struct save_t save;
/* Suspend and resume */
-int suspend(FILE *input)
+int suspend(void)
{
/* Suspend. Offer to save things in a file, but charging
* some points (so can't win by using saved games to retry
FILE *fp = NULL;
RSPEAK(SUSPEND_WARNING);
- if (!YES(input, THIS_ACCEPTABLE, OK_MAN, OK_MAN)) return GO_CLEAROBJ;
+ if (!YES(arbitrary_messages[THIS_ACCEPTABLE], arbitrary_messages[OK_MAN], arbitrary_messages[OK_MAN])) return GO_CLEAROBJ;
game.saved = game.saved + 5;
while (fp == NULL) {
exit(0);
}
-int resume(FILE *input)
+int resume(void)
{
/* Resume. Read a suspended game back from a file.
* If ADVENT_NOSAVE is defined, do nothing instead. */
if (game.loc != 1 || game.abbrev[1] != 1) {
RSPEAK(RESUME_ABANDON);
- if (!YES(input, THIS_ACCEPTABLE, OK_MAN, OK_MAN)) return GO_CLEAROBJ;
+ if (!YES(arbitrary_messages[THIS_ACCEPTABLE], arbitrary_messages[OK_MAN], arbitrary_messages[OK_MAN])) return GO_CLEAROBJ;
}
while (fp == NULL) {
return GO_TOP;
}
-/* end */
\ No newline at end of file
+/* end */