/* Check for RNG overflow. Truncate */
if (valgame.lcg_x >= LCG_M) {
- valgame.lcg_x %= LCG_M;
+ valgame.lcg_x %= LCG_M; // LCOV_EXCL_LINE
}
/* Check for RNG underflow. Transpose */
/* Validate that we didn't die too many times in save */
if (valgame.numdie >= NDEATHS) {
- return false;
+ return false; // LCOV_EXCL_LINE
}
/* Recalculate tally, throw the towel if in disagreement */