#include "advent.h"
#include "database.h"
+#include "newdb.h"
#include "linenoise/linenoise.h"
/*
{
long i, k;
FILE *fp = NULL;
- char *name;
-
+
if (!resume) {
/* Suspend. Offer to save things in a file, but charging
* some points (so can't win by using saved games to retry
* battles or to start over after learning zzword). */
- RSPEAK(260);
- if (!YES(input,200,54,54)) return GO_CLEAROBJ;
+ RSPEAK(SUSPEND_WARNING);
+ if (!YES(input,THIS_ACCEPTABLE,OK_MAN,OK_MAN)) return GO_CLEAROBJ;
game.saved=game.saved+5;
}
else
{
/* Resume. Read a suspended game back from a file. */
if (game.loc != 1 || game.abbrev[1] != 1) {
- RSPEAK(268);
- if (!YES(input,200,54,54)) return GO_CLEAROBJ;
+ RSPEAK(RESUME_ABANDON);
+ if (!YES(input,THIS_ACCEPTABLE,OK_MAN,OK_MAN)) return GO_CLEAROBJ;
}
}
while (fp == NULL) {
- name = linenoise("\nFile name: ");
+ char* name = linenoise("\nFile name: ");
if (name == NULL)
return GO_TOP;
fp = fopen(name,(resume ? READ_MODE : WRITE_MODE));
save.bivalve = OBJTXT[OYSTER];
IGNORE(fwrite(&save, sizeof(struct save_t), 1, fp));
fclose(fp);
- RSPEAK(266);
+ RSPEAK(RESUME_HELP);
exit(0);
} else {
IGNORE(fread(&save, sizeof(struct save_t), 1, fp));
if (save.version != VRSION) {
SETPRM(1,k/10,MOD(k,10));
SETPRM(3,VRSION/10,MOD(VRSION,10));
- RSPEAK(269);
+ RSPEAK(VERSION_SKEW);
} else {
memcpy(&game, &save.game, sizeof(struct game_t));
OBJSND[BIRD] = save.bird;