#include <stdlib.h>
#include <string.h>
-void attakreport(int l) {
- if (!l) {
+void attakreport(int curt)
+{
+ if (!curt) {
if (game.future[FCDBAS] < 1e30) {
- prout("Starbase in %s is currently under Commander attack.",
- cramlc(quadrant, batx, baty));
- prout("It can hold out until Stardate %d.",
- (int)game.future[FCDBAS]);
+ prout("Starbase in %s is currently under Commander attack.",
+ cramlc(quadrant, batx, baty));
+ prout("It can hold out until Stardate %d.",
+ (int)game.future[FCDBAS]);
}
if (isatb == 1) {
- prout("Starbase in %s is under Super-commander attack.",
- cramlc(quadrant, game.state.isx, game.state.isy));
- prout("It can hold out until Stardate %d.",
- (int)game.future[FSCDBAS]);
+ prout("Starbase in %s is under Super-commander attack.",
+ cramlc(quadrant, game.state.isx, game.state.isy));
+ prout("It can hold out until Stardate %d.",
+ (int)game.future[FSCDBAS]);
}
- } else {
+ } else {
if (game.future[FCDBAS] < 1e30)
- proutn("Base in %i - %i attacked by C. Alive until %.1f", batx, baty, game.future[FCDBAS]);
+ proutn("Base in %i - %i attacked by C. Alive until %.1f", batx, baty, game.future[FCDBAS]);
if (isatb == 1)
- proutn("Base in %i - %i attacked by S. Alive until %.1f", game.state.isx, game.state.isy, game.future[FSCDBAS]);
- }
- clreol();
+ proutn("Base in %i - %i attacked by S. Alive until %.1f", game.state.isx, game.state.isy, game.future[FSCDBAS]);
+ }
+ clreol();
}
-void report(void) {
- char *s1,*s2,*s3;
+void report(void)
+{
+ char *s1,*s2,*s3;
- chew();
- s1 = (thawed?"thawed ":"");
- switch (length) {
- case 1: s2="short"; break;
- case 2: s2="medium"; break;
- case 4: s2="long"; break;
- default: s2="unknown length"; break;
- }
- switch (skill) {
- case 1: s3="novice"; break;
- case 2: s3="fair"; break;
- case 3: s3="good"; break;
- case 4: s3="expert"; break;
- case 5: s3="emeritus"; break;
- default: s3="skilled"; break;
- }
- prout("");
- prout("You %s playing a %s%s %s game.",
- alldone? "were": "are now", s1, s2, s3);
- if (skill>3 && thawed && !alldone) prout("No plaque is allowed.");
- if (tourn) prout("This is tournament game %d.", tourn);
- prout("Your secret password is \"%s\"",game.passwd);
- proutn("%d of %d Klingons have been killed",
- game.state.killk+game.state.killc+game.state.nsckill, inkling);
- if (game.state.killc) prout(", including %d Commander%s.", game.state.killc, game.state.killc==1?"":"s");
- else if (game.state.killk+game.state.nsckill > 0) prout(", but no Commanders.");
- else prout(".");
- if (skill > 2) prout("The Super Commander has %sbeen destroyed.",
- game.state.nscrem?"not ":"");
- if (game.state.rembase != inbase) {
- proutn("There ");
- if (inbase-game.state.rembase==1) proutn("has been 1 base");
- else {
- proutn("have been %d bases", inbase-game.state.rembase);
- }
- prout(" destroyed, %d remaining.", game.state.rembase);
+ chew();
+ s1 = (thawed?"thawed ":"");
+ switch (length) {
+ case 1: s2="short"; break;
+ case 2: s2="medium"; break;
+ case 4: s2="long"; break;
+ default: s2="unknown length"; break;
+ }
+ switch (skill) {
+ case SKILL_NOVICE: s3="novice"; break;
+ case SKILL_FAIR: s3="fair"; break;
+ case SKILL_GOOD: s3="good"; break;
+ case SKILL_EXPERT: s3="expert"; break;
+ case SKILL_EMERITUS: s3="emeritus"; break;
+ default: s3="skilled"; break;
+ }
+ prout("");
+ prout("You %s playing a %s%s %s game.",
+ alldone? "were": "are now", s1, s2, s3);
+ if (skill>SKILL_GOOD && thawed && !alldone) prout("No plaque is allowed.");
+ if (tourn) prout("This is tournament game %d.", tourn);
+ prout("Your secret password is \"%s\"",game.passwd);
+ proutn("%d of %d Klingons have been killed",
+ game.state.killk+game.state.killc+game.state.nsckill, inkling);
+ if (game.state.killc) prout(", including %d Commander%s.", game.state.killc, game.state.killc==1?"":"s");
+ else if (game.state.killk+game.state.nsckill > 0) prout(", but no Commanders.");
+ else prout(".");
+ if (skill > SKILL_FAIR) prout("The Super Commander has %sbeen destroyed.",
+ game.state.nscrem?"not ":"");
+ if (game.state.rembase != inbase) {
+ proutn("There ");
+ if (inbase-game.state.rembase==1) proutn("has been 1 base");
+ else {
+ proutn("have been %d bases", inbase-game.state.rembase);
}
- else prout("There are %d bases.", inbase);
- if (game.damage[DRADIO] == 0.0 || condit == IHDOCKED || iseenit) {
- /* Don't report this if not seen and
- either the radio is dead or not at base! */
- attakreport(0);
- iseenit = 1;
+ prout(" destroyed, %d remaining.", game.state.rembase);
+ }
+ else prout("There are %d bases.", inbase);
+ if (game.damage[DRADIO] == 0.0 || condit == IHDOCKED || iseenit) {
+ /* Don't report this if not seen and
+ either the radio is dead or not at base! */
+ attakreport(0);
+ iseenit = 1;
+ }
+ if (casual) prout("%d casualt%s suffered so far.",
+ casual, casual==1? "y" : "ies");
+ if (nhelp) prout("There were %d call%s for help.",
+ nhelp, nhelp==1 ? "" : "s");
+ if (ship == IHE) {
+ proutn("You have ");
+ if (nprobes) proutn("%d", nprobes);
+ else proutn("no");
+ proutn(" deep space probe");
+ if (nprobes!=1) proutn("s");
+ prout(".");
+ }
+ if ((game.damage[DRADIO] == 0.0 || condit == IHDOCKED)&&
+ game.future[FDSPROB] != 1e30) {
+ if (isarmed)
+ proutn("An armed deep space probe is in");
+ else
+ proutn("A deep space probe is in");
+ proutn(cramlc(quadrant, probecx, probecy));
+ prout(".");
+ }
+ if (icrystl) {
+ if (cryprob <= .05)
+ prout("Dilithium crystals aboard ship... not yet used.");
+ else {
+ int i=0;
+ double ai = 0.05;
+ while (cryprob > ai) {
+ ai *= 2.0;
+ i++;
+ }
+ prout("Dilithium crystals have been used %d time%s.",
+ i, i==1? "" : "s");
}
- if (casual) prout("%d casualt%s suffered so far.",
- casual, casual==1? "y" : "ies");
- if (nhelp) prout("There were %d call%s for help.",
- nhelp, nhelp==1 ? "" : "s");
- if (ship == IHE) {
- proutn("You have ");
- if (nprobes) proutn("%d", nprobes);
- else proutn("no");
- proutn(" deep space probe");
- if (nprobes!=1) proutn("s");
- prout(".");
+ }
+ skip(1);
+}
+
+void lrscan(void)
+{
+ int x, y;
+ chew();
+ if (game.damage[DLRSENS] != 0.0) {
+ /* Now allow base's sensors if docked */
+ if (condit != IHDOCKED) {
+ prout("LONG-RANGE SENSORS DAMAGED.");
+ return;
}
- if ((game.damage[DRADIO] == 0.0 || condit == IHDOCKED)&&
- game.future[FDSPROB] != 1e30) {
- if (isarmed)
- proutn("An armed deep space probe is in");
+ proutn("Starbase's long-range scan");
+ }
+ else {
+ prout("Long-range scan");
+ }
+ for (x = quadx-1; x <= quadx+1; x++) {
+ proutn(" ");
+ for (y = quady-1; y <= quady+1; y++) {
+ if (!VALID_QUADRANT(x, y))
+ proutn(" -1");
+ else {
+ if (!game.damage[DRADIO])
+ game.state.galaxy[x][y].charted = TRUE;
+ game.state.chart[x][y].klingons = game.state.galaxy[x][y].klingons;
+ game.state.chart[x][y].starbase = game.state.galaxy[x][y].starbase;
+ game.state.chart[x][y].stars = game.state.galaxy[x][y].stars;
+ if (game.state.galaxy[x][y].supernova)
+ proutn(" ***");
else
- proutn("A deep space probe is in");
- proutn(cramlc(quadrant, probecx, probecy));
- prout(".");
+ proutn(" %3d", game.state.chart[x][y].klingons*100 + game.state.chart[x][y].starbase * 10 + game.state.chart[x][y].stars);
+ }
}
- if (icrystl) {
- if (cryprob <= .05)
- prout("Dilithium crystals aboard ship... not yet used.");
- else {
- int i=0;
- double ai = 0.05;
- while (cryprob > ai) {
- ai *= 2.0;
- i++;
- }
- prout("Dilithium crystals have been used %d time%s.",
- i, i==1? "" : "s");
- }
+ prout(" ");
+ }
+}
+
+void dreprt(void)
+{
+ int jdam = FALSE, i;
+ chew();
+
+ for (i = 0; i < NDEVICES; i++) {
+ if (game.damage[i] > 0.0) {
+ if (!jdam) {
+ prout("DEVICE -REPAIR TIMES-");
+ prout(" IN FLIGHT DOCKED");
+ jdam = TRUE;
+ }
+ prout(" %16s %8.2f %8.2f",
+ device[i],
+ game.damage[i]+0.05,
+ docfac*game.damage[i]+0.005);
}
- skip(1);
+ }
+ if (!jdam) prout("All devices functional.");
}
-
-void lrscan(void) {
- int x, y;
- chew();
- if (game.damage[DLRSENS] != 0.0) {
- /* Now allow base's sensors if docked */
- if (condit != IHDOCKED) {
- prout("LONG-RANGE SENSORS DAMAGED.");
- return;
- }
- proutn("Starbase's long-range scan");
+
+void rechart(void)
+/* update the chart in the Enterprise's computer from galaxy data */
+{
+ int i, j;
+ stdamtim = game.state.date;
+ for_quadrants(i)
+ for_quadrants(j)
+ if (game.state.galaxy[i][j].charted) {
+ game.state.chart[i][j].klingons = game.state.galaxy[i][j].klingons;
+ game.state.chart[i][j].starbase = game.state.galaxy[i][j].starbase;
+ game.state.chart[i][j].stars = game.state.galaxy[i][j].stars;
+ }
+}
+
+void chart(int nn)
+{
+ int i,j;
+ char *cp;
+ chew();
+ if (stdamtim != 1e30 && stdamtim != game.state.date && condit == IHDOCKED) {
+ proutn("Spock- \"I revised the Star Chart from the starbase's records.\"\n\r");
+ }
+ if (nn == 0) proutn(" STAR CHART FOR THE KNOWN GALAXY\n\r");
+ if (stdamtim != 1e30) {
+ if (condit == IHDOCKED) {
+ /* We are docked, so restore chart from base information */
+ rechart();
}
- else {
- prout("Long-range scan");
+ else if (game.state.date-stdamtim) {
+ prout("(Last surveillance update %d stardates ago).",
+ (int)(game.state.date-stdamtim));
}
- for (x = quadx-1; x <= quadx+1; x++) {
- proutn(" ");
- for (y = quady-1; y <= quady+1; y++) {
- if (x == 0 || x > GALSIZE || y == 0 || y > GALSIZE)
- proutn(" -1");
- else {
- if (game.state.galaxy[x][y]<SUPERNOVA_PLACE) proutn(" %3d", game.state.galaxy[x][y]);
- else proutn("***");
- game.starch[x][y] = game.damage[DRADIO] > 0 ? game.state.galaxy[x][y]+SUPERNOVA_PLACE : 1;
- }
- }
- prout(" ");
+ }
+ else if (game.damage[DRADIO] == 0.0)
+ rechart();
+
+ prout(" 1 2 3 4 5 6 7 8");
+ for_quadrants(i) {
+ proutn("%d |", i);
+ for_quadrants(j) {
+ char buf[4];
+ proutn(" ");
+ if (game.state.galaxy[i][j].supernova)
+ strcpy(buf, "***");
+ else if (!game.state.galaxy[i][j].charted && game.state.galaxy[i][j].starbase)
+ strcpy(buf, ".1.");
+ else if (game.state.galaxy[i][j].charted)
+ sprintf(buf, "%d%d%d", game.state.chart[i][j].klingons, game.state.chart[i][j].starbase, game.state.chart[i][j].stars);
+ else
+ strcpy(buf, "...");
+ for (cp = buf; cp < buf + sizeof(buf); cp++)
+ if (*cp == '0')
+ *cp = '.';
+ proutn(buf);
}
+ proutn(" |");
+ if (i<GALSIZE) proutn("\n\r");
+ }
+ prout(""); /* flush output */
}
-void dreprt(void) {
- int jdam = FALSE, i;
- chew();
-
- for (i = 1; i <= NDEVICES; i++) {
- if (game.damage[i] > 0.0) {
- if (!jdam) {
- prout("DEVICE -REPAIR TIMES-");
- prout(" IN FLIGHT DOCKED");
- jdam = TRUE;
- }
- prout(" %16s %8.2f %8.2f",
- device[i],
- game.damage[i]+0.05,
- docfac*game.damage[i]+0.005);
- }
+static void sectscan(int goodScan, int i, int j)
+{
+ if (goodScan || (abs(i-sectx)<= 1 && abs(j-secty) <= 1)){
+ if ((game.quad[i][j]==IHMATER0)||(game.quad[i][j]==IHMATER1)||(game.quad[i][j]==IHMATER2)||(game.quad[i][j]==IHE)||(game.quad[i][j]==IHF)){
+ switch (condit) {
+ case IHRED: textcolor(RED); break;
+ case IHGREEN: textcolor(GREEN); break;
+ case IHYELLOW: textcolor(YELLOW); break;
+ case IHDOCKED: textcolor(CYAN); break;
+ case IHDEAD: textcolor(BROWN);
+ }
+ if (game.quad[i][j] != ship)
+ highvideo();
}
- if (!jdam) prout("All devices functional.");
+ if (game.quad[i][j] & DAMAGED)
+ highvideo();
+ proutn("%c ",game.quad[i][j] & ~DAMAGED);
+ textcolor(DEFAULT);
+ }
+ else
+ proutn("- ");
}
-void chart(int nn) {
- int i,j;
- char *cp;
- chew();
- if (stdamtim != 1e30 && stdamtim != game.state.date && condit == IHDOCKED) {
- proutn("Spock- \"I revised the Star Chart from the starbase's records.\"\n\r");
- }
- if (nn == 0) proutn(" STAR CHART FOR THE KNOWN GALAXY\n\r");
- if (stdamtim != 1e30) {
- if (condit == IHDOCKED) {
- /* We are docked, so restore chart from base information */
- stdamtim = game.state.date;
- for (i=1; i <= GALSIZE ; i++)
- for (j=1; j <= GALSIZE; j++)
- if (game.starch[i][j] == 1) game.starch[i][j] = game.state.galaxy[i][j]+SUPERNOVA_PLACE;
- }
- else {
- proutn("(Last surveillance update %d stardates ago.",
- (int)(game.state.date-stdamtim));
- }
+static void status(int req)
+{
+ char *cp = NULL;
+ int t, dam = 0;
+ switch (req) {
+ case 1:
+ proutn("Stardate %.1f, Time Left %.2f", game.state.date, game.state.remtime);
+ break;
+ case 2:
+ if (condit != IHDOCKED) newcnd();
+ switch (condit) {
+ case IHRED: cp = "RED"; break;
+ case IHGREEN: cp = "GREEN"; break;
+ case IHYELLOW: cp = "YELLOW"; break;
+ case IHDOCKED: cp = "DOCKED"; break;
+ case IHDEAD: cp="DEAD"; break;
}
-
- prout(" 1 2 3 4 5 6 7 8");
- for (i = 1; i <= GALSIZE; i++) {
- proutn("%d |", i);
- for (j = 1; j <= GALSIZE; j++) {
- char buf[4];
- proutn(" ");
- if (game.starch[i][j] < 0)
- strcpy(buf, ".1.");
- else if (game.starch[i][j] == 0)
- strcpy(buf, "...");
- else if (game.state.galaxy[i][j]>=SUPERNOVA_PLACE)
- strcpy(buf, "***");
- else
- sprintf(buf, "%03d", game.state.galaxy[i][j]);
- for (cp = buf; cp < buf + sizeof(buf); cp++)
- if (*cp == '0')
- *cp = '.';
- proutn(buf);
- }
- proutn(" |");
- if (i<GALSIZE) proutn("\n\r");
+ for (t=0;t<NDEVICES;t++)
+ if (game.damage[t]>0)
+ dam++;
+ proutn("Condition %s, %i DAMAGES", cp, dam);
+ break;
+ case 3:
+ proutn("Position %d - %d , %d - %d",
+ quadx, quady, sectx, secty);
+ break;
+ case 4:
+ proutn("Life Support ");
+ if (game.damage[DLIFSUP] != 0.0) {
+ if (condit == IHDOCKED)
+ proutn("DAMAGED, Base provides");
+ else
+ proutn("DAMAGED, reserves=%4.2f", lsupres);
}
- prout(""); /* flush output */
+ else
+ proutn("ACTIVE");
+ break;
+ case 5:
+ proutn("Warp Factor %.1f", warpfac);
+ break;
+ case 6:
+ proutn("Energy %.2f", energy);
+ if (icrystl) /* ESR */
+ proutn(" (have crystals)");
+ break;
+ case 7:
+ proutn("Torpedoes %d", torps);
+ break;
+ case 8:
+ proutn("Shields ");
+ if (game.damage[DSHIELD] != 0)
+ proutn("DAMAGED,");
+ else if (shldup)
+ proutn("UP,");
+ else
+ proutn("DOWN,");
+ proutn(" %d%% %.1f units",
+ (int)((100.0*shield)/inshld + 0.5), shield);
+ break;
+ case 9:
+ proutn("Klingons Left %d", game.state.remkl);
+ break;
+ case 10:
+ attakreport(1);
+ break;
+ }
}
-
-int srscan(int l) {
+int srscan(int l)
+{
static char requests[][3] =
{"","da","co","po","ls","wa","en","to","sh","kl","ti"};
- char *cp = NULL;
- int leftside=TRUE, rightside=TRUE, i, j, jj, k=0, nn=FALSE, t, dam=0;
+ int leftside=TRUE, rightside=TRUE, i, j, jj, req=0, nn=FALSE;
int goodScan=TRUE;
switch (l) {
case SCAN_FULL: // SRSCAN
prout(" [Using Base's sensors]");
}
else proutn(" Short-range scan\n\r");
- if (goodScan) game.starch[quadx][quady] = game.damage[DRADIO]>0.0 ? game.state.galaxy[quadx][quady]+SUPERNOVA_PLACE:1;
+ if (goodScan && !game.damage[DRADIO]) {
+ game.state.chart[quadx][quady].klingons = game.state.galaxy[quadx][quady].klingons;
+ game.state.chart[quadx][quady].starbase = game.state.galaxy[quadx][quady].starbase;
+ game.state.chart[quadx][quady].stars = game.state.galaxy[quadx][quady].stars;
+ game.state.galaxy[quadx][quady].charted = TRUE;
+ }
scan();
if (isit("chart")) nn = TRUE;
if (isit("no")) rightside = FALSE;
while (scan() == IHEOL)
proutn("Information desired? ");
chew();
- for (k = 1; k <= sizeof(requests)/sizeof(requests[0]); k++)
- if (strncmp(citem,requests[k],min(2,strlen(citem)))==0)
+ for (req = 1; req <= sizeof(requests)/sizeof(requests[0]); req++)
+ if (strncmp(citem,requests[req],min(2,strlen(citem)))==0)
break;
- if (k > sizeof(requests)/sizeof(requests[0])) {
+ if (req > sizeof(requests)/sizeof(requests[0])) {
prout("UNRECOGNIZED REQUEST. Legal requests are:\n"
" date, condition, position, lsupport, warpfactor,\n"
- " energy, torpedoes, shields, klingons, time.");
+ " energy, torpedoes, shields, klingons, time, bases.");
return FALSE;
}
- // no "break"
+ // no break
case SCAN_STATUS: // STATUS
chew();
leftside = FALSE;
skip(1);
+ // no break
case SCAN_NO_LEFTSIDE: // REQUEST
leftside=FALSE;
break;
}
if (condit != IHDOCKED) newcnd();
- for (i = 1; i <= QUADSIZE; i++) {
- jj = (k!=0 ? k : i);
- if (leftside) {
+ for (i = 1; i <= max(QUADSIZE, sizeof(requests)/sizeof(requests[0])); i++) {
+ jj = (req!=0 ? req : i);
+ if (leftside && i <= QUADSIZE) {
proutn("%2d ", i);
- for (j = 1; j <= QUADSIZE; j++) {
- if (goodScan || (abs(i-sectx)<= 1 && abs(j-secty) <= 1)){
- if ((game.quad[i][j]==IHMATER0)||(game.quad[i][j]==IHMATER1)||(game.quad[i][j]==IHMATER2)||(game.quad[i][j]==IHE)||(game.quad[i][j]==IHF)){
- switch (condit) {
- case IHRED: textcolor(RED); break;
- case IHGREEN: textcolor(GREEN); break;
- case IHYELLOW: textcolor(YELLOW); break;
- case IHDOCKED: textcolor(CYAN); break;
- case IHDEAD: textcolor(BROWN);
- }
- if (game.quad[i][j] != ship)
- highvideo();
- }
- if (game.quad[i][j] & DAMAGED)
- highvideo();
- proutn("%c ",game.quad[i][j] & ~DAMAGED);
- textcolor(DEFAULT);
- }
- else
- proutn("- ");
- }
- }
- if (rightside) {
- switch (jj) {
- case 1:
- proutn("Stardate %.1f, Time Left %.2f", game.state.date, game.state.remtime);
- break;
- case 2:
- if (condit != IHDOCKED) newcnd();
- switch (condit) {
- case IHRED: cp = "RED"; break;
- case IHGREEN: cp = "GREEN"; break;
- case IHYELLOW: cp = "YELLOW"; break;
- case IHDOCKED: cp = "DOCKED"; break;
- case IHDEAD: cp="DEAD"; break;
- }
- for (t=0;t<=NDEVICES;t++)
- if (game.damage[t]>0) dam++;
- proutn("Condition %s, %i DAMAGES", cp, dam);
- break;
- case 3:
- proutn("Position %d - %d , %d - %d",
- quadx, quady, sectx, secty);
- break;
- case 4:
- proutn("Life Support ");
- if (game.damage[DLIFSUP] != 0.0) {
- if (condit == IHDOCKED)
- proutn("DAMAGED, Base provides");
- else
- proutn("DAMAGED, reserves=%4.2f", lsupres);
- }
- else
- proutn("ACTIVE");
- break;
- case 5:
- proutn("Warp Factor %.1f", warpfac);
- break;
- case 6:
- proutn("Energy %.2f", energy);
- if (icrystl)
- proutn(" (have crystals)");
- break;
- case 7:
- proutn("Torpedoes %d", torps);
- break;
- case 8:
- proutn("Shields ");
- if (game.damage[DSHIELD] != 0)
- proutn("DAMAGED,");
- else if (shldup)
- proutn("UP,");
- else
- proutn("DOWN,");
- proutn(" %d%% %.1f units",
- (int)((100.0*shield)/inshld + 0.5), shield);
- break;
- case 9:
- proutn("Klingons Left %d", game.state.remkl);
- break;
- case 10:
- attakreport(1);
- break;
+ for_sectors(j) {
+ sectscan(goodScan, i, j);
}
}
+ if (rightside)
+ status(jj);
if (i<sizeof(requests)/sizeof(requests[0])) proutn("\n\r");
- if (k!=0) return(goodScan);
+ if (req!=0) return(goodScan);
}
prout("");
if (nn) chart(1);
}
-void eta(void) {
- int ix1, ix2, iy1, iy2, prompt=FALSE;
- int wfl;
- double ttime, twarp, tpower;
- if (game.damage[DCOMPTR] != 0.0) {
- prout("COMPUTER DAMAGED, USE A POCKET CALCULATOR.");
- skip(1);
- return;
+void eta(void)
+{
+ int ix1, ix2, iy1, iy2, prompt=FALSE;
+ int wfl;
+ double ttime, twarp, tpower;
+ if (game.damage[DCOMPTR] != 0.0) {
+ prout("COMPUTER DAMAGED, USE A POCKET CALCULATOR.");
+ skip(1);
+ return;
+ }
+ if (scan() != IHREAL) {
+ prompt = TRUE;
+ chew();
+ proutn("Destination quadrant and/or sector? ");
+ if (scan()!=IHREAL) {
+ huh();
+ return;
}
+ }
+ iy1 = aaitem +0.5;
+ if (scan() != IHREAL) {
+ huh();
+ return;
+ }
+ ix1 = aaitem + 0.5;
+ if (scan() == IHREAL) {
+ iy2 = aaitem + 0.5;
if (scan() != IHREAL) {
- prompt = TRUE;
+ huh();
+ return;
+ }
+ ix2 = aaitem + 0.5;
+ }
+ else {
+ if (quady>ix1) ix2 = 1;
+ else ix2=QUADSIZE;
+ if (quadx>iy1) iy2 = 1;
+ else iy2=QUADSIZE;
+ }
+
+ if (!VALID_QUADRANT(ix1, iy1) || !VALID_SECTOR(ix2, iy2)) {
+ huh();
+ return;
+ }
+ dist = sqrt(square(iy1-quadx+0.1*(iy2-sectx))+
+ square(ix1-quady+0.1*(ix2-secty)));
+ wfl = FALSE;
+
+ if (prompt) prout("Answer \"no\" if you don't know the value:");
+ while (TRUE) {
+ chew();
+ proutn("Time or arrival date? ");
+ if (scan()==IHREAL) {
+ ttime = aaitem;
+ if (ttime > game.state.date) ttime -= game.state.date; // Actually a star date
+ if (ttime <= 1e-10 ||
+ (twarp=(floor(sqrt((10.0*dist)/ttime)*10.0)+1.0)/10.0) > 10) {
+ prout("We'll never make it, sir.");
chew();
- proutn("Destination quadrant and/or sector? ");
- if (scan()!=IHREAL) {
- huh();
- return;
- }
+ return;
+ }
+ if (twarp < 1.0) twarp = 1.0;
+ break;
}
- iy1 = aaitem +0.5;
- if (scan() != IHREAL) {
+ chew();
+ proutn("Warp factor? ");
+ if (scan()== IHREAL) {
+ wfl = TRUE;
+ twarp = aaitem;
+ if (twarp<1.0 || twarp > 10.0) {
huh();
return;
+ }
+ break;
}
- ix1 = aaitem + 0.5;
- if (scan() == IHREAL) {
- iy2 = aaitem + 0.5;
- if (scan() != IHREAL) {
+ prout("Captain, certainly you can give me one of these.");
+ }
+ while (TRUE) {
+ chew();
+ ttime = (10.0*dist)/square(twarp);
+ tpower = dist*twarp*twarp*twarp*(shldup+1);
+ if (tpower >= energy) {
+ prout("Insufficient energy, sir.");
+ if (shldup==0 || tpower > energy*2.0) {
+ if (!wfl) return;
+ proutn("New warp factor to try? ");
+ if (scan() == IHREAL) {
+ wfl = TRUE;
+ twarp = aaitem;
+ if (twarp<1.0 || twarp > 10.0) {
huh();
return;
+ }
+ continue;
}
- ix2 = aaitem + 0.5;
+ else {
+ chew();
+ skip(1);
+ return;
+ }
+ }
+ prout("But if you lower your shields,");
+ proutn("remaining");
+ tpower /= 2;
}
- else {
- if (quady>ix1) ix2 = 1;
- else ix2=QUADSIZE;
- if (quadx>iy1) iy2 = 1;
- else iy2=QUADSIZE;
+ else
+ proutn("Remaining");
+ prout(" energy will be %.2f.", energy-tpower);
+ if (wfl) {
+ prout("And we will arrive at stardate %.2f.",
+ game.state.date+ttime);
}
-
- if (ix1 > GALSIZE || ix1 < 1 || iy1 > GALSIZE || iy1 < 1 ||
- ix2 > QUADSIZE || ix2 < 1 || iy2 > QUADSIZE || iy2 < 1) {
+ else if (twarp==1.0)
+ prout("Any warp speed is adequate.");
+ else {
+ prout("Minimum warp needed is %.2f,", twarp);
+ prout("and we will arrive at stardate %.2f.",
+ game.state.date+ttime);
+ }
+ if (game.state.remtime < ttime)
+ prout("Unfortunately, the Federation will be destroyed by then.");
+ if (twarp > 6.0)
+ prout("You'll be taking risks at that speed, Captain");
+ if ((isatb==1 && game.state.isy == ix1 && game.state.isx == iy1 &&
+ game.future[FSCDBAS]< ttime+game.state.date)||
+ (game.future[FCDBAS]<ttime+game.state.date && baty==ix1 && batx == iy1))
+ prout("The starbase there will be destroyed by then.");
+ proutn("New warp factor to try? ");
+ if (scan() == IHREAL) {
+ wfl = TRUE;
+ twarp = aaitem;
+ if (twarp<1.0 || twarp > 10.0) {
huh();
return;
+ }
}
- dist = sqrt(square(iy1-quadx+0.1*(iy2-sectx))+
- square(ix1-quady+0.1*(ix2-secty)));
- wfl = FALSE;
-
- if (prompt) prout("Answer \"no\" if you don't know the value:");
- while (TRUE) {
- chew();
- proutn("Time or arrival date? ");
- if (scan()==IHREAL) {
- ttime = aaitem;
- if (ttime > game.state.date) ttime -= game.state.date; // Actually a star date
- if (ttime <= 1e-10 ||
- (twarp=(floor(sqrt((10.0*dist)/ttime)*10.0)+1.0)/10.0) > 10) {
- prout("We'll never make it, sir.");
- chew();
- return;
- }
- if (twarp < 1.0) twarp = 1.0;
- break;
- }
- chew();
- proutn("Warp factor? ");
- if (scan()== IHREAL) {
- wfl = TRUE;
- twarp = aaitem;
- if (twarp<1.0 || twarp > 10.0) {
- huh();
- return;
- }
- break;
- }
- prout("Captain, certainly you can give me one of these.");
- }
- while (TRUE) {
- chew();
- ttime = (10.0*dist)/square(twarp);
- tpower = dist*twarp*twarp*twarp*(shldup+1);
- if (tpower >= energy) {
- prout("Insufficient energy, sir.");
- if (shldup==0 || tpower > energy*2.0) {
- if (!wfl) return;
- proutn("New warp factor to try? ");
- if (scan() == IHREAL) {
- wfl = TRUE;
- twarp = aaitem;
- if (twarp<1.0 || twarp > 10.0) {
- huh();
- return;
- }
- continue;
- }
- else {
- chew();
- skip(1);
- return;
- }
- }
- prout("But if you lower your shields,");
- proutn("remaining");
- tpower /= 2;
- }
- else
- proutn("Remaining");
- prout(" energy will be %.2f.", energy-tpower);
- if (wfl) {
- prout("And we will arrive at stardate %.2f.",
- game.state.date+ttime);
- }
- else if (twarp==1.0)
- prout("Any warp speed is adequate.");
- else {
- prout("Minimum warp needed is %.2f,", twarp);
- prout("and we will arrive at stardate %.2f.",
- game.state.date+ttime);
- }
- if (game.state.remtime < ttime)
- prout("Unfortunately, the Federation will be destroyed by then.");
- if (twarp > 6.0)
- prout("You'll be taking risks at that speed, Captain");
- if ((isatb==1 && game.state.isy == ix1 && game.state.isx == iy1 &&
- game.future[FSCDBAS]< ttime+game.state.date)||
- (game.future[FCDBAS]<ttime+game.state.date && baty==ix1 && batx == iy1))
- prout("The starbase there will be destroyed by then.");
- proutn("New warp factor to try? ");
- if (scan() == IHREAL) {
- wfl = TRUE;
- twarp = aaitem;
- if (twarp<1.0 || twarp > 10.0) {
- huh();
- return;
- }
- }
- else {
- chew();
- skip(1);
- return;
- }
+ else {
+ chew();
+ skip(1);
+ return;
}
+ }
}