\r
void attakreport(void) {\r
if (game.future[FCDBAS] < 1e30) {\r
- proutn("Starbase in ");\r
- cramlc(1, batx, baty);\r
- prout(" is currently under attack.");\r
- proutn("It can hold out until Stardate ");\r
- cramf(game.future[FCDBAS], 0,1);\r
- prout(".");\r
+ prout("Starbase in %s is currently under attack.",\r
+ cramlc(quadrant, batx, baty));\r
+ prout("It can hold out until Stardate %d.", \r
+ (int)game.future[FCDBAS]);\r
}\r
if (isatb == 1) {\r
- proutn("Starbase in ");\r
- cramlc(1, game.state.isx, game.state.isy);\r
- prout(" is under Super-commander attack.");\r
- proutn("It can hold out until Stardate ");\r
- cramf(game.future[FSCDBAS], 0, 1);\r
- prout(".");\r
+ prout("Starbase in %s is under Super-commander attack.",\r
+ cramlc(quadrant, game.state.isx, game.state.isy));\r
+ prout("It can hold out until Stardate %d.", \r
+ (int)game.future[FSCDBAS]);\r
}\r
}\r
\r
case 5: s3="emeritus"; break;\r
default: s3="skilled"; break;\r
}\r
- printf("\nYou %s playing a %s%s %s game.\n",\r
+ prout("");\r
+ prout("You %s playing a %s%s %s game.",\r
alldone? "were": "are now", s1, s2, s3);\r
if (skill>3 && thawed && !alldone) prout("No plaque is allowed.");\r
- if (tourn) printf("This is tournament game %d.\n", tourn);\r
- if (f) printf("Your secret password is \"%s\"\n",game.passwd);\r
- printf("%d of %d Klingons have been killed",\r
+ if (tourn) prout("This is tournament game %d.", tourn);\r
+ if (f) prout("Your secret password is \"%s\"",game.passwd);\r
+ proutn("%d of %d Klingons have been killed",\r
game.state.killk+game.state.killc+game.state.nsckill, inkling);\r
- if (game.state.killc) printf(", including %d Commander%s.\n", game.state.killc, game.state.killc==1?"":"s");\r
+ if (game.state.killc) prout(", including %d Commander%s.", game.state.killc, game.state.killc==1?"":"s");\r
else if (game.state.killk+game.state.nsckill > 0) prout(", but no Commanders.");\r
else prout(".");\r
- if (skill > 2) printf("The Super Commander has %sbeen destroyed.\n",\r
+ if (skill > 2) prout("The Super Commander has %sbeen destroyed.",\r
game.state.nscrem?"not ":"");\r
if (game.state.rembase != inbase) {\r
proutn("There ");\r
if (inbase-game.state.rembase==1) proutn("has been 1 base");\r
else {\r
- proutn("have been ");\r
- crami(inbase-game.state.rembase, 1);\r
- proutn(" bases");\r
+ proutn("have been %d bases", inbase-game.state.rembase);\r
}\r
- proutn(" destroyed, ");\r
- crami(game.state.rembase, 1);\r
- prout(" remaining.");\r
+ prout(" destroyed, %d remaining.", game.state.rembase);\r
}\r
- else printf("There are %d bases.\n", inbase);\r
+ else prout("There are %d bases.", inbase);\r
if (game.damage[DRADIO] == 0.0 || condit == IHDOCKED || iseenit) {\r
/* Don't report this if not seen and\r
either the radio is dead or not at base! */\r
attakreport();\r
iseenit = 1;\r
}\r
- if (casual) printf("%d casualt%s suffered so far.\n",\r
+ if (casual) prout("%d casualt%s suffered so far.",\r
casual, casual==1? "y" : "ies");\r
- if (nhelp) printf("There were %d call%s for help.\n",\r
+ if (nhelp) prout("There were %d call%s for help.",\r
nhelp, nhelp==1 ? "" : "s");\r
if (ship == IHE) {\r
proutn("You have ");\r
- if (nprobes) crami(nprobes,1);\r
+ if (nprobes) proutn("%d", nprobes);\r
else proutn("no");\r
proutn(" deep space probe");\r
if (nprobes!=1) proutn("s");\r
proutn("An armed deep space probe is in");\r
else\r
proutn("A deep space probe is in");\r
- cramlc(1, probecx, probecy);\r
+ proutn(cramlc(quadrant, probecx, probecy));\r
prout(".");\r
}\r
if (icrystl) {\r
ai *= 2.0;\r
i++;\r
}\r
- printf("Dilithium crystals have been used %d time%s.\n",\r
+ prout("Dilithium crystals have been used %d time%s.",\r
i, i==1? "" : "s");\r
}\r
}\r
skip(1);\r
proutn("Long-range scan for");\r
}\r
- cramlc(1, quadx, quady);\r
- skip(1);\r
+ prout(cramlc(quadrant, quadx, quady));\r
for (x = quadx-1; x <= quadx+1; x++) {\r
for (y = quady-1; y <= quady+1; y++) {\r
if (x == 0 || x > 8 || y == 0 || y > 8)\r
- printf(" -1");\r
+ proutn(" -1");\r
else {\r
- printf("%5d", game.state.galaxy[x][y]);\r
+ proutn("%5d", game.state.galaxy[x][y]);\r
game.starch[x][y] = game.damage[DRADIO] > 0 ? game.state.galaxy[x][y]+1000 :1;\r
}\r
}\r
prout(" IN FLIGHT DOCKED");\r
jdam = TRUE;\r
}\r
- printf(" %16s ", device[i]);\r
- cramf(game.damage[i]+0.05, 8, 2);\r
- proutn(" ");\r
- cramf(docfac*game.damage[i]+0.005, 8, 2);\r
- skip(1);\r
+ prout(" %16s %8.2f %8.2f", \r
+ device[i],\r
+ game.damage[i]+0.05,\r
+ docfac*game.damage[i]+0.005);\r
}\r
}\r
if (!jdam) prout("All devices functional.");\r
if (game.starch[i][j] == 1) game.starch[i][j] = game.state.galaxy[i][j]+1000;\r
}\r
else {\r
- proutn("(Last surveillance update ");\r
- cramf(game.state.date-stdamtim, 0, 1);\r
- prout(" stardates ago.)");\r
+ proutn("(Last surveillance update %d stardates ago.",\r
+ (int)(game.state.date-stdamtim));\r
}\r
}\r
if (nn ==0) skip(1);\r
\r
prout(" 1 2 3 4 5 6 7 8");\r
prout(" ----------------------------------------");\r
- if (nn==0) prout(" -");\r
+ /* if (nn==0) prout(" -"); */\r
for (i = 1; i <= 8; i++) {\r
- printf("%d -", i);\r
+ proutn("%d -", i);\r
for (j = 1; j <= 8; j++) {\r
if (game.starch[i][j] < 0)\r
- printf(" .1.");\r
+ proutn(" .1.");\r
else if (game.starch[i][j] == 0)\r
- printf(" ...");\r
+ proutn(" ...");\r
else if (game.starch[i][j] > 999)\r
- printf("%5d", game.starch[i][j]-1000);\r
+ proutn("%5d", game.starch[i][j]-1000);\r
else\r
- printf("%5d", game.state.galaxy[i][j]);\r
+ proutn("%5d", game.state.galaxy[i][j]);\r
}\r
prout(" -");\r
}\r
if (nn == 0) {\r
skip(1);\r
crmshp();\r
- proutn(" is currently in");\r
- cramlc(1, quadx, quady);\r
- skip(1);\r
- }\r
+ prout(" is currently in %s", cramlc(quadrant, quadx, quady));\r
+}\r
}\r
\r
\r
break;\r
case 2: // REQUEST\r
while (scan() == IHEOL)\r
- printf("Information desired? ");\r
+ proutn("Information desired? ");\r
chew();\r
for (k = 1; k <= 10; k++)\r
if (strncmp(citem,requests[k],min(2,strlen(citem)))==0)\r
for (i = 1; i <= 10; i++) {\r
int jj = (k!=0 ? k : i);\r
if (leftside) {\r
- printf("%2d ", i);\r
+ proutn("%2d ", i);\r
for (j = 1; j <= 10; j++) {\r
if (goodScan || (abs(i-sectx)<= 1 && abs(j-secty) <= 1))\r
- printf("%c ",game.quad[i][j]);\r
+ proutn("%c ",game.quad[i][j]);\r
else\r
- printf("- ");\r
+ proutn("- ");\r
}\r
}\r
if (rightside) {\r
switch (jj) {\r
case 1:\r
- printf(" Stardate %.1f", game.state.date);\r
+ proutn(" Stardate %.1f", game.state.date);\r
break;\r
case 2:\r
if (condit != IHDOCKED) newcnd();\r
case IHYELLOW: cp = "YELLOW"; break;\r
case IHDOCKED: cp = "DOCKED"; break;\r
}\r
- printf(" Condition %s", cp);\r
+ proutn(" Condition %s", cp);\r
break;\r
case 3:\r
- printf(" Position ");\r
- cramlc(0, quadx, quady);\r
- putchar(',');\r
- cramlc(0, sectx, secty);\r
+ proutn(" Position ");\r
+ proutn(cramlc(neither, quadx, quady));\r
+ proutn(" , ");\r
+ proutn(cramlc(neither, sectx, secty));\r
break;\r
case 4:\r
- printf(" Life Support ");\r
+ proutn(" Life Support ");\r
if (game.damage[DLIFSUP] != 0.0) {\r
if (condit == IHDOCKED)\r
- printf("DAMAGED, supported by starbase");\r
+ proutn("DAMAGED, supported by starbase");\r
else\r
- printf("DAMAGED, reserves=%4.2f", lsupres);\r
+ proutn("DAMAGED, reserves=%.2f", lsupres);\r
}\r
else\r
- printf("ACTIVE");\r
+ proutn("ACTIVE");\r
break;\r
case 5:\r
- printf(" Warp Factor %.1f", warpfac);\r
+ proutn(" Warp Factor %.1f", warpfac);\r
break;\r
case 6:\r
- printf(" Energy %.2f", energy);\r
+ proutn(" Energy %.2f", energy);\r
break;\r
case 7:\r
- printf(" Torpedoes %d", torps);\r
+ proutn(" Torpedoes %d", torps);\r
break;\r
case 8:\r
- printf(" Shields ");\r
+ proutn(" Shields ");\r
if (game.damage[DSHIELD] != 0)\r
- printf("DAMAGED,");\r
+ proutn("DAMAGED,");\r
else if (shldup)\r
- printf("UP,");\r
+ proutn("UP,");\r
else\r
- printf("DOWN,");\r
- printf(" %d%% %.1f units",\r
+ proutn("DOWN,");\r
+ proutn(" %d%% %.1f units",\r
(int)((100.0*shield)/inshld + 0.5), shield);\r
break;\r
case 9:\r
- printf(" Klingons Left %d", game.state.remkl);\r
+ proutn(" Klingons Left %d", game.state.remkl);\r
break;\r
case 10:\r
- printf(" Time Left %.2f", game.state.remtime);\r
+ proutn(" Time Left %.2f", game.state.remtime);\r
break;\r
}\r
\r
}\r
else\r
proutn("Remaining");\r
- proutn(" energy will be ");\r
- cramf(energy-tpower, 1, 1);\r
- prout(".");\r
+ prout(" energy will be %.2f.", energy-tpower);\r
if (wfl) {\r
- proutn("And we will arrive at stardate ");\r
- cramf(game.state.date+ttime, 1, 1);\r
- prout(".");\r
+ prout("And we will arrive at stardate %.2f.",\r
+ game.state.date+ttime);\r
}\r
else if (twarp==1.0)\r
prout("Any warp speed is adequate.");\r
else {\r
- proutn("Minimum warp needed is ");\r
- cramf(twarp, 1, 2);\r
- skip(1);\r
- proutn("and we will arrive at stardate ");\r
- cramf(game.state.date+ttime, 1, 2);\r
- prout(".");\r
+ prout("Minimum warp needed is %.2f,", twarp);\r
+ prout("and we will arrive at stardate %.2f.",\r
+ game.state.date+ttime);\r
}\r
if (game.state.remtime < ttime)\r
prout("Unfortunately, the Federation will be destroyed by then.");\r