! ==============================================================================
! PARSER: Front end to parser.
!
-! Supplied for use with Inform 6 -- Release 6.12.4 -- Serial number 200718
+! Supplied for use with Inform 6 -- Release 6.12.6 -- Serial number 220219
!
-! Copyright Graham Nelson 1993-2004 and David Griffith 2012-2020
+! Copyright Graham Nelson 1993-2004 and David Griffith 2012-2022
!
! This file is free software: you can redistribute it and/or modify
! it under the terms of the GNU Affero General Public License as
! MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
! Affero General Public License for more details.
!
+! You should have received a copy of the GNU Affero General Public
+! License along with this program. If not, see
+! https://gnu.org/licenses/
+!
! In your game file, Include three library files in this order:
! Include "parser";
-! Include "berblib";
+! Include "verblib";
! Include "grammar";
!
! ------------------------------------------------------------------------------
! ------------------------------------------------------------------------------
#Ifndef VN_1633;
-Message fatalerror "*** Library 6.12.3 needs Inform v6.33 or later to work ***";
+Message fatalerror "*** Library 6.12.x needs Inform v6.33 or later to work ***";
#Endif; ! VN_
Include "version";
Constant HDR_SCREENWCHARS $21; ! byte
Constant HDR_SCREENWUNITS $22; ! word
Constant HDR_SCREENHUNITS $24; ! word
+#Iftrue (#version_number == 6);
+Constant HDR_FONTHUNITS $26; ! byte
+Constant HDR_FONTWUNITS $27; ! byte
+#Ifnot;
Constant HDR_FONTWUNITS $26; ! byte
Constant HDR_FONTHUNITS $27; ! byte
+#Endif;
Constant HDR_ROUTINEOFFSET $28; ! word
Constant HDR_STRINGOFFSET $2A; ! word
Constant HDR_BGCOLOUR $2C; ! byte
i = (~~i);
#Endif; ! TARGET_
if (i == 0) { L__M(##Miscellany, 7); return 0; }
- L__M(##Miscellany, 1);
+ L__M(##Miscellany, 6);
return 1;
];
if (usual_grammar_after == 0) {
j = verb_wordnum;
+ #Ifdef TARGET_ZCODE;
+ parser_one = 0;
+ #Endif;
i = RunRoutines(actor, grammar);
#Ifdef DEBUG;
if (parser_trace >= 2 && actor.grammar ~= 0 or NULL)
#Ifdef TARGET_ZCODE;
if ((i ~= 0 or 1) &&
+ (parser_one ~= 0 ||
(UnsignedCompare(i, dict_start) < 0 ||
UnsignedCompare(i, dict_end) >= 0 ||
- (i - dict_start) % dict_entry_size ~= 0)) {
+ (i - dict_start) % dict_entry_size ~= 0))) {
usual_grammar_after = j;
i=-i;
}
oops_from = 0;
! ...explain any inferences made (using the pattern)...
-
+ ! This is where the parser replies (the sword) if things aren't clear.
if (inferfrom ~= 0 && no_infer_message == false) {
print "("; PrintCommand(inferfrom); print ")^";
}
if (etype == NUMBER_PE) L__M(##Miscellany, 29);
if (etype == CANTSEE_PE) { L__M(##Miscellany, 30); oops_from=saved_oops;}
if (etype == TOOLIT_PE) L__M(##Miscellany, 31);
- if (etype == NOTHELD_PE) {
- if (parent(noun) has container)
- L__M(##Take, 14, noun);
- else
- L__M(##Miscellany, 32, not_holding);
- oops_from=saved_oops;
- }
+ if (etype == NOTHELD_PE) { L__M(##Miscellany, 32, not_holding); oops_from=saved_oops; }
if (etype == MULTI_PE) L__M(##Miscellany, 33);
if (etype == MMULTI_PE) L__M(##Miscellany, 34);
if (etype == VAGUE_PE) L__M(##Miscellany, 35, pronoun_word);
indef_nspec_at = 0;
];
-[ Descriptors allows_multiple o x flag cto type m n;
+[ Descriptors allows_multiple o x y flag cto type m n;
ResetDescriptors();
if (wn > num_words) return 0;
m = wn;
for (flag=true : flag :) {
o = NextWordStopped(); flag = false;
- for (x=1 : x<=LanguageDescriptors-->0 : x=x+4)
+ for (x=1 : x<=LanguageDescriptors-->0 : x=x+4) {
if (o == LanguageDescriptors-->x) {
+ ! Attempt to compensate for her-her confusion.
+ for (y = 1 : y<=LanguagePronouns-->0 : y=y+2) {
+ if (o == LanguagePronouns-->y)
+ jump PersonalPronoun;
+ }
flag = true;
type = LanguageDescriptors-->(x+2);
if (type ~= DEFART_PK) indef_mode = true;
if (type == light) indef_type = indef_type | LIT_BIT;
if (type == -light) indef_type = indef_type | UNLIT_BIT;
}
+ }
+ .PersonalPronoun;
+
if (o == OTHER1__WD or OTHER2__WD or OTHER3__WD) {
indef_mode = 1; flag = 1;
indef_type = indef_type | OTHER_BIT;
if (actor ~= player) rtrue;
if (obj has animate) rtrue;
if (obj hasnt talkable) rfalse;
- if (action_to_be == ##Ask or ##Answer or ##Tell or ##AskFor) rtrue;
+ if (action_to_be == ##Ask or ##Answer or ##Tell or ##AskFor or ##AskTo) rtrue;
rfalse;
];
parsed_number = l; return GPR_NUMBER;
CREATURE_TOKEN:
- if (action_to_be == ##Answer or ##Ask or ##AskFor or ##Tell)
+ if (action_to_be == ##Answer or ##Ask or ##AskFor or ##AskTo or ##Tell)
scope_reason = TALKING_REASON;
TOPIC_TOKEN:
#Endif; ! DEBUG
l = NounDomain(actors_location, actor, token);
if (l == REPARSE_CODE) return l; ! Reparse after Q&A
- if ((metaclass(l) == Class || metaclass(l) == Object) && l ~= 1 && l notin actor && token == MULTIHELD_TOKEN or MULTIEXCEPT_TOKEN) {
- if (ImplicitTake(l)) {
- etype = NOTHELD_PE;
- jump FailToken;
- }
- }
if (indef_wanted == 100 && l == 0 && number_matched == 0)
l = 1; ! ReviseMulti if TAKE ALL FROM empty container
! allowing singulars (so that words like "six" are not swallowed up as
! Descriptors)
- noun = l; ! Allow the noun to be mentioned by the *_PE error messages.
if (allow_plurals && indef_guess_p == 1) {
#Ifdef DEBUG;
if (parser_trace >= 4) print " [Retrying singulars after failure ", etype, "]^";
}
if (flag) {
+ if(match_length == 1) {
+ k = 0;
+ for (i=1 : i<=number_of_classes : i++) {
+ while ((match_classes-->k) ~= i or -i) k++;
+ j = match_list-->k;
+
+ if(MatchWord(j, match_from)) {
+ no_infer_message = true;
+ return j;
+ }
+ }
+ }
#Ifdef DEBUG;
if (parser_trace >= 4) print " Unable to choose best group, so ask player.]^";
#Endif; ! DEBUG
rtrue;
];
+
+! ----------------------------------------------------------------------------
+! MatchWord matches a word to the name of an object. This is used to assume
+! that an object simply named "key" is meant when the player types TAKE KEY
+! rather than TAKE BRASS KEY.
+! ----------------------------------------------------------------------------
+
+[ MatchWord p_obj p_word_no len_name len_input start_input i;
+
+ p_word_no--;
+
+ PrintToBuffer(StorageForShortName, SHORTNAMEBUF_LEN, p_obj);
+ len_name = StorageForShortName --> 0;
+
+ if(len_name > 9) {
+ for(i = 9 : i < len_name : i++)
+ if(StorageForShortName -> (WORDSIZE + i) == 32) rfalse;
+ len_name = 9;
+ }
+
+#Ifdef TARGET_ZCODE;
+ start_input = (parse + 2) -> (4 * p_word_no + 3);
+ len_input = (parse + 2) -> (4 * p_word_no + 2);
+ if(len_input > 9) len_input = 9;
+ if(len_name ~= len_input) rfalse;
+ for(i = 0 : i < len_name : i++) {
+ if(StorageForShortName -> (WORDSIZE + i) ~= buffer -> (start_input + i))
+ rfalse;
+ }
+#Ifnot; ! TARGET_GLULX
+ start_input = parse --> (((p_word_no+1) * 3)) - 2;
+ len_input = parse --> ((p_word_no+1) * 3 - 1);
+ if(len_input > 9) len_input = 9;
+ if(len_name ~= len_input) rfalse;
+ for(i = 0 : i < len_name : i++) {
+ if(StorageForShortName -> (WORDSIZE + i) ~= buffer -> (start_input + i + 2))
+ rfalse;
+ }
+#Endif; ! TARGET_
+
+ rtrue;
+];
+
+
! ----------------------------------------------------------------------------
! PrintCommand reconstructs the command as it presently reads, from
! the pattern which has been built up
#Ifdef DEBUG;
if (threshold >= 0 && parser_trace >= 5) print " ParseNoun returned ", threshold, "^";
#Endif; ! DEBUG
- if (threshold < 0) wn++;
- if (threshold > 0) { k = threshold; jump MMbyPN; }
-
- if (threshold == 0 || Refers(obj,wn-1) == 0) {
- .NoWordsMatch;
- if (indef_mode ~= 0) {
- k = 0; parser_action = NULL;
- jump MMbyPN;
- }
- rfalse;
+ ! Don't arbitrarily increase wn when ParseNoun() returns -1
+ if (threshold > 0) {
+ k = threshold;
+ wn = j + k;
+ jump MMbyPN;
+ }
+ ! Check wn instead of wn - 1
+ if (threshold == 0 || Refers(obj,wn) == 0) {
+ .NoWordsMatch;
+ if (indef_mode ~= 0) {
+ ! Restore wn to pre-ParseNoun() state
+ k = 0; parser_action = NULL; wn = j;
+ jump MMbyPN;
+ }
+ rfalse;
}
if (threshold < 0) {
- threshold = 1;
- dict_flags_of_noun = (w->#dict_par1) & (DICT_X654+DICT_PLUR);!$$01110100;
- w = NextWord();
+ ! Set threshold to reflect any words consumed by ParseNoun()
+ threshold = wn - j;
+ w = NextWord(); ! Ensure w contains actual first word of noun phrase
+ ! if ParseNoun() moved wn.
+ dict_flags_of_noun = (w->#dict_par1) & (DICT_X654+DICT_PLUR);!$$01110100;
while (Refers(obj, wn-1)) {
threshold++;
if (w)
#Ifdef TARGET_ZCODE;
-[ Dword__No w; return (w-(HDR_DICTIONARY-->0 + 7))/9; ];
-[ No__Dword n; return HDR_DICTIONARY-->0 + 7 + 9*n; ];
+[ Dword__No w dp dh;
+ dp = HDR_DICTIONARY-->0;
+ dh = dp->0 + 4;
+ dp = dp + dp->0 + 1;
+ return (w-(HDR_DICTIONARY-->0 + dh )) / (dp->0);
+];
+
+[ No__Dword n dp dh;
+ dp = HDR_DICTIONARY-->0;
+ dh = dp->0 + 4;
+ dp = dp + dp->0 + 1;
+ return HDR_DICTIONARY-->0 + dh + (dp->0 *n);
+];
#Ifnot; ! TARGET_GLULX
#Endif; ! TARGET_ZCODE
#Ifndef DrawStatusLine;
-[ DrawStatusLine width posa posb posc;
+[ DrawStatusLine width posa posb posc posd pose;
#Ifdef TARGET_GLULX;
! If we have no status window, we must not try to redraw it.
if (gg_statuswin == 0)
MoveCursor(1, 1);
width = ScreenWidth();
- posa = width-26;
+ posa = width-26; ! For standard move/score display.
posb = width-13;
posc = width-5;
+
+ posd = width-19; ! For time display.
+ pose = width-14;
+
spaces width;
MoveCursor(1, 2);
else
print (The) visibility_ceiling;
}
-
- if (sys_statusline_flag && width > 53) {
- MoveCursor(1, posa);
- print (string) TIME__TX;
- LanguageTimeOfDay(sline1, sline2);
- }
- else {
+ if (sys_statusline_flag) {
+ if (width > 29) {
+ if (width > 39)
+ MoveCursor(1, posd);
+ else
+ MoveCursor(1, pose);
+ print (string) TIME__TX;
+ LanguageTimeOfDay(sline1, sline2);
+ } else
+ jump DSLContinue;
+ } else {
if (width > 66) {
#Ifndef NO_SCORE;
MoveCursor(1, posa);
#Endif;
}
}
-
+ .DSLContinue;
MainWindow(); ! set_window
];
#Endif;