Bug fixes:
+* The caged bird used to be counted as two items in your inventory.
+
* Reading the relocated Witt's End sign in the endgame didn't work right.
+* Oyster was readable after first gotten even when not carried.
+
* Behavior when saying the giant's magic words outside his room wasn't
quite correct - the game responded as though the player were in
- the room ("...can't you read?"). The new message is "Well, that was
- remarkably pointless."
+ the room ("...can't you read?"). The new message is "Nothing happens."
* Attempting to extinguish an unlit urn caused it to lose its oil.
incorrect most places it appeared and has been replaced by "A crystal
bridge spans the fissure." (timeless present).
+* A few minor typos have been corrected: absence of capitalization on
+ "Swiss" and "Persian", inconsistent spelling of "imbedded" vs. "embedded",
+ "eying" for "eyeing". "thresholds" for "threshholds".
+
* Under odd circumstances (dropping rug or vase outdoors) the game could
say "floor" when it should say "ground" (or "dirt", or something).
+Bugs (accidental changes that don't seem worth the effort to fix):
+
+* Commands that are not moves (e.g. "look" and "inven") can be used
+ during fee fie fo foo without breaking recognition of the sequence.
+
+* Bird starts uncaged in the endgame.
+
+Enhancements:
+
By default, advent issues "> " as a command prompt. This feature
became common in many variants after the original 350-point version,
but was never backported into Crowther & Woods's main line before now.
that random events (dwarf & pirate appearances, the bird's magic word)
will be reproducible.
+A "version" command has been added. This has no effect on gameplay.
+The text displayed by the "news" command has been updated.
+
A -l command-line option has been added. When this is given (with a
file path argument) each command entered will be logged to the
specified file. Additionally, a generated "seed" command will be put
that was performed because the FORTRAN it was written in had no string
type. Text from the adventure.text file was compiled into sequences
of sixbit code points in a restricted character set, packed 5 to a
-32-bit word (it seems clear from the code that words were originally
+32-bit word (and it seems clear from the code that words were originally
*6* chars each packed into a PDP-10 36-bit word). A command noun or
verb was one of these words, and what would be string operations in a
more recent language were all done on sequences of these words.
arrays are a cell larger than they strictly need to be and cell 0 is
unused.
-* The code is still mostly typeless, slinging around machine longs
- like a FORTRAN or BCPL program. Some (incomplete) effort has been made
- to introduce semantic types.
-
We have made exactly one minor architectural change. In addition to the
old code's per-object state-description messages, we now have a per-object
message series for state *changes*. This makes it possible to pull a fair
amount of text out of the arbitrary-messages list and associate those
messages with the objects that conceptually own them.
+== Development status ==
+
+We consider this project finished. All issues and TODOs have been
+cleared, behavior has been carefully checked against original ADVENT,
+no future demand for new features is expected, and the test suite has
+100% code coverage. If the toolchain bit-rots out from under it,
+we will fix that.
+
// end