* Behavior when saying the giant's magic words outside his room wasn't
quite correct - the game responded as though the player were in
- the room.
+ the room ("...can't you read?"). The new message is "Well, that was
+ remarkably pointless."
* Attempting to extinguish an unlit urn caused it to lose its oil.
incorrect most places it appeared and has been replaced by "A crystal
bridge spans the fissure." (timeless present).
+* Under odd circumstances (dropping rug or vase outdoors) the game could
+ say "floor" when it should say "ground" (or "dirt", or something).
+
By default, advent issues "> " as a command prompt. This feature
became common in many variants after the original 350-point version,
but was never backported into Crowther & Woods's main line before now.
checksumming have been discarded - it's pointless to try
tamper-proofing saves when everyone has the source code.
-A -r command-line been added. When it is given (with a file path
-argument) it is functionally equivalent to a RESTORE command.
+A -r command-line option has been added. When it is given (with a file
+path argument) it is functionally equivalent to a RESTORE command.
== Translation ==
Jason Ninneman and I have moved it to what is almost, but not quite,
idiomatic modern C. We refactored the right way, checking correctness
against a comprehensive test suite that we built first and verified
-with coverage tools (we have over 95% coverage, with the remaining
+with coverage tools (we have over 98% coverage, with the remaining
confined to exception cases that are very difficult to reach). This is
what you are running when you do "make check".