Bug fixes:
+* The caged bird to be counted as two items in your inventory.
+
* Reading the relocated Witt's End sign in the endgame didn't work right.
+* Oyster was readable after first gotten even when not carried.
+
* Behavior when saying the giant's magic words outside his room wasn't
quite correct - the game responded as though the player were in
the room ("...can't you read?"). The new message is "Well, that was
incorrect most places it appeared and has been replaced by "A crystal
bridge spans the fissure." (timeless present).
+* A few minor typos have been corrected: absence of capitalization on
+ "Swiss" and "Persian", inconsistent selling of "imbedded" vs. "embedded",
+ "eying" for "eyeing". "thresholds" for "threshholds".
+
* Under odd circumstances (dropping rug or vase outdoors) the game could
say "floor" when it should say "ground" (or "dirt", or something).
+Enhancements:
+
By default, advent issues "> " as a command prompt. This feature
became common in many variants after the original 350-point version,
but was never backported into Crowther & Woods's main line before now.
that random events (dwarf & pirate appearances, the bird's magic word)
will be reproducible.
+A "version" command has been added. This has no effect on gameplay.
+The text displayed by the "news" command has been updated.
+
A -l command-line option has been added. When this is given (with a
file path argument) each command entered will be logged to the
specified file. Additionally, a generated "seed" command will be put
that was performed because the FORTRAN it was written in had no string
type. Text from the adventure.text file was compiled into sequences
of sixbit code points in a restricted character set, packed 5 to a
-32-bit word (it seems clear from the code that words were originally
+32-bit word (and it seems clear from the code that words were originally
*6* chars each packed into a PDP-10 36-bit word). A command noun or
verb was one of these words, and what would be string operations in a
more recent language were all done on sequences of these words.
arrays are a cell larger than they strictly need to be and cell 0 is
unused.
-* The code is still mostly typeless, slinging around machine longs
+* The code is still mostly typeless, slinging around machine ints
like a FORTRAN or BCPL program. Some (incomplete) effort has been made
to introduce semantic types.