h_name = "newdb.h"
c_name = "newdb.c"
+statedefines = ""
+
h_template = """/* Generated from adventure.yaml - do not hand-hack! */
#ifndef NEWDB_H
#define NEWDB_H
#include <stdio.h>
+#include <stdbool.h>
#define SILENT -1 /* no sound */
+/* Symbols for cond bits */
+#define COND_LIT 0 /* Light */
+#define COND_OILY 1 /* If bit 2 is on: on for oil, off for water */
+#define COND_FLUID 2 /* Liquid asset, see bit 1 */
+#define COND_NOARRR 3 /* Pirate doesn't go here unless following */
+#define COND_NOBACK 4 /* Cannot use "back" to move away */
+#define COND_ABOVE 5
+#define COND_DEEP 6 /* Deep - e.g where dwarves are active */
+#define COND_FOREST 7 /* In the forest */
+#define COND_FORCED 8 /* Only one way in or out of here */
+/* Bits past 10 indicate areas of interest to "hint" routines */
+#define COND_HBASE 10 /* Base for location hint bits */
+#define COND_HCAVE 11 /* Trying to get into cave */
+#define COND_HBIRD 12 /* Trying to catch bird */
+#define COND_HSNAKE 13 /* Trying to deal with snake */
+#define COND_HMAZE 14 /* Lost in maze */
+#define COND_HDARK 15 /* Pondering dark room */
+#define COND_HWITT 16 /* At Witt's End */
+#define COND_HCLIFF 17 /* Cliff with urn */
+#define COND_HWOODS 18 /* Lost in forest */
+#define COND_HOGRE 19 /* Trying to deal with ogre */
+#define COND_HJADE 20 /* Found all treasures except jade */
+
typedef struct {{
const char* inventory;
+ bool is_treasure;
const char** longs;
+ const char** sounds;
+ const char** texts;
}} object_description_t;
typedef struct {{
typedef struct {{
descriptions_t description;
const long sound;
+ const bool loud;
}} location_t;
typedef struct {{
const char* hint;
}} hint_t;
-extern location_t locations[];
-extern object_description_t object_descriptions[];
-extern const char* arbitrary_messages[];
-extern const class_t classes[];
-extern turn_threshold_t turn_thresholds[];
-extern obituary_t obituaries[];
-extern hint_t hints[];
+extern const location_t locations[];
+extern const object_description_t object_descriptions[];
+extern const const char* arbitrary_messages[];
+extern const const class_t classes[];
+extern const turn_threshold_t turn_thresholds[];
+extern const obituary_t obituaries[];
+extern const hint_t hints[];
extern long conditions[];
-extern const size_t CLSSES;
-extern const int maximum_deaths;
-extern const int turn_threshold_count;
-#define HINT_COUNT {}
+#define NLOCATIONS {}
+#define NOBJECTS {}
+#define NHINTS {}
+#define NCLASSES {}
+#define NDEATHS {}
+#define NTHRESHOLDS {}
enum arbitrary_messages_refs {{
{}
{}
}};
+/* State definitions */
+
+{}
#endif /* end NEWDB_H */
"""
{}
}};
-turn_threshold_t turn_thresholds[] = {{
+const turn_threshold_t turn_thresholds[] = {{
{}
}};
-location_t locations[] = {{
+const location_t locations[] = {{
{}
}};
-object_description_t object_descriptions[] = {{
+const object_description_t object_descriptions[] = {{
{}
}};
-obituary_t obituaries[] = {{
+const obituary_t obituaries[] = {{
{}
}};
-hint_t hints[] = {{
+const hint_t hints[] = {{
{}
}};
{}
}};
-const size_t CLSSES = {};
-const int maximum_deaths = {};
-const int turn_threshold_count = {};
-
/* end */
"""
.big = {},
}},
.sound = {},
+ .loud = {},
}},
"""
loc_str = ""
short_d = make_c_string(item[1]["description"]["short"])
long_d = make_c_string(item[1]["description"]["long"])
sound = item[1].get("sound", "SILENT")
- loc_str += template.format(short_d, long_d, sound)
+ loud = "true" if item[1].get("loud") else "false"
+ loc_str += template.format(short_d, long_d, sound, loud)
loc_str = loc_str[:-1] # trim trailing newline
return loc_str
def get_object_descriptions(obj):
template = """ {{
.inventory = {},
+ .is_treasure = {},
.longs = (const char* []) {{
+{}
+ }},
+ .sounds = (const char* []) {{
+{}
+ }},
+ .texts = (const char* []) {{
{}
}},
}},
if item[1]["longs"] == None:
longs_str = " " * 12 + "NULL,"
else:
+ labels = []
for l_msg in item[1]["longs"]:
+ if not isinstance(l_msg, str):
+ labels.append(l_msg)
+ l_msg = l_msg[1]
longs_str += " " * 12 + make_c_string(l_msg) + ",\n"
longs_str = longs_str[:-1] # trim trailing newline
- obj_str += template.format(i_msg, longs_str)
+ if labels:
+ global statedefines
+ statedefines += "/* States for %s */\n" % item[0]
+ for (i, (label, message)) in enumerate(labels):
+ if len(message) >= 45:
+ message = message[:45] + "..."
+ statedefines += "#define %s\t%d /* %s */\n" % (label, i, message)
+ statedefines += "\n"
+ sounds_str = ""
+ if item[1].get("sounds") == None:
+ sounds_str = " " * 12 + "NULL,"
+ else:
+ for l_msg in item[1]["sounds"]:
+ sounds_str += " " * 12 + make_c_string(l_msg) + ",\n"
+ sounds_str = sounds_str[:-1] # trim trailing newline
+ texts_str = ""
+ if item[1].get("texts") == None:
+ texts_str = " " * 12 + "NULL,"
+ else:
+ for l_msg in item[1]["texts"]:
+ texts_str += " " * 12 + make_c_string(l_msg) + ",\n"
+ texts_str = texts_str[:-1] # trim trailing newline
+ treasure = "true" if item[1].get("treasure") else "false"
+ obj_str += template.format(i_msg, treasure, longs_str, sounds_str, texts_str)
obj_str = obj_str[:-1] # trim trailing newline
return obj_str
with open(yaml_name, "r") as f:
db = yaml.load(f)
- h = h_template.format(
- len(db["hints"]),
- get_refs(db["arbitrary_messages"]),
- get_refs(db["locations"]),
- get_refs(db["object_descriptions"]),
- )
-
c = c_template.format(
h_name,
get_arbitrary_messages(db["arbitrary_messages"]),
get_obituaries(db["obituaries"]),
get_hints(db["hints"], db["arbitrary_messages"]),
get_condbits(db["locations"]),
+ )
+
+ h = h_template.format(
+ len(db["locations"]),
+ len(db["object_descriptions"]),
+ len(db["hints"]),
len(db["classes"]),
len(db["obituaries"]),
len(db["turn_thresholds"]),
+ get_refs(db["arbitrary_messages"]),
+ get_refs(db["locations"]),
+ get_refs(db["object_descriptions"]),
+ statedefines,
)
with open(h_name, "w") as hf: