(define-module (mudsync run-game)
#:use-module (mudsync game-master)
- #:use-module (8sync agenda)
+ #:use-module (8sync)
#:use-module (8sync repl)
- #:use-module (8sync systems actors)
- #:use-module (8sync systems actors debug)
+ #:use-module (8sync debug)
#:use-module (srfi srfi-1)
#:use-module (ice-9 receive)
#:use-module (ice-9 q)
+ #:use-module (ice-9 match)
#:export (run-demo
- inject-special!
+ do-inject-special!
make-special-injector
;; Debug stuff, might go away
%live-gm %live-hive
- inject!))
+ inject-gameobj!))
\f
;;; Debugging stuff
;; "quasi-evil for productivity's sake" anyway). You can set up your own
;; solution which doesn't use a global though.
-(define (inject! game-spec special-symbol)
- (display "Game hasn't been started...\n"))
+(define %inject-queue #f)
+
+(define (inject-gameobj! game-spec special-symbol)
+ (if %inject-queue
+ (let ((gameobj-spec
+ (or (find
+ (lambda (entry) (eq? (car entry) special-symbol))
+ game-spec)
+ (throw 'no-such-symbol "Can't find such a symbol in the game-spec"
+ #:symbol special-symbol))))
+ (enq! %inject-queue (cons gameobj-spec special-symbol)))
+ (display "Game hasn't been started...\n"))
+ 'done)
+
+(define-actor <gameobj-injector> (<actor>)
+ ((repl-update gameobj-injector-inject-queued))
+ (gm #:init-keyword #:gm
+ #:getter .gm))
+(define (gameobj-injector-inject-queued injector message)
+ (while (not (q-empty? %inject-queue))
+ (match (deq! %inject-queue)
+ ((gameobj-spec . special-symbol)
+ (<- (.gm injector) 'inject-special!
+ #:special-symbol special-symbol
+ #:gameobj-spec gameobj-spec)))))
\f
;;; Game running stuff
(define new-conn-handler
(make-default-room-conn-handler default-room))
(define gm
- (hive-create-actor-gimmie* hive <game-master> "gm"
- #:new-conn-handler new-conn-handler))
- (define initial-tasks
- (list (bootstrap-message hive (actor-id gm) 'init-world
- #:game-spec game-spec)))
- (define agenda
- (make-agenda #:pre-unwind-handler print-error-and-continue
- #:queue (list->q initial-tasks)))
+ (bootstrap-actor-gimmie* hive <game-master> "gm"
+ #:new-conn-handler new-conn-handler))
+ (define injector
+ (bootstrap-actor hive <gameobj-injector>
+ #:gm (actor-id gm)))
+
+ (define repl-manager
+ (bootstrap-actor* hive <repl-manager> "repl"
+ #:subscribers (list injector)))
(set! %live-gm gm)
(set! %live-hive hive)
- (receive (post-run-hook gameobj-injector)
- (make-special-injector agenda hive (actor-id gm))
- ;; Set up injector for live hacking
- (set! inject! gameobj-injector)
-
- ;; Set up REPL sever
- (cond
- ;; If repl-server is an integer, we'll use that as the port
- ((integer? repl-server)
- (spawn-and-queue-repl-server! agenda repl-server))
- (repl-server
- (spawn-and-queue-repl-server! agenda)))
-
- (start-agenda agenda
- #:post-run-hook post-run-hook)))
-
-
-(define (inject-special! queue hive gm-id game-spec special-symbol)
- (define gameobj-spec
- (or (find
- (lambda (entry) (eq? (car entry) special-symbol))
- game-spec)
- (throw 'no-such-symbol "Can't find such a symbol in the game-spec"
- #:symbol special-symbol)))
- (define task
- (bootstrap-message hive gm-id 'inject-special!
- #:special-symbol special-symbol
- #:gameobj-spec gameobj-spec))
- (enq! queue task)
- 'done)
-(define (queue-injected-tasks-on-agenda! agenda inject-queue)
- "Inject tasks from the inject-queue onto the agenda queue."
- (while (not (q-empty? inject-queue))
- (enq! (agenda-queue agenda) (q-pop! inject-queue))))
+ (set! %inject-queue (make-q))
-(define* (make-special-injector agenda hive gm-id)
- "Make a post-run-hook and gameobj injector for quick live hacking."
- (define inject-queue (make-q))
- (values
- (lambda (agenda)
- (queue-injected-tasks-on-agenda! agenda inject-queue))
- (lambda (game-spec special-symbol)
- (inject-special! inject-queue hive gm-id
- game-spec special-symbol))))
+ (run-hive hive
+ (list (bootstrap-message hive (actor-id gm) 'init-world
+ #:game-spec game-spec))))