(define-module (mudsync game-master)
#:use-module (mudsync networking)
- #:use-module (8sync systems actors)
+ #:use-module (8sync actors)
#:use-module (8sync agenda)
#:use-module (oop goops)
#:use-module (ice-9 match)
(new-conn-handler #:getter gm-new-conn-handler
#:init-keyword #:new-conn-handler)
- (message-handler
- #:init-value
- (make-action-dispatch
- (init-world (wrap-apply gm-init-world))
- (client-input (wrap-apply gm-handle-client-input))
- (lookup-special (wrap-apply gm-lookup-special))
- (new-client (wrap-apply gm-new-client))
- (write-home (wrap-apply gm-write-home))
- (client-closed (wrap-apply gm-client-closed))
- (inject-special! (wrap-apply gm-inject-special!)))))
+ (actions
+ #:allocation #:each-subclass
+ #:init-thunk
+ (build-actions
+ (init-world gm-init-world)
+ (client-input gm-handle-client-input)
+ (lookup-special gm-lookup-special)
+ (new-client gm-new-client)
+ (write-home gm-write-home)
+ (client-closed gm-client-closed)
+ (inject-special! gm-inject-special!))))
;;; .. begin world init stuff ..
(match-lambda
((special-obj . loc)
(if loc
- (<-wait gm special-obj 'set-loc!
+ (<-wait special-obj 'set-loc!
#:loc (hash-ref (gm-special-dir gm) loc)))))
set-locs)
(for-each
(lambda (special-obj)
(format #t "Initializing ~s...\n" (address->string special-obj))
- (<-wait gm special-obj 'init))
+ (<-wait special-obj 'init))
specials))
#:send-input-to (actor-id gm)))
;; TODO: Add host and port options
- (<-wait gm (gm-network-manager gm) 'start-listening))
+ (<-wait (gm-network-manager gm) 'start-listening))
(define (gm-setup-database gm)
'TODO)
;; debugging
(format #t "DEBUG: From ~s: ~s\n" client data)
- (<- actor player 'handle-input
+ (<- player 'handle-input
#:input data))
(define* (gm-lookup-special actor message #:key symbol)
- (<-reply actor message (hash-ref (slot-ref actor 'special-dir) symbol)))
+ (<-reply message (hash-ref (slot-ref actor 'special-dir) symbol)))
(define* (gm-write-home actor message #:key text)
(define client-id (hash-ref (gm-reverse-client-dir actor)
(message-from message)))
- (<- actor (gm-network-manager actor) 'send-to-client
+ (<- (gm-network-manager actor) 'send-to-client
#:client client-id
#:data text))
;; room, if we have one.
;; (In some games, if the user never connected)
(when actor-id
- (<-wait gm actor-id 'disconnect-self-destruct)
+ (<-wait actor-id 'disconnect-self-destruct)
;; Unregister from the client directories.
(gm-unregister-client! gm client)))
#:gm (actor-id gm)
args)))
;; Set the location
- (<-wait gm special-obj 'set-loc!
- #:loc (hash-ref (gm-special-dir gm) loc))
+ (<-wait special-obj 'set-loc!
+ #:loc (hash-ref (gm-special-dir gm) loc))
;; Initialize the object, and depending on if an object
;; already exists with this info, ask it to coordinate
;; replacing with the existing object.
(if existing-obj
- (<-wait gm special-obj 'init #:replace existing-obj)
- (<-wait gm special-obj 'init))
+ (<-wait special-obj 'init #:replace existing-obj)
+ (<-wait special-obj 'init))
;; Register the object
(hash-set! (gm-special-dir gm) symbol special-obj)
;; Destroy the original, if it exists.
(if existing-obj
- (<- gm existing-obj 'self-destruct #:why 'replaced))))))
+ (<- existing-obj 'self-destruct #:why 'replaced))))))
;;; GM utilities
(hash-remove! (gm-reverse-client-dir gm) client-id)
;; Destroy player
(if destroy-player
- (<- gm player-id 'self-destruct)))
+ (<- player-id 'self-destruct)))
(#f (throw 'no-client-to-unregister
"Can't unregister a client that doesn't exist?"
client-id))))
;; Register the player in our database of players -> connections
(gm-register-client! gm client-id player)
;; Dump the player into the default room
- (<-wait gm player 'set-loc! #:loc room-id)
+ (<-wait player 'set-loc! #:loc room-id)
;; Initialize the player
- (<-wait gm player 'init)
- (<- gm room-id 'tell-room
+ (<-wait player 'init)
+ (<- room-id 'tell-room
#:text (format #f "You see ~a materialize out of thin air!\n"
guest-name)
#:exclude player)))))