;;; along with Mudsync. If not, see <http://www.gnu.org/licenses/>.
(define-module (mudsync game-master)
- #:use-module (mudsync room)
- #:use-module (mudsync player)
#:use-module (mudsync networking)
#:use-module (8sync systems actors)
#:use-module (8sync agenda)
(define (gm-init-rooms gm rooms-spec)
"Initialize the prebuilt rooms"
- ;; @@: Would it be nicer to just allow passing in
- ;; #:exits to the room spec itself?
- (define (exit-from-spec exit-spec)
- "Take room exits syntax from the spec, turn it into exits"
- (match exit-spec
- ((name to-symbol desc)
- (make <exit>
- #:name name
- #:to-symbol to-symbol
- #:desc desc))))
-
(define rooms
(map
(match-lambda
((room-symbol room-class
- room-args ...
- (room-exits ...))
+ room-args ...)
;; initialize the room
(let ((room
(apply create-actor* gm room-class "room"
#:gm (actor-id gm)
- #:exits (map exit-from-spec room-exits)
room-args)))
;; register the room
(hash-set! (gm-room-dir gm) room-symbol room)
"Handle input from a client."
(define client-id (message-ref message 'client))
(define input (message-ref message 'data))
- (format #t "From ~s: ~s\n" client-id input)
- (<- actor (gm-network-manager actor) 'send-to-client
- #:client client-id
- #:data "Thanks, we got it!\n"))
+ ;; Look up player
+ (define player (hash-ref (gm-client-dir actor) client-id))
+
+ ;; debugging
+ (format #t "DEBUG: From ~s: ~s\n" client-id input)
+
+ (<- actor player 'handle-input
+ #:input input))
(define-mhandler (gm-lookup-room actor message symbol)
- (define room-id
- (slot-ref (gm-room-dir actor) symbol))
- (<-reply actor message room-id))
+ (<-reply actor message
+ #:room-id (hash-ref (slot-ref actor 'room-dir) symbol)))
(define-mhandler (gm-write-home actor message text)
(define client-id (hash-ref (gm-reverse-client-dir actor)
(define (make-default-room-conn-handler default-room)
"Make a handler for a GM that dumps people in a default room
with an anonymous persona"
+ (display "right before breakage?\n")
(let ((count 0))
(lambda (gm client-id)
- (define guest-name (string-append "Guest-"
+ (set! count (+ count 1))
+ (let* ((guest-name (string-append "Guest-"
(number->string count)))
- (define room-id
- (hash-ref (gm-room-dir gm) default-room))
- ;; create and register the player
- (define player
- (create-actor* gm <player> "player"
- #:username guest-name
- #:gm (actor-id gm)
- #:client client-id))
-
- ;; Register the player in our database of players -> connections
- (gm-register-client! gm client-id player)
- ;; Dump the player into the default room
- (<-wait gm player 'set-loc! #:id room-id)
- ;; Initialize the player
- (<- gm player 'init))))
+ (room-id
+ (hash-ref (gm-room-dir gm) default-room))
+ ;; create and register the player
+ (player
+ (create-actor* gm (@@ (mudsync player) <player>) "player"
+ #:username guest-name
+ #:gm (actor-id gm)
+ #:client client-id)))
+ (display "Are we broke yet?\n")
+ ;; Register the player in our database of players -> connections
+ (gm-register-client! gm client-id player)
+ ;; Dump the player into the default room
+ (<-wait gm player 'set-loc! #:loc room-id)
+ ;; Initialize the player
+ (<- gm player 'init)))))