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Moved state_change to misc.c to start using it in main.c, too
[open-adventure.git]
/
misc.c
diff --git
a/misc.c
b/misc.c
index a2626b4d3f02ae66ea69ed4dbf99c4c1939debe0..b4869d8568d4f2ac5b46b4b25caac491eccde1af 100644
(file)
--- a/
misc.c
+++ b/
misc.c
@@
-689,3
+689,10
@@
void bug(enum bugtype num, const char *error_string)
// LCOV_EXCL_STOP
/* end */
+
+void state_change(long obj, long state)
+/* Object must have a change-message list for this to be useful; only some do */
+{
+ game.prop[obj] = state;
+ pspeak(obj, change, state, true);
+}
\ No newline at end of file