#include <stdarg.h>
#include <sys/time.h>
#include <ctype.h>
+#include <editline/readline.h>
#include "advent.h"
-#include "database.h"
-#include "linenoise/linenoise.h"
-#include "newdb.h"
+#include "dungeon.h"
-void* xmalloc(size_t size)
+static void* xmalloc(size_t size)
{
void* ptr = malloc(size);
if (ptr == NULL) {
// exclude from coverage analysis because we can't simulate an out of memory error in testing
fprintf(stderr, "Out of memory!\n");
exit(EXIT_FAILURE);
- // LCOV_EXCL_STOP
+ // LCOV_EXCL_STOP
}
return (ptr);
}
-void packed_to_token(long packed, char token[6])
+void packed_to_token(long packed, char token[TOKLEN + 1])
{
+ // The advent->ascii mapping.
+ const char advent_to_ascii[] = {
+ ' ', '!', '"', '#', '$', '%', '&', '\'',
+ '(', ')', '*', '+', ',', '-', '.', '/',
+ '0', '1', '2', '3', '4', '5', '6', '7',
+ '8', '9', ':', ';', '<', '=', '>', '?',
+ '@', 'A', 'B', 'C', 'D', 'E', 'F', 'G',
+ 'H', 'I', 'J', 'K', 'L', 'M', 'N', 'O',
+ 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W',
+ 'X', 'Y', 'Z', '\0', '\0', '\0', '\0', '\0',
+ };
+
// Unpack and map back to ASCII.
for (int i = 0; i < 5; ++i) {
char advent = (packed >> i * 6) & 63;
- token[4 - i] = advent_to_ascii[(int) advent];
+ token[i] = advent_to_ascii[(int) advent];
}
// Ensure the last character is \0.
// Replace trailing whitespace with \0.
for (int i = 4; i >= 0; --i) {
- if (token[i] == ' ' || token[i] == '\t')
+ if (token[i] == ' ' ||
+ token[i] == '\t')
token[i] = '\0';
else
break;
}
}
+long token_to_packed(const char token[])
+{
+ const char ascii_to_advent[] = {
+ 63, 63, 63, 63, 63, 63, 63, 63,
+ 63, 63, 63, 63, 63, 63, 63, 63,
+ 63, 63, 63, 63, 63, 63, 63, 63,
+ 63, 63, 63, 63, 63, 63, 63, 63,
+
+ 0, 1, 2, 3, 4, 5, 6, 7,
+ 8, 9, 10, 11, 12, 13, 14, 15,
+ 16, 17, 18, 19, 20, 21, 22, 23,
+ 24, 25, 26, 27, 28, 29, 30, 31,
+ 32, 33, 34, 35, 36, 37, 38, 39,
+ 40, 41, 42, 43, 44, 45, 46, 47,
+ 48, 49, 50, 51, 52, 53, 54, 55,
+ 56, 57, 58, 59, 60, 61, 62, 63,
+
+ 63, 63, 63, 63, 63, 63, 63, 63,
+ 63, 63, 63, 63, 63, 63, 63, 63,
+ 63, 63, 63, 63, 63, 63, 63, 63,
+ 63, 63, 63, 63, 63, 63, 63, 63,
+ };
+
+ size_t t_len = strlen(token);
+ if (t_len > TOKLEN)
+ t_len = TOKLEN;
+ long packed = 0;
+ for (size_t i = 0; i < t_len; ++i) {
+ char mapped = ascii_to_advent[(int) toupper(token[i])];
+ packed |= (mapped << (6 * i));
+ }
+ return (packed);
+}
+
+void tokenize(char* raw, struct command_t *cmd)
+{
+ memset(cmd, '\0', sizeof(struct command_t));
+
+ /* Bound prefix on the %s would be needed to prevent buffer
+ * overflow. but we shortstop this more simply by making each
+ * raw-input buffer as long as the enrire inout buffer. */
+ sscanf(raw, "%s%s", cmd->raw1, cmd->raw2);
+
+ // pack the substrings
+ cmd->wd1 = token_to_packed(cmd->raw1);
+ cmd->wd2 = token_to_packed(cmd->raw2);
+
+ /* (ESR) In oldstyle mode, simulate the uppercasing and truncating
+ * effect on raw tokens of packing them into sixbit characters, 5
+ * to a 32-bit word. This is something the FORTRAN version did
+ * becuse archaic FORTRAN had no string types. Don Wood's
+ * mechanical translation of 2.5 to C retained the packing and
+ * thus this misfeature.
+ *
+ * It's philosophically questionable whether this is the right
+ * thing to do even in oldstyle mode. On one hand, the text
+ * mangling was not authorial intent, but a result of limitations
+ * in their tools. On the other, not simulating this misbehavior
+ * goes against the goal of making oldstyle as accurate as
+ * possible an emulation of the original UI.
+ */
+ if (settings.oldstyle) {
+ cmd->raw1[TOKLEN + TOKLEN] = cmd->raw2[TOKLEN + TOKLEN] = '\0';
+ for (size_t i = 0; i < strlen(cmd->raw1); i++)
+ cmd->raw1[i] = toupper(cmd->raw1[i]);
+ for (size_t i = 0; i < strlen(cmd->raw2); i++)
+ cmd->raw2[i] = toupper(cmd->raw2[i]);
+ }
+}
+
/* Hide the fact that wods are corrently packed longs */
bool wordeq(token_t a, token_t b)
*v = 0;
}
-/* I/O routines (speak, pspeak, rspeak, GETIN, YES) */
+/* I/O routines (speak, pspeak, rspeak, sspeak, get_input, yes) */
-void vspeak(const char* msg, va_list ap)
+void vspeak(const char* msg, bool blank, va_list ap)
{
// Do nothing if we got a null pointer.
if (msg == NULL)
if (strlen(msg) == 0)
return;
- // Print a newline if the global game.blklin says to.
- if (game.blklin == true)
+ if (blank == true)
printf("\n");
int msglen = strlen(msg);
char* rendered = xmalloc(size);
char* renderp = rendered;
- // Handle format specifiers (including the custom %C, %L, %S) by adjusting the parameter accordingly, and replacing the specifier with %s.
+ // Handle format specifiers (including the custom %C, %L, %S) by
+ // adjusting the parameter accordingly, and replacing the
+ // specifier with %s.
long previous_arg = 0;
for (int i = 0; i < msglen; i++) {
if (msg[i] != '%') {
- *renderp++ = msg[i];
- size--;
+ /* Ugh. Least obtrusive way to deal with artifacts "on the floor"
+ * being dropped outside of both cave and building. */
+ if (strncmp(msg + i, "floor", 5) == 0 && strchr(" .", msg[i+5]) && !INSIDE(game.loc)) {
+ strcpy(renderp, "ground");
+ renderp += 6;
+ i += 4;
+ size -= 5;
+ } else {
+ *renderp++ = msg[i];
+ size--;
+ }
} else {
long arg = va_arg(ap, long);
- if (arg == -1)
- arg = 0;
+ if (arg == -1)
+ arg = 0; // LCOV_EXCL_LINE - don't think we can get here.
i++;
- // Integer specifier. In order to accommodate the fact that PARMS can have both legitimate integers *and* packed tokens, stringify everything. Future work may eliminate the need for this.
+ // Integer specifier. In order to accommodate the fact
+ // that PARMS can have both legitimate integers *and*
+ // packed tokens, stringify everything. Future work may
+ // eliminate the need for this.
if (msg[i] == 'd') {
int ret = snprintf(renderp, size, "%ld", arg);
if (ret < size) {
}
}
- // All-lowercase specifier.
- if (msg[i] == 'L' || msg[i] == 'C') {
- packed_to_token(arg, renderp); /* unpack directly to destination */
- int len = strlen(renderp);
- for (int j = 0; j < len; ++j) {
- renderp[j] = tolower(renderp[j]);
- }
- if (msg[i] == 'C') // First char uppercase, rest lowercase.
- renderp[0] = toupper(renderp[0]);
+ /* Version specifier */
+ if (msg[i] == 'V') {
+ strcpy(renderp, VERSION);
+ size_t len = strlen(VERSION);
renderp += len;
size -= len;
}
{
va_list ap;
va_start(ap, msg);
- vspeak(msg, ap);
+ vspeak(msg, true, ap);
+ va_end(ap);
+}
+
+void sspeak(const long msg, ...)
+{
+ va_list ap;
+ va_start(ap, msg);
+ fputc('\n', stdout);
+ vprintf(arbitrary_messages[msg], ap);
+ fputc('\n', stdout);
va_end(ap);
}
-void pspeak(vocab_t msg, enum speaktype mode, int skip, ...)
+void pspeak(vocab_t msg, enum speaktype mode, int skip, bool blank, ...)
/* Find the skip+1st message from msg and print it. Modes are:
* feel = for inventory, what you can touch
* look = the long description for the state the object is in
* study = text on the object. */
{
va_list ap;
- va_start(ap, skip);
+ va_start(ap, blank);
switch (mode) {
case touch:
- vspeak(objects[msg].inventory, ap);
- break;
- case look:
- vspeak(objects[msg].descriptions[skip], ap);
- break;
+ vspeak(objects[msg].inventory, blank, ap);
+ break;
+ case look:
+ vspeak(objects[msg].descriptions[skip], blank, ap);
+ break;
case hear:
- vspeak(objects[msg].sounds[skip], ap);
- break;
+ vspeak(objects[msg].sounds[skip], blank, ap);
+ break;
case study:
- vspeak(objects[msg].texts[skip], ap);
- break;
+ vspeak(objects[msg].texts[skip], blank, ap);
+ break;
case change:
- vspeak(objects[msg].changes[skip], ap);
- break;
+ vspeak(objects[msg].changes[skip], blank, ap);
+ break;
}
va_end(ap);
}
{
va_list ap;
va_start(ap, i);
- vspeak(arbitrary_messages[i], ap);
+ vspeak(arbitrary_messages[i], true, ap);
va_end(ap);
}
-bool GETIN(FILE *input,
- long *pword1, long *pword1x,
- long *pword2, long *pword2x)
-/* Get a command from the adventurer. Snarf out the first word, pad it with
- * blanks, and return it in WORD1. Chars 6 thru 10 are returned in WORD1X, in
- * case we need to print out the whole word in an error message. Any number of
- * blanks may follow the word. If a second word appears, it is returned in
- * WORD2 (chars 6 thru 10 in WORD2X), else WORD2 is -1. */
-{
- long junk;
-
- for (;;) {
- if (game.blklin)
- fputc('\n', stdout);;
- if (!MAPLIN(input))
- return false;
- *pword1 = GETTXT(true, true, true);
- if (game.blklin && *pword1 < 0)
- continue;
- *pword1x = GETTXT(false, true, true);
- do {
- junk = GETTXT(false, true, true);
- } while
- (junk > 0);
- *pword2 = GETTXT(true, true, true);
- *pword2x = GETTXT(false, true, true);
- do {
- junk = GETTXT(false, true, true);
- } while
- (junk > 0);
- if (GETTXT(true, true, true) <= 0)
- return true;
- rspeak(TWO_WORDS);
- }
-}
-
-void echo_input(FILE* destination, char* input_prompt, char* input)
+void echo_input(FILE* destination, const char* input_prompt, const char* input)
{
size_t len = strlen(input_prompt) + strlen(input) + 1;
char* prompt_and_input = (char*) xmalloc(len);
free(prompt_and_input);
}
+int word_count(char* str)
+{
+ char delims[] = " \t";
+ int count = 0;
+ int inblanks = true;
+
+ for (char *s = str; *s; s++)
+ if (inblanks) {
+ if (strchr(delims, *s) == 0) {
+ ++count;
+ inblanks = false;
+ }
+ } else {
+ if (strchr(delims, *s) != 0) {
+ inblanks = true;
+ }
+ }
+
+ return (count);
+}
+
char* get_input()
{
// Set up the prompt
char input_prompt[] = "> ";
- if (!prompt)
+ if (!settings.prompt)
input_prompt[0] = '\0';
- // Print a blank line if game.blklin tells us to.
- if (game.blklin == true)
- printf("\n");
+ // Print a blank line
+ printf("\n");
char* input;
while (true) {
- if (editline)
- input = linenoise(input_prompt);
- else {
- input = NULL;
- size_t n = 0;
- if (isatty(0))
- // LCOV_EXCL_START
- // Should be unreachable in tests, as they will use a non-interactive shell.
- printf("%s", input_prompt);
- // LCOV_EXCL_STOP
- IGNORE(getline(&input, &n, stdin));
- }
+ input = readline(input_prompt);
if (input == NULL) // Got EOF; return with it.
- return(input);
- else if (input[0] == '#') // Ignore comments.
+ return (input);
+ if (input[0] == '#') { // Ignore comments.
+ free(input);
continue;
- else // We have a 'normal' line; leave the loop.
- break;
+ }
+ // We have a 'normal' line; leave the loop.
+ break;
}
// Strip trailing newlines from the input
input[strcspn(input, "\n")] = 0;
- linenoiseHistoryAdd(input);
+ add_history(input);
if (!isatty(0))
echo_input(stdout, input_prompt, input);
- if (logfp)
- echo_input(logfp, input_prompt, input);
+ if (settings.logfp)
+ echo_input(settings.logfp, "", input);
return (input);
}
+bool silent_yes()
+{
+ bool outcome = false;
+
+ for (;;) {
+ char* reply = get_input();
+ if (reply == NULL) {
+ // LCOV_EXCL_START
+ // Should be unreachable. Reply should never be NULL
+ free(reply);
+ exit(EXIT_SUCCESS);
+ // LCOV_EXCL_STOP
+ }
+ if (strlen(reply) == 0) {
+ free(reply);
+ rspeak(PLEASE_ANSWER);
+ continue;
+ }
+
+ char* firstword = (char*) xmalloc(strlen(reply) + 1);
+ sscanf(reply, "%s", firstword);
+
+ free(reply);
+
+ for (int i = 0; i < (int)strlen(firstword); ++i)
+ firstword[i] = tolower(firstword[i]);
+
+ int yes = strncmp("yes", firstword, sizeof("yes") - 1);
+ int y = strncmp("y", firstword, sizeof("y") - 1);
+ int no = strncmp("no", firstword, sizeof("no") - 1);
+ int n = strncmp("n", firstword, sizeof("n") - 1);
+
+ free(firstword);
+
+ if (yes == 0 ||
+ y == 0) {
+ outcome = true;
+ break;
+ } else if (no == 0 ||
+ n == 0) {
+ outcome = false;
+ break;
+ } else
+ rspeak(PLEASE_ANSWER);
+ }
+ return (outcome);
+}
+
+
bool yes(const char* question, const char* yes_response, const char* no_response)
/* Print message X, wait for yes/no answer. If yes, print Y and return true;
* if no, print Z and return false. */
{
- char* reply;
- bool outcome;
+ bool outcome = false;
for (;;) {
speak(question);
- reply = get_input();
+ char* reply = get_input();
if (reply == NULL) {
// LCOV_EXCL_START
// Should be unreachable. Reply should never be NULL
- linenoiseFree(reply);
+ free(reply);
exit(EXIT_SUCCESS);
- // LCOV_EXCL_STOP
+ // LCOV_EXCL_STOP
}
- char* firstword = (char*) xmalloc(strlen(reply)+1);
+ if (strlen(reply) == 0) {
+ free(reply);
+ rspeak(PLEASE_ANSWER);
+ continue;
+ }
+
+ char* firstword = (char*) xmalloc(strlen(reply) + 1);
sscanf(reply, "%s", firstword);
+ free(reply);
+
for (int i = 0; i < (int)strlen(firstword); ++i)
firstword[i] = tolower(firstword[i]);
free(firstword);
- if (yes == 0 || y == 0) {
+ if (yes == 0 ||
+ y == 0) {
speak(yes_response);
outcome = true;
break;
- } else if (no == 0 || n == 0) {
+ } else if (no == 0 ||
+ n == 0) {
speak(no_response);
outcome = false;
break;
} else
rspeak(PLEASE_ANSWER);
+
}
- linenoiseFree(reply);
+
return (outcome);
}
-/* Line-parsing routines (GETTXT, MAKEWD, PUTTXT, SHFTXT) */
+/* Data structure routines */
-long GETTXT(bool skip, bool onewrd, bool upper)
-/* Take characters from an input line and pack them into 30-bit words.
- * Skip says to skip leading blanks. ONEWRD says stop if we come to a
- * blank. UPPER says to map all letters to uppercase. If we reach the
- * end of the line, the word is filled up with blanks (which encode as 0's).
- * If we're already at end of line when TEXT is called, we return -1. */
+int get_motion_vocab_id(const char* word)
+// Return the first motion number that has 'word' as one of its words.
{
- long text;
- static long splitting = -1;
-
- if (LNPOSN != splitting)
- splitting = -1;
- text = -1;
- while (true) {
- if (LNPOSN > LNLENG)
- return (text);
- if ((!skip) || INLINE[LNPOSN] != 0)
- break;
- ++LNPOSN;
+ for (int i = 0; i < NMOTIONS; ++i) {
+ for (int j = 0; j < motions[i].words.n; ++j) {
+ if (strcasecmp(word, motions[i].words.strs[j]) == 0 && (strlen(word) > 1 ||
+ strchr(ignore, word[0]) == NULL ||
+ !settings.oldstyle))
+ return (i);
+ }
}
+ // If execution reaches here, we didn't find the word.
+ return (WORD_NOT_FOUND);
+}
- text = 0;
- for (int I = 1; I <= TOKLEN; I++) {
- text = text * 64;
- if (LNPOSN > LNLENG || (onewrd && INLINE[LNPOSN] == 0))
- continue;
- char current = INLINE[LNPOSN];
- if (current < ascii_to_advent['%']) {
- splitting = -1;
- if (upper && current >= ascii_to_advent['a'])
- current = current - 26;
- text = text + current;
- ++LNPOSN;
- continue;
- }
- if (splitting != LNPOSN) {
- text = text + ascii_to_advent['%'];
- splitting = LNPOSN;
- continue;
+int get_object_vocab_id(const char* word)
+// Return the first object number that has 'word' as one of its words.
+{
+ for (int i = 0; i < NOBJECTS + 1; ++i) { // FIXME: the + 1 should go when 1-indexing for objects is removed
+ for (int j = 0; j < objects[i].words.n; ++j) {
+ if (strcasecmp(word, objects[i].words.strs[j]) == 0)
+ return (i);
}
-
- text = text + current - ascii_to_advent['%'];
- splitting = -1;
- ++LNPOSN;
}
-
- return text;
+ // If execution reaches here, we didn't find the word.
+ return (WORD_NOT_FOUND);
}
-token_t MAKEWD(long letters)
-/* Combine TOKLEN (currently 5) uppercase letters (represented by
- * pairs of decimal digits in lettrs) to form a 30-bit value matching
- * the one that GETTXT would return given those characters plus
- * trailing blanks. Caution: lettrs will overflow 31 bits if
- * 5-letter word starts with V-Z. As a kludgey workaround, you can
- * increment a letter by 5 by adding 50 to the next pair of
- * digits. */
+int get_action_vocab_id(const char* word)
+// Return the first motion number that has 'word' as one of its words.
{
- long i = 1, word = 0;
-
- for (long k = letters; k != 0; k = k / 100) {
- word = word + i * (MOD(k, 50) + 10);
- i = i * 64;
- if (MOD(k, 100) > 50)word = word + i * 5;
+ for (int i = 0; i < NACTIONS; ++i) {
+ for (int j = 0; j < actions[i].words.n; ++j) {
+ if (strcasecmp(word, actions[i].words.strs[j]) == 0 && (strlen(word) > 1 ||
+ strchr(ignore, word[0]) == NULL ||
+ !settings.oldstyle))
+ return (i);
+ }
}
- i = 64L * 64L * 64L * 64L * 64L / i;
- word = word * i;
- return word;
+ // If execution reaches here, we didn't find the word.
+ return (WORD_NOT_FOUND);
}
-/* Data structure routines */
-
-long vocab(long id, long init)
-/* Look up ID in the vocabulary (ATAB) and return its "definition" (KTAB), or
- * -1 if not found. If INIT is positive, this is an initialisation call setting
- * up a keyword variable, and not finding it constitutes a bug. It also means
- * that only KTAB values which taken over 1000 equal INIT may be considered.
- * (Thus "STEPS", which is a motion verb as well as an object, may be located
- * as an object.) And it also means the KTAB value is taken modulo 1000. */
-{
- long lexeme;
-
- for (long i = 1; i <= TABSIZ; i++) {
- if (KTAB[i] == -1) {
- lexeme = -1;
- if (init < 0)
- return (lexeme);
- BUG(REQUIRED_VOCABULARY_WORD_NOT_FOUND); // LCOV_EXCL_LINE
- }
- if (init >= 0 && KTAB[i] / 1000 != init)
- continue;
- if (ATAB[i] == id) {
- lexeme = KTAB[i];
- if (init >= 0)
- lexeme = MOD(lexeme, 1000);
- return (lexeme);
+int get_special_vocab_id(const char* word)
+// Return the first special number that has 'word' as one of its words.
+{
+ for (int i = 0; i < NSPECIALS; ++i) {
+ for (int j = 0; j < specials[i].words.n; ++j) {
+ if (strcasecmp(word, specials[i].words.strs[j]) == 0)
+ return (i);
}
}
- BUG(RAN_OFF_END_OF_VOCABULARY_TABLE); // LCOV_EXCL_LINE
+ // If execution reaches here, we didn't find the word.
+ return (WORD_NOT_FOUND);
+}
+
+long get_vocab_id(const char* word)
+// Search the vocab categories in order for the supplied word.
+{
+ /* Check for an empty string */
+ if (strncmp(word, "", sizeof("")) == 0)
+ return (WORD_EMPTY);
+
+ long ref_num;
+
+ /* FIXME: Magic numbers related to vocabulary */
+ ref_num = get_motion_vocab_id(word);
+ if (ref_num != WORD_NOT_FOUND)
+ return MOTION_WORD(ref_num);
+
+ ref_num = get_object_vocab_id(word);
+ if (ref_num != WORD_NOT_FOUND)
+ return OBJECT_WORD(ref_num);
+
+ ref_num = get_action_vocab_id(word);
+ if (ref_num != WORD_NOT_FOUND)
+ return ACTION_WORD(ref_num);
+
+ ref_num = get_special_vocab_id(word);
+ if (ref_num != WORD_NOT_FOUND)
+ return SPECIAL_WORD(ref_num);
+
+ // Check for the reservoir magic word.
+ if (strcasecmp(word, game.zzword) == 0)
+ return ACTION_WORD(PART);
+
+ return (WORD_NOT_FOUND);
}
-void juggle(long object)
+void juggle(obj_t object)
/* Juggle an object by picking it up and putting it down again, the purpose
* being to get the object to the front of the chain of things at its loc. */
{
- long i, j;
+ loc_t i, j;
i = game.place[object];
j = game.fixed[object];
move(object + NOBJECTS, j);
}
-void move(long object, long where)
+void move(obj_t object, loc_t where)
/* Place any object anywhere by picking it up and dropping it. May
* already be toting, in which case the carry is a no-op. Mustn't
* pick up objects which are not at any loc, since carry wants to
from = game.fixed[object - NOBJECTS];
else
from = game.place[object];
- if (from != LOC_NOWHERE && from != CARRIED && !SPECIAL(from))
+ /* (ESR) Used to check for !SPECIAL(from). I *think* that was wrong... */
+ if (from != LOC_NOWHERE && from != CARRIED)
carry(object, from);
drop(object, where);
}
-long put(long object, long where, long pval)
-/* PUT is the same as MOVE, except it returns a value used to set up the
+long put(obj_t object, loc_t where, long pval)
+/* put() is the same as move(), except it returns a value used to set up the
* negated game.prop values for the repository objects. */
{
move(object, where);
- return (-1) - pval;;
+ return STASHED(pval);
}
-void carry(long object, long where)
+void carry(obj_t object, loc_t where)
/* Start toting an object, removing it from the list of things at its former
* location. Incr holdng unless it was already being toted. If object>NOBJECTS
* (moving "fixed" second loc), don't change game.place or game.holdng. */
game.link[temp] = game.link[object];
}
-void drop(long object, long where)
+void drop(obj_t object, loc_t where)
/* Place an object at a given loc, prefixing it onto the game.atloc list. Decr
* game.holdng if the object was being toted. */
{
--game.holdng;
game.place[object] = where;
}
- if (where <= 0)
+ if (where == LOC_NOWHERE ||
+ where == CARRIED)
return;
game.link[object] = game.atloc[where];
game.atloc[where] = object;
}
-long atdwrf(long where)
+long atdwrf(loc_t where)
/* Return the index of first dwarf at the given location, zero if no dwarf is
* there (or if dwarves not active yet), -1 if all dwarves are dead. Ignore
* the pirate (6th dwarf). */
return (at);
}
-/* Utility routines (SETBIT, TSTBIT, set_seed, get_next_lcg_value,
- * randrange, RNDVOC) */
+/* Utility routines (setbit, tstbit, set_seed, get_next_lcg_value,
+ * randrange) */
long setbit(long bit)
/* Returns 2**bit for use in constructing bit-masks. */
/* Set the LCG seed */
{
game.lcg_x = (unsigned long) seedval % game.lcg_m;
+
+ // once seed is set, we need to generate the Z`ZZZ word
+ make_zzword(game.zzword);
}
unsigned long get_next_lcg_value(void)
return range * get_next_lcg_value() / game.lcg_m;
}
-long rndvoc(long second, long force)
-/* Searches the vocabulary ATAB for a word whose second character is
- * char, and changes that word such that each of the other four
- * characters is a random letter. If force is non-zero, it is used
- * as the new word. Returns the new word. */
-{
- long rnd = force;
-
- if (rnd == 0) {
- for (int i = 1; i <= 5; i++) {
- long j = 11 + randrange(26);
- if (i == 2)
- j = second;
- rnd = rnd * 64 + j;
- }
- }
-
- long div = 64L * 64L * 64L;
- for (int i = 1; i <= TABSIZ; i++) {
- if (MOD(ATAB[i] / div, 64L) == second) {
- ATAB[i] = rnd;
- break;
- }
- }
-
- return rnd;
-}
-
-
-/* Machine dependent routines (MAPLIN, SAVEIO) */
-
-bool MAPLIN(FILE *fp)
+void make_zzword(char zzword[TOKLEN + 1])
{
- bool eof;
-
- /* Read a line of input, from the specified input source.
- * This logic is complicated partly because it has to serve
- * several cases with different requirements and partly because
- * of a quirk in linenoise().
- *
- * The quirk shows up when you paste a test log from the clipboard
- * to the program's command prompt. While fgets (as expected)
- * consumes it a line at a time, linenoise() returns the first
- * line and discards the rest. Thus, there needs to be an
- * editline (-s) option to fall back to fgets while still
- * prompting. Note that linenoise does behave properly when
- * fed redirected stdin.
- *
- * The logging is a bit of a mess because there are two distinct cases
- * in which you want to echo commands. One is when shipping them to
- * a log under the -l option, in which case you want to suppress
- * prompt generation (so test logs are unadorned command sequences).
- * On the other hand, if you redirected stdin and are feeding the program
- * a logfile, you *do* want prompt generation - it makes checkfiles
- * easier to read when the commands are marked by a preceding prompt.
- */
- do {
- if (!editline) {
- if (prompt)
- fputs("> ", stdout);
- IGNORE(fgets(rawbuf, sizeof(rawbuf) - 1, fp));
- eof = (feof(fp));
- } else {
- char *cp = linenoise("> ");
- eof = (cp == NULL);
- if (!eof) {
- strncpy(rawbuf, cp, sizeof(rawbuf) - 1);
- linenoiseHistoryAdd(rawbuf);
- strncat(rawbuf, "\n", sizeof(rawbuf) - strlen(rawbuf) - 1);
- linenoiseFree(cp);
- }
- }
- } while
- (!eof && rawbuf[0] == '#');
- if (eof) {
- if (logfp && fp == stdin)
- fclose(logfp);
- return false;
- } else {
- FILE *efp = NULL;
- if (logfp && fp == stdin)
- efp = logfp;
- else if (!isatty(0))
- efp = stdout;
- if (efp != NULL) {
- if (prompt && efp == stdout)
- fputs("> ", efp);
- IGNORE(fputs(rawbuf, efp));
- }
- strcpy(INLINE + 1, rawbuf);
- /* translate the chars to integers in the range 0-126 and store
- * them in the common array "INLINE". Integer values are as follows:
- * 0 = space [ASCII CODE 40 octal, 32 decimal]
- * 1-2 = !" [ASCII 41-42 octal, 33-34 decimal]
- * 3-10 = '()*+,-. [ASCII 47-56 octal, 39-46 decimal]
- * 11-36 = upper-case letters
- * 37-62 = lower-case letters
- * 63 = percent (%) [ASCII 45 octal, 37 decimal]
- * 64-73 = digits, 0 through 9
- * Remaining characters can be translated any way that is convenient;
- * The above mappings are required so that certain special
- * characters are known to fit in 6 bits and/or can be easily spotted.
- * Array elements beyond the end of the line should be filled with 0,
- * and LNLENG should be set to the index of the last character.
- *
- * If the data file uses a character other than space (e.g., tab) to
- * separate numbers, that character should also translate to 0.
- *
- * This procedure may use the map1,map2 arrays to maintain
- * static data for he mapping. MAP2(1) is set to 0 when the
- * program starts and is not changed thereafter unless the
- * routines in this module choose to do so. */
- LNLENG = 0;
- for (long i = 1; i <= (long)sizeof(INLINE) && INLINE[i] != 0; i++) {
- long val = INLINE[i];
- INLINE[i] = ascii_to_advent[val];
- if (INLINE[i] != 0)
- LNLENG = i;
- }
- LNPOSN = 1;
- return true;
+ for (int i = 0; i < 5; ++i) {
+ zzword[i] = 'A' + randrange(26);
}
-}
-
-void datime(long* d, long* t)
-{
- struct timeval tv;
- gettimeofday(&tv, NULL);
- *d = (long) tv.tv_sec;
- *t = (long) tv.tv_usec;
+ zzword[1] = '\''; // force second char to apostrophe
+ zzword[5] = '\0';
}
// LCOV_EXCL_START
// LCOV_EXCL_STOP
/* end */
+
+void state_change(obj_t obj, long state)
+/* Object must have a change-message list for this to be useful; only some do */
+{
+ game.prop[obj] = state;
+ pspeak(obj, change, state, true);
+}
+
+/* end */