game.hintlc[hint] = 0;
return;
default: // LCOV_EXCL_LINE
- // Should never hap[pen
+ // Should never happen
BUG(HINT_NUMBER_EXCEEDS_GOTO_LIST); // LCOV_EXCL_LINE
}
/* Look for a way to fulfil the motion verb passed in - travel_entry indexes
* the beginning of the motion entries for here (game.loc). */
for (;;) {
- if (T_TERMINATE(travel[travel_entry]) ||
+ if ((travel[travel_entry].motion == HERE) ||
travel[travel_entry].motion == motion)
break;
if (travel[travel_entry].stop) {