* MAIN PROGRAM
*
* Adventure (rev 2: 20 treasures)
-Here's what we think. *
* History: Original idea & 5-treasure version (adventures) by Willie Crowther
* 15-treasure version (adventure) by Don Woods, April-June 1977
* 20-treasure version (rev 2) by Don Woods, August 1978
kk = tkey[game.dloc[i]];
if (kk != 0)
do {
- game.newloc = T_DESTINATION(travel[kk]);
+ game.newloc = travel[kk].dest;
/* Have we avoided a dwarf encounter? */
bool avoided = (SPECIAL(game.newloc) ||
!INDEEP(game.newloc) ||
game.newloc == game.dloc[i] ||
FORCED(game.newloc) ||
(i == PIRATE && CNDBIT(game.newloc, COND_NOARRR)) ||
- T_NODWARVES(travel[kk]));
+ travel[kk].nodwarves);
if (!avoided) {
tk[j++] = game.newloc;
}
}
}
+static bool traveleq(long a, long b)
+/* Are two travel entries equal for purposes of skip after failed condition? */
+{
+ return (travel[a].cond == travel[b].cond)
+ && (travel[a].dest == travel[b].dest);
+}
+
/* Given the current location in "game.loc", and a motion verb number in
* "motion", put the new location in "game.newloc". The current loc is saved
* in "game.oldloc" in case he wants to retreat. The current
if (spk == 0) {
int te_tmp = 0;
for (;;) {
- scratchloc = T_DESTINATION(travel[travel_entry]);
+ scratchloc = travel[travel_entry].dest;
if (scratchloc != motion) {
if (!SPECIAL(scratchloc)) {
- if (FORCED(scratchloc) && T_DESTINATION(travel[tkey[scratchloc]]) == motion)
+ if (FORCED(scratchloc) && travel[tkey[scratchloc]].dest == motion)
te_tmp = travel_entry;
}
if (!travel[travel_entry].stop) {
do {
for (;;) { /* L12 loop */
for (;;) {
- long cond = T_CONDITION(travel[travel_entry]);
+ long cond = travel[travel_entry].cond;
long arg = MOD(cond, 100);
if (!SPECIAL(cond)) {
/* YAML N and [pct N] conditionals */
BUG(CONDITIONAL_TRAVEL_ENTRY_WITH_NO_ALTERATION); // LCOV_EXCL_LINE
++te_tmp;
} while
- (T_HIGH(travel[travel_entry]) == T_HIGH(travel[te_tmp]));
+ (traveleq(travel_entry, te_tmp));
travel_entry = te_tmp;
}
/* Found an eligible rule, now execute it */
- game.newloc = T_DESTINATION(travel[travel_entry]);
+ game.newloc = travel[travel_entry].dest;
if (!SPECIAL(game.newloc))
return true;
BUG(CONDITIONAL_TRAVEL_ENTRY_WITH_NO_ALTERATION); // LCOV_EXCL_LINE
++te_tmp;
} while
- (T_HIGH(travel[travel_entry]) == T_HIGH(travel[te_tmp]));
+ (traveleq(travel_entry, te_tmp));
travel_entry = te_tmp;
continue; /* goto L12 */
case 3:
command.verb = kmod;
break;
case 3:
- rspeak(specials[kmod].message);
+ speak(specials[kmod].message);
goto L2012;
default:
BUG(VOCABULARY_TYPE_N_OVER_1000_NOT_BETWEEN_0_AND_3); // LCOV_EXCL_LINE