#include "advent.h"
#include "database.h"
#include "linenoise/linenoise.h"
+#include "newdb.h"
struct game_t game;
L2000: if (game.loc == 0)
croak(cmdin);
- KK=STEXT[game.loc];
- if (MOD(game.abbrev[game.loc],game.abbnum) == 0 || KK == 0)
- KK=LTEXT[game.loc];
+ char* msg = short_location_descriptions[game.loc];
+ if (MOD(game.abbrev[game.loc],game.abbnum) == 0 || msg == 0)
+ msg=long_location_descriptions[game.loc];
if (!FORCED(game.loc) && DARK(game.loc)) {
/* The easiest way to get killed is to fall into a pit in
* pitch darkness. */
croak(cmdin);
goto L2000;
}
- KK=RTEXT[16];
+ msg=arbitrary_messages[16];
}
if (TOTING(BEAR))RSPEAK(141);
- SPEAK(KK);
+ newspeak(msg);
K=1;
if (FORCED(game.loc)) {
goto L8;
L2008: i=game.link[i];
goto L2004;
-L2009: K=54;
-L2010: RSPEAK(K);
L2012: VERB=0;
game.oldobj=obj;
obj=0;
* objects won't be described until they've been picked up
* and put down separate from their respective piles. Don't
* tick game.clock1 unless well into cave (and not at Y2). */
-L2603: if (game.closed) {
+ if (game.closed) {
if (game.prop[OYSTER] < 0 && TOTING(OYSTER))
PSPEAK(OYSTER,1);
for (i=1; i<=NOBJECTS; i++) {
L2607: game.foobar=(game.foobar>0 ? -game.foobar : 0);
++game.turns;
if (game.turns == game.thresh) {
- SPEAK(TTEXT[game.trndex]);
+ newspeak(turn_threshold_messages[game.trndex]);
game.trnluz=game.trnluz+TRNVAL[game.trndex]/100000;
++game.trndex;
game.thresh = -1;
if (LIQLOC(game.loc) == WATER)K=70;
V1=VOCAB(WD1,-1);
V2=VOCAB(WD2,-1);
- if (V1 == ENTER && (V2 == STREAM || V2 == 1000+WATER))
- goto L2010;
- if (V1 == ENTER && WD2 > 0)
- goto L2800;
- if (!((V1 != 1000+WATER && V1 != 1000+OIL) ||
- (V2 != 1000+PLANT && V2 != 1000+DOOR))) {
- if (AT(V2-1000))
- WD2=MAKEWD(16152118);
+ if (V1 == ENTER && (V2 == STREAM || V2 == 1000+WATER)) {
+ RSPEAK(K);
+ goto L2012;
}
- if (V1 == 1000+CAGE && V2 == 1000+BIRD && HERE(CAGE) && HERE(BIRD))
+ if (V1 == ENTER && WD2 > 0) {
+ WD1=WD2;
+ WD1X=WD2X;
+ WD2=0;
+ } else {
+ if (!((V1 != 1000+WATER && V1 != 1000+OIL) ||
+ (V2 != 1000+PLANT && V2 != 1000+DOOR))) {
+ if (AT(V2-1000))
+ WD2=MAKEWD(16152118);
+ }
+ if (V1 == 1000+CAGE && V2 == 1000+BIRD && HERE(CAGE) && HERE(BIRD))
WD1=MAKEWD(301200308);
+ }
L2620: if (WD1 == MAKEWD(23051920)) {
++game.iwest;
- if (game.iwest == 10)RSPEAK(17);
+ if (game.iwest == 10)
+ RSPEAK(17);
}
if (WD1 == MAKEWD( 715) && WD2 != 0) {
if (++IGO == 10)
}
L2630:
i=VOCAB(WD1,-1);
- if (i == -1)
- goto L3000;
+ if (i == -1) {
+ /* Gee, I don't understand. */
+ if (fallback_handler(rawbuf))
+ return true;
+ SETPRM(1,WD1,WD1X);
+ RSPEAK(254);
+ goto L2600;
+ }
K=MOD(i,1000);
KQ=i/1000+1;
switch (KQ-1)
case 0: goto L8;
case 1: goto L5000;
case 2: goto L4000;
- case 3: goto L2010;
+ case 3: RSPEAK(K); goto L2012;
}
BUG(22);
- /* Get second word for analysis. */
-L2800: WD1=WD2;
- WD1X=WD2X;
- WD2=0;
- goto L2620;
-
- /* Gee, I don't understand. */
-L3000: SETPRM(1,WD1,WD1X);
- if (fallback_handler(rawbuf))
- return true;
- RSPEAK(254);
- goto L2600;
-
/* Verb and object analysis moved to separate module. */
L4000: part=intransitive; VERB=K; goto Laction;
case 2: return true;
case 8: goto L8;
case 2000: goto L2000;
- case 2009: goto L2009;
- case 2010: goto L2010;
case 2012: goto L2012;
case 2600: goto L2600;
case 2607: goto L2607;
case 2630: goto L2630;
- case 2800: goto L2800;
+ case 2800:
+ /* Get second word for analysis. */
+ WD1=WD2;
+ WD1X=WD2X;
+ WD2=0;
+ goto L2620;
case 8000:
/* Random intransitive verbs come here. Clear obj just in case
* (see attack()). */
RSPEAK(257);
obj=0;
goto L2600;
- case 18999:
- /* Oh dear, he's disturbed the dwarves. */
- RSPEAK(SPK);
- /* fall through */
case 19000:
- RSPEAK(136);
- score(0);
- return true;
+ /* Oh dear, he's disturbed the dwarves. */
+ RSPEAK(136);
+ score(0);
+ return true;
}
BUG(99);