#include <signal.h>
#include <ctype.h>
#include <stdarg.h>
+#include <time.h>
#include "conio.h"
#include "sstlinux.h"
}
void iostart(int usecurses) {
+#ifdef SERGEEV
+ textattr(7);
+ clrscr();
+ setwnd(FULLSCREEN_WINDOW);
+#else
(void) signal(SIGINT, fastexit);
(void) signal(SIGINT, fastexit);
#ifdef SIGIOT
if (LINES)
screenheight = atoi(LINES);
}
+#endif /* SERGEEV */
}
void ioend(void) {
+#ifndef SERGEEV
outro(0);
+#endif /* SERGEEV */
}
void waitfor(void) {
#endif /* SERGEEV */
}
-void warble(void)
-/* sound and visual effects for teleportation */
-{
-#ifdef SERGEEV
- int posx, posy;
- posx=wherex();
- posy=wherey();
- drawmaps(1);
- setwnd(LOWER_WINDOW);
- gotoxy(posx,posy);
- sound(50);
- delay(1000);
- nosound();
-#else
- prouts(" . . . . . ");
-#endif /* SERGEEV */
-}
-
-void setpassword(void) {
-#ifndef SERGEEV
- while (TRUE) {
- scan();
- strcpy(game.passwd, citem);
- chew();
- if (*game.passwd != 0) break;
- proutn("Please type in a secret password-");
- }
-#else
- int i;
- for(i=0;i<3;i++) game.passwd[i]=(char)(97+(int)(Rand()*25));
- game.passwd[3]=0;
-#endif /* SERGEEV */
-}
-
void cgetline(char *line, int max) {
if (curses) {
#ifndef SERGEEV
void commandhook(char *cmd, int before) {
}
+
+/*
+ * Things past this point have policy implications.
+ */
+
+void drawmaps(short l) {
+/* hook to be called after moving to redraw maps */
+#ifdef SERGEEV
+ _setcursortype(_NOCURSOR);
+ if (l==1) sensor();
+ if (l!=2) setwnd(LEFTUPPER_WINDOW);
+ gotoxy(1,1);
+ strcpy(line,"s");
+ srscan(1);
+ if (l!=2){
+ setwnd(SRSCAN_WINDOW);
+ clrscr();
+ srscan(2);
+ setwnd(LRSCAN_WINDOW);
+ clrscr();
+ strcpy(line,"l");
+ lrscan();
+ _setcursortype(_NORMALCURSOR);
+ }
+#endif /* SERGEEV */
+}
+
+void boom(int ii, int jj)
+/* enemy fall down, go boom */
+{
+#ifdef SERGEEV
+ int crx, cry;
+ crx=wherex();
+ cry=wherey();
+ setwnd(LEFTUPPER_WINDOW);
+ drawmaps(2);
+ gotoxy(jj*2+3,ii+2);
+ highvideo();
+ proutn("%c", game.quad[ii][jj]);
+ gotoxy(wherex()-1,wherey());
+ sound(500);
+ delay(1000);
+ nosound();
+ lowvideo();
+ proutn("%c", game.quad[ii][jj]);
+ setwnd(LOWER_WINDOW);
+ gotoxy(crx,cry);
+ _setcursortype(_NORMALCURSOR);
+ delay(500);
+#endif /* SERGEEV */
+}
+
+void warble(void)
+/* sound and visual effects for teleportation */
+{
+#ifdef SERGEEV
+ int posx, posy;
+ posx=wherex();
+ posy=wherey();
+ drawmaps(1);
+ setwnd(LOWER_WINDOW);
+ gotoxy(posx,posy);
+ sound(50);
+ delay(1000);
+ nosound();
+#else
+ prouts(" . . . . . ");
+#endif /* SERGEEV */
+}
+
+void tracktorpedo(int x, int y, int ix, int iy, int wait, int l, int i, int n, int iquad)
+/* torpedo-track animation */
+{
+#ifndef SERGEEV
+ if (l == 1) {
+ if (n != 1) {
+ skip(1);
+ proutn("Track for torpedo number %d- ", i);
+ }
+ else {
+ skip(1);
+ proutn("Torpedo track- ");
+ }
+ } else if (l==4 || l==9)
+ skip(1);
+ proutn("%d - %d ", (int)x, (int)y);
+#else
+ if (game.damage[DSRSENS]==0 || condit==IHDOCKED) {
+ drawmaps(2);
+ delay((wait!=1)*400);
+ gotoxy(iy*2+3,ix+2);
+ if ((game.quad[ix][iy]==IHDOT)||(game.quad[ix][iy]==IHBLANK)){
+ game.quad[ix][iy]='+';
+ drawmaps(2);
+ game.quad[ix][iy]=iquad;
+ sound(l*10);
+ delay(100);
+ nosound();
+ }
+ else {
+ game.quad[ix][iy]|=128;
+ drawmaps(2);
+ game.quad[ix][iy]=iquad;
+ _setcursortype(_NOCURSOR);
+ sound(500);
+ delay(1000);
+ nosound();
+ lowvideo();
+ _setcursortype(_NORMALCURSOR);
+ }
+ } else {
+ proutn("%d - %d ", (int)x, (int)y);
+ }
+#endif /* SERGEEV */
+}
+
+void setpassword(void) {
+#ifndef SERGEEV
+ while (TRUE) {
+ scan();
+ strcpy(game.passwd, citem);
+ chew();
+ if (*game.passwd != 0) break;
+ proutn("Please type in a secret password-");
+ }
+#else
+ int i;
+ for(i=0;i<3;i++) game.passwd[i]=(char)(97+(int)(Rand()*25));
+ game.passwd[3]=0;
+#endif /* SERGEEV */
+}
+