#include <stdbool.h>
#include "advent.h"
-#include "database.h"
/*
* Initialisation
game.abbrev[i] = 0;
if (!(locations[i].description.big == 0 || tkey[i] == 0)) {
int k = tkey[i];
- if (MOD(labs(travel[k].opcode), 1000) == 1)
- conditions[i] |= (1 << COND_FORCED);
+ if (T_TERMINATE(travel[k]))
+ conditions[i] |= (1 << COND_FORCED);
}
game.atloc[i] = 0;
}
* not yet found, so we know when to close the cave. */
game.tally = 0;
for (int treasure = 1; treasure <= NOBJECTS; treasure++) {
- if (objects[treasure].is_treasure) {
- if (objects[treasure].inventory != 0)
- game.prop[treasure] = -1;
- game.tally = game.tally - game.prop[treasure];
- }
+ if (objects[treasure].is_treasure) {
+ if (objects[treasure].inventory != 0)
+ game.prop[treasure] = -1;
+ game.tally = game.tally - game.prop[treasure];
+ }
}
/* Clear the hint stuff. game.hintlc[i] is how long he's been at LOC