* apply to players whose scores are higher than the previous N but not
* higher than this N. Note that these scores probably change with every
* modification (and particularly expansion) of the program.
- * SECTION 11: Hints. Each line contains a hint number (add 10 to get cond
+ * Section 11: Hints. Each line contains a hint number (add 10 to get cond
* bit; see section 9), the number of turns he must be at the right loc(s)
* before triggering the hint, the points deducted for taking the hint,
* the message number (section 6) of the question, and the message number
* game.limit Lifetime of lamp (not set here)
* maximum_deaths Number of reincarnation messages available (up to 5)
* game.numdie Number of times killed so far
- * game.thresh Next #turns threshhold (-1 if none)
- * game.trndex Index in TRNVAL of next threshold (db section 14)
* game.trnluz # points lost so far due to number of turns used
* game.turns Tallies how many commands he's given (ignores yes/no)
* Logicals were explained earlier */
game.turns = 0;
- game.trndex = 1;
- game.thresh = -1;
- if (TRNVLS > 0)
- game.thresh = MOD(TRNVAL[1], 100000) + 1;
game.trnluz = 0;
game.lmwarn = false;
game.iwest = 0;