* they are described. game.tally keeps track of how many are
* not yet found, so we know when to close the cave. */
game.tally=0;
- for (int i=MINTRS; i<=MAXTRS; i++) {
- if(object_descriptions[i].inventory != 0)
- game.prop[i]= -1;
- game.tally=game.tally-game.prop[i];
+ for (int treasure=MINTRS; treasure<=MAXTRS; treasure++) {
+ if(object_descriptions[treasure].inventory != 0)
+ game.prop[treasure]= -1;
+ game.tally=game.tally-game.prop[treasure];
}
/* Clear the hint stuff. game.hintlc[i] is how long he's been at LOC