#include "advent.h"
#include "database.h"
+#include "newdb.h"
/*
* Initialisation
for (i=1; i<=LOCSIZ; i++) {
game.abbrev[i]=0;
- if (!(LTEXT[i] == 0 || KEY[i] == 0)) {
+ if (!(long_location_descriptions[i] == 0 || KEY[i] == 0)) {
k=KEY[i];
if(MOD(labs(TRAVEL[k]),1000) == 1)COND[i]=2;
}
* not yet found, so we know when to close the cave. */
game.tally=0;
for (i=MINTRS; i<=MAXTRS; i++) {
- if(PTEXT[i] != 0)
+ if(object_descriptions[i].inventory != 0)
game.prop[i]= -1;
game.tally=game.tally-game.prop[i];
}
game.closed=false;
game.clshnt=false;
game.novice=false;
- game.setup=1;
game.blklin=true;
}