if (!(locations[i].description.big == 0 || KEY[i] == 0)) {
int k = KEY[i];
if (MOD(labs(TRAVEL[k]), 1000) == 1)
- conditions[i] = 2;
+ conditions[i] |= (1 << COND_FORCED);
}
game.atloc[i] = 0;
}
game.clshnt = false;
game.novice = false;
game.blklin = true;
-
-#ifdef ODEBUG
-# define NEWFLAGS ((1<<COND_ABOVE)|(1<<COND_FOREST)|(1<<COND_DEEP));
- int mismatches = 0;
- for (int i = 0; i < LOCSIZ; i++) {
- long condbits = conditions[i] & ~NEWFLAGS;
- if (condbits == COND[i] || COND[i] == 2 && condbits == 0)
- continue;
- ++mismatches;
- printf("Mismatch at %ld: COND=%x consitions=%x\n", COND[i], condbits);
- }
- printf("%d condbit mismatches\n", mismatches);
-#endif
}