some in other languages - so the maximum point score is not
completely disambiguating.
-Same articles at <<DA>> are a narrative of the history of the
-game. There is an in-depth study of its origins at <<SN>>.
-Many versions are collected at The Interactive Fiction Archive
-<<IFA>>; note however that its dates for the earliest releases
-don't match other comments in the code or the careful reconstruction
-in <<SN>>.
-
-Future versions of this document may attempt to untangle some of the
-non-mainline history. For now, it will suffice to explain the chain of
-provenance that led from the original Adventure to the version
-distributed with this document.
+Same articles at <<DA>> are a narrative of the history of the game.
+There is an in-depth study of its origins at <<SN>>. Many versions
+are collected at The Interactive Fiction Archive <<IFA>>; note however
+that IFA's historical claims are thinly sourced and its dates for the
+earliest releases don't match either comments in the code or the
+careful reconstruction in <<SN>>.
+
+An attempt to untangle and document a lot of the non-mainline history
+has been made by Arthur O'Dwyer at <<QUUX>>. For our purposes, it
+will suffice to explain the chain of provenance that led from the
+original Adventure to the Open Adventure distributed with this
+document.
The original 350-point ADVENT on the PDP-10 had been one of my
formative experiences as a fledgling hacker in 1976-77. Forty years
contained a rights reservation by Don Woods and that was it.
I wrote to Don asking permission to release 2.5 under 2-clause BSD;
-he replied on 15 May giving both permission and encouragement.
+he replied on 15 May 2017 giving both permission and encouragement.
Here is what Don said about differences between the original Adventure
and 2.5:
until well after Adventure was written.
(I was a developer of the Nethack roguelike early in that game's
-history; we knew of Hunt The Wumpus then from its early Unix port, but
-it didn't influence us either, nor in any apparent way the designers
-of other early roguelikes. After my time the wumpus was included as a
-monster in Nethack, but this was done in a spirit of conscious
-museumization after historians rediscovered Yob's game.)
+history, in the late 1980s; we knew nothing of PLATO dnd. We did know
+of Hunt The Wumpus then from its early Unix port, but it didn't
+influence us either, nor in any apparent way the designers of other
+early roguelikes. After my time the wumpus was included as a monster
+in Nethack, but this was done in a spirit of conscious museumization
+after historians rediscovered Yob's game.)
Neither of these games used an attempt at a natural-language parser
even as primitive as Adventure's.
- [[[DND]]] https://en.wikipedia.org/wiki/Dnd_(video_game)
- [[[WUMPUS]]] https://en.wikipedia.org/wiki/Hunt_the_Wumpus
+
+- [[[QUUX]]] https://github.com/Quuxplusone/Advent