#define DEFINE_GLOBALS_FROM_INCLUDES
+#include <getopt.h>
#include <stdlib.h>
#include <stdio.h>
#include <stdbool.h>
long LNLENG, LNPOSN;
char rawbuf[LINESIZE], INLINE[LINESIZE + 1];
-long NUL;
-long BACK;
-long LOOK;
-long CAVE;
-long FIND;
-long INVENT;
-long SAY;
-long ENTER;
-long STREAM;
-long DPRSSN;
-long ENTRNC;
-long LOCK;
-long THROW;
-
FILE *logfp = NULL, *rfp = NULL;
bool oldstyle = false;
bool editline = true;
int main(int argc, char *argv[])
{
+ int ch;
+ char *savefilename = NULL;
+ long numdie = 0;
+ long saved = 1;
+ long version = 0;
+
+ /* Options. */
+ const char* opts = "d:s:v:o:";
+ const char* usage = "Usage: %s [-d numdie] [-s numsaves] [-v version] -o savefilename \n";
+ while ((ch = getopt(argc, argv, opts)) != EOF) {
+ switch (ch) {
+ case 'd':
+ numdie = (long)atoi(optarg);
+ break;
+ case 's':
+ saved = (long)atoi(optarg);
+ break;
+ case 'v':
+ version = (long)atoi(optarg);;
+ break;
+ case 'o':
+ savefilename = optarg;
+ break;
+ default:
+ fprintf(stderr,
+ usage, argv[0]);
+ fprintf(stderr,
+ " -d number of deaths. Signed integer value.'\n");
+ fprintf(stderr,
+ " -s number of saves. Signed integer value.\n");
+ fprintf(stderr,
+ " -v version number of save format.\n");
+ fprintf(stderr,
+ " -o file name of save game to write.\n");
+ exit(-1);
+ break;
+ }
+ }
+
+ if (savefilename == NULL)
+ {
+ fprintf(stderr,
+ usage, argv[0]);
+ fprintf(stderr,
+ "ERROR: filename required\n");
+ exit(-1);
+ }
+
FILE *fp = NULL;
game.lcg_a = 1093;
game.newloc = LOC_START;
game.loc = LOC_START;
game.limit = GAMELIMIT;
- game.numdie = -1000;
- game.saved = 1;
- fp = fopen("cheat_numdie.adv", WRITE_MODE);
+ // apply cheats
+ game.numdie = numdie;
+ game.saved = saved;
+
+ fp = fopen(savefilename, WRITE_MODE);
if (fp == NULL)
{
- printf("Can't open file. Exiting.\n");
- exit(0);
+ fprintf(stderr,
+ "Can't open file %s. Exiting.\n", savefilename);
+ exit(-1);
}
- savefile(fp);
- printf("cheat: tests/cheat_numdie.adv created.\n");
+ savefile(fp, version);
+
+ printf("cheat: %s created.\n", savefilename);
return 0;
}