-#define DEFINE_GLOBALS_FROM_INCLUDES
+/*
+ * 'cheat' is a tool for generating save game files to test states that ought
+ * not happen. It leverages chunks of advent, mostly initialize() and
+ * savefile(), so we know we're always outputing save files that advent
+ * can import.
+ */
+#include <getopt.h>
#include <stdlib.h>
#include <stdio.h>
#include <stdbool.h>
-#include <time.h>
#include "advent.h"
-#include "database.h"
-#include "linenoise/linenoise.h"
-#include "newdb.h"
-
-struct game_t game;
-
-long LNLENG, LNPOSN;
-char rawbuf[LINESIZE], INLINE[LINESIZE + 1];
-
-long NUL;
-long BACK;
-long LOOK;
-long CAVE;
-long FIND;
-long INVENT;
-long SAY;
-long ENTER;
-long STREAM;
-long DPRSSN;
-long ENTRNC;
-long LOCK;
-long THROW;
-
-FILE *logfp = NULL, *rfp = NULL;
-bool oldstyle = false;
-bool editline = true;
-bool prompt = true;
int main(int argc, char *argv[])
{
+ int ch;
+ char *savefilename = NULL;
+ int version = 0;
FILE *fp = NULL;
- game.lcg_a = 1093;
- game.lcg_c = 221587;
- game.lcg_m = 1048576;
- srand(time(NULL));
- long seedval = (long)rand();
- set_seed(seedval);
-
- /* Initialize game variables */
+ // Initialize game variables
initialise();
- game.zzword = rndvoc(3, 0);
- game.newloc = LOC_START;
- game.loc = LOC_START;
- game.limit = GAMELIMIT;
- game.numdie = -1000;
+ /* we're generating a saved game, so saved once by default,
+ * unless overridden with command-line options below.
+ */
game.saved = 1;
-
- fp = fopen("cheat_numdie.adv", WRITE_MODE);
- if (fp == NULL)
- {
- printf("Can't open file. Exiting.\n");
- exit(0);
- }
- savefile(fp);
- printf("cheat: tests/cheat_numdie.adv created.\n");
- return 0;
+ /* Options. */
+ const char* opts = "d:l:s:t:v:o:";
+ const char* usage = "Usage: %s [-d numdie] [-s numsaves] [-v version] -o savefilename \n"
+ " -d number of deaths. Signed integer.\n"
+ " -l lifetime of lamp in turns. Signed integer.\n"
+ " -s number of saves. Signed integer.\n"
+ " -t number of turns. Signed integer.\n"
+ " -v version number of save format.\n"
+ " -o required. File name of save game to write.\n";
+
+ while ((ch = getopt(argc, argv, opts)) != EOF) {
+ switch (ch) {
+ case 'd':
+ game.numdie = (turn_t)atoi(optarg);
+ printf("cheat: game.numdie = %ld\n", game.numdie);
+ break;
+ case 'l':
+ game.limit = (turn_t)atoi(optarg);
+ printf("cheat: game.limit = %ld\n", game.limit);
+ break;
+ case 's':
+ game.saved = (long)atoi(optarg);
+ printf("cheat: game.saved = %ld\n", game.saved);
+ break;
+ case 't':
+ game.turns = (turn_t)atoi(optarg);
+ printf("cheat: game.turns = %ld\n", game.turns);
+ break;
+ case 'v':
+ version = atoi(optarg);
+ printf("cheat: version = %d\n", version);
+ break;
+ case 'o':
+ savefilename = optarg;
+ break;
+ default:
+ fprintf(stderr,
+ usage, argv[0]);
+ exit(EXIT_FAILURE);
+ break;
+ }
+ }
+
+ // Save filename required; the point of cheat is to generate save file
+ if (savefilename == NULL) {
+ fprintf(stderr,
+ usage, argv[0]);
+ fprintf(stderr,
+ "ERROR: filename required\n");
+ exit(EXIT_FAILURE);
+ }
+
+ fp = fopen(savefilename, WRITE_MODE);
+ if (fp == NULL) {
+ fprintf(stderr,
+ "Can't open file %s. Exiting.\n", savefilename);
+ exit(EXIT_FAILURE);
+ }
+
+ savefile(fp, version);
+
+ fclose(fp);
+
+ printf("cheat: %s created.\n", savefilename);
+
+ return EXIT_SUCCESS;
}