{
int ch;
char *savefilename = NULL;
- long version = 0;
+ int version = 0;
FILE *fp = NULL;
// Initialize game variables
while ((ch = getopt(argc, argv, opts)) != EOF) {
switch (ch) {
case 'd':
- game.numdie = (long)atoi(optarg);
+ game.numdie = (turn_t)atoi(optarg);
printf("cheat: game.numdie = %ld\n", game.numdie);
break;
case 'l':
- game.limit = (long)atoi(optarg);
+ game.limit = (turn_t)atoi(optarg);
printf("cheat: game.limit = %ld\n", game.limit);
break;
case 's':
printf("cheat: game.saved = %ld\n", game.saved);
break;
case 't':
- game.turns = (long)atoi(optarg);
+ game.turns = (turn_t)atoi(optarg);
printf("cheat: game.turns = %ld\n", game.turns);
break;
case 'v':
- version = (long)atoi(optarg);
- printf("cheat: version = %ld\n", version);
+ version = atoi(optarg);
+ printf("cheat: version = %d\n", version);
break;
case 'o':
savefilename = optarg;