actions which can generally be relied upon to do something, even if only to
tell you that you're wasting your time:
-.. todo::
-
- These columns aren't coming through in the PDF version.
-
-.. hlist::
- :columns: 5
-
- * ASK
- * BURN
- * BUY
- * CLEAN
- * CLIMB
- * CLOSE
- * CUT
- * DIG
- * DISROBE
- * DRINK
- * DROP
- * EAT
- * EMPTY
- * ENTER
- * EXAMINE
- * EXIT
- * FILL
- * GIVE
- * GO
- * INSERT
- * INVENTORY
- * JUMP
- * KILL
- * KISS
- * LISTEN
- * LOCK
- * LOOK
- * OFF
- * ON
- * OPEN
- * PRAY
- * PULL
- * PUSH
- * PUT
- * READ
- * SEARCH
- * SHOW
- * SING
- * SIT
- * SLEEP
- * SMELL
- * STAND
- * SWIM
- * SWITCH
- * SWITCH
- * TAKE
- * TASTE
- * TELL
- * THINK
- * THROW
- * TIE
- * TOUCH
- * TRANSFER
- * TURN
- * UNLOCK
- * WAIT
- * WAVE
- * WEAR
+.. include:: /tables/actions.rst
You don't have to play IF with a list like this open in front of you; the
idea is that a good game should understand whatever seems logical for you