if (game.damage[DSRSENS] == 0.0 || game.damage[DLRSENS] == 0.0 ||
condit == IHDOCKED) {
crmena(1, ienm, 2, game.kx[loccom], game.ky[loccom]);
- proutn(" escapes to %s (and regains strength).",
+ prout(" escapes to %s (and regains strength).",
cramlc(quadrant, iqx, iqy));
}
/* handle local matters related to escape */
if (game.damage[DSRSENS] == 0 || condit == IHDOCKED) {
proutn("***");
cramen(ienm);
- proutn(" from");
- cramlc(2, comx, comy);
- if (game.kdist[loccom] < dist1) proutn(" advances to");
+ proutn(" from %s", cramlc(2, comx, comy));
+ if (game.kdist[loccom] < dist1) proutn(" advances to ");
else proutn(" retreats to ");
prout(cramlc(sector, nextx, nexty));
}