# long: Long description, always shown on first encounter.
# short: Short description. If none, use long description.
# maptag: Tag for mapping, not used by the game itself.
-# Only used if the "short" propery in !!null.
+# Only used if the "short" property is !!null.
# conditions: A dictionary of attributes
# LIT Light
# OILY If FLUID flag is on: true for oil, false for water
# Order doesn't matter; the logic simply tests every threshold on
# the assumption that turn counts never decrease nor skip values.
#
-# objects: Objects that are refernced in C code or the YAML by name
+# objects: Objects that are referenced in C code or the YAML by name
# have human-readable names; others are named OBJ with a numeric suffix.
# Objects have attributes as follows...
# inventory: A description for use in the inventory command.
# message when the message is printed. These sequences are:
# %d = an integer
# %s = an ASCII string
-# %S = The letter 's' or nothing (if a previous %d value is exactly 1)
+# %S = the letter 's' or nothing (if a previous %d value is exactly 1)
# %V = substitute program version string
#
# Copyright (c) 2017 by Eric S. Raymond
# SPDX-License-Identifier: BSD-2-clause
+# Motion names of the form MOT_* are not explicitly referenced in the
+# locations YAML, but usually get compiled into generated C.
motions: !!omap
- MOT_0:
words: !!null
very tight canyon 15 feet below. If you go down you may not be able
to get back up.
short: 'You''re in secret e/w canyon above tight canyon.'
- maptag: 'Secret e/w canyom'
+ maptag: 'Secret e/w canyon'
conditions: {DEEP: true}
travel: [
{verbs: [EAST], action: [goto, LOC_KINGHALL]},
wall, and stretches to the other end of the room, where various other
sundry objects can be glimpsed dimly in the distance.
short: 'You''re at ne end.'
- maptag: 'Reoisitory ne end'
+ maptag: 'Repository ne end'
conditions: {DEEP: true, LIT: true}
sound: MURMURING_SNORING
travel: [
description:
long: 'You are in a long, rough-hewn, north/south corridor.'
short: !!null
- maptag: 'Rough-newn corridor'
+ maptag: 'Rough-hewn corridor'
conditions: {DEEP: true}
travel: [
{verbs: [NORTH], action: [goto, LOC_DEADEND13]},
description:
long: 'You are in the ogre''s storeroom. The only exit is to the south.'
short: !!null
- maptag: 'Ogre''s streroom.'
+ maptag: 'Ogre''s storeroom.'
conditions: {DEEP: true}
travel: [
{verbs: [SOUTH, OUT], action: [goto, LOC_LARGE]},
You are on a small ledge at the top of a nearly vertical cliff.
There is a low crawl leading off to the northeast.
short: 'You''re at top of cliff.'
- maptag: 'Cliiftop'
+ maptag: 'Clifftop'
conditions: {DEEP: true}
travel: [
{verbs: [CLIMB, DOWN], action: [goto, LOC_CLIFFACE]},
To achieve the next higher rating would be a neat trick!
Congratulations!!
- OFF_SCALE: 'You just went off my scale!!'
+- SAVERESUME_DISABLED: 'Save and resume are disabled.'
- RESUME_HELP: 'To resume your Adventure, start a new game and then say "RESUME".'
# This message is not currently used
#- TABLE_SPACE: |-
I'm sorry, but that Adventure was begun using Version %d.%d of the
save file format, and this program uses Version %d.%d. You must find an instance
using that other version in order to resume that Adventure.
-# This message is not currently used
-#- SAVE_TAMPERING: |-
-# A dark fog creeps in to surround you. From somewhere in the fog you
-# hear a stern voice. "This Adventure has been tampered with! You have
-# been dabbling in magic, knowing not the havoc you might cause thereby.
-# Leave at once, before you do irrevocable harm!" The fog thickens,
-# until at last you can see nothing at all. Your vision then clears,
-# and you find yourself back in The Real World.
+- SAVE_TAMPERING: |-
+ A dark fog creeps in to surround you. From somewhere in the fog you
+ hear a stern voice. "This Adventure has been tampered with! You have
+ been dabbling in magic, knowing not the havoc you might cause thereby.
+ Leave at once, before you do irrevocable harm!" The fog thickens,
+ until at last you can see nothing at all. Your vision then clears,
+ and you find yourself back in The Real World.
- TWIST_TURN: |-
Sorry, but the path twisted and turned so much that I can't figure
out which way to go to get back.
message: 'All of Adventuredom gives tribute to you, Adventurer Grandmaster!'
- threshold: 9999
message: |-
- 'Adventuredom stands in awe -- you have now joined the ranks of the
+ Adventuredom stands in awe -- you have now joined the ranks of the
W O R L D C H A M P I O N A D V E N T U R E R S !
It may interest you to know that the Dungeon-Master himself has, to
- my knowledge, never achieved this threshold in fewer than 330 turns.'
+ my knowledge, never achieved this threshold in fewer than 330 turns.
turn_thresholds:
- threshold: 350
- 'The bird does not seem inclined to sing while in the cage.'
- 'It almost seems as though the bird is trying to tell you something.'
- |-
- To your surprise, you can understand the bird''s chirping; it is
+ To your surprise, you can understand the bird's chirping; it is
singing about the joys of its forest home.
- 'The bird does not seem inclined to sing while in the cage.'
- |-
message: |-
Mist is a white vapor, usually water, seen from time to time in
caverns. It can be found anywhere but is frequently a sign of a deep
- pit leading down to water.'
+ pit leading down to water.
words: ['mist']
noaction: true
- FBOMB: