#include <stdio.h>
#include <stdbool.h>
+#include "sizes.h"
+
#define LINESIZE 100
+#define NDWARVES 6
+#define PIRATE NDWARVES /* must be NDWARVES-1 when zero-origin */
+#define DALTLC 18 /* alternate dwarf location; low room */
+#define MINTRS 50
+#define MAXTRS 79
+#define MAXPARMS 25
+#define INVLIMIT 7
typedef struct lcg_state
{
unsigned long a, c, m, x;
} lcg_state;
-extern long ABB[], ATLOC[], BLKLIN, DFLAG, DLOC[], FIXED[], HOLDNG,
- LINK[], LNLENG, LNPOSN,
- PARMS[], PLACE[];
+typedef long token_t; /* word token - someday this will be char[TOKLEN+1] */
+typedef long vocab_t; /* index into a vocabulary array */
+
+struct game_t {
+ long abbnum;
+ long blklin;
+ long bonus;
+ long chloc;
+ long chloc2;
+ long clock1;
+ long clock2;
+ long clshnt;
+ long closed;
+ long closng;
+ long conds;
+ long detail;
+ long dflag;
+ long dkill;
+ long dtotal;
+ long foobar;
+ long holdng;
+ long iwest;
+ long knfloc;
+ long limit;
+ long lmwarn;
+ long loc;
+ long newloc;
+ long novice;
+ long numdie;
+ long oldloc;
+ long oldlc2;
+ long oldobj;
+ long panic;
+ long saved;
+ long setup;
+ long tally;
+ long thresh;
+ long trndex;
+ long trnluz;
+ long turns;
+ long wzdark;
+ long zzword;
+ long abbrev[LOCSIZ+1];
+ long atloc[LOCSIZ+1];
+ long dseen[NDWARVES+1];
+ long dloc[NDWARVES+1];
+ long odloc[NDWARVES+1];
+ long fixed[NOBJECTS+1];
+ long link[NOBJECTS*2 + 1];
+ long place[NOBJECTS+1];
+ long hinted[HNTSIZ+1];
+ long hintlc[HNTSIZ+1];
+ long prop[NOBJECTS+1];
+};
+
+extern struct game_t game;
+
+extern long LNLENG, LNPOSN, PARMS[];
extern char rawbuf[LINESIZE], INLINE[LINESIZE+1], MAP1[], MAP2[];
extern FILE *logfp;
extern bool oldstyle;
#define READ_MODE "rb"
#define WRITE_MODE "wb"
-extern void SPEAK(long);
-extern void PSPEAK(long,long);
-extern void RSPEAK(long);
+extern void SPEAK(vocab_t);
+extern void PSPEAK(vocab_t,int);
+extern void RSPEAK(vocab_t);
extern void SETPRM(long,long,long);
-extern bool fGETIN(FILE *,long*,long*,long*,long*);
+extern bool fGETIN(FILE *,token_t*,token_t*,token_t*,token_t*);
#define GETIN(input,WORD1,WORD1X,WORD2,WORD2X) fGETIN(input,&WORD1,&WORD1X,&WORD2,&WORD2X)
-extern long YES(FILE *,long,long,long);
-extern long GETTXT(long,long,long);
-extern long MAKEWD(long);
+extern long YES(FILE *,vocab_t,vocab_t,vocab_t);
+extern long GETTXT(bool,bool,bool);
+extern token_t MAKEWD(long);
-extern void fPUTTXT(long,long*,long);
+extern void fPUTTXT(token_t,long*,long);
#define PUTTXT(WORD,STATE,CASE) fPUTTXT(WORD,&STATE,CASE)
extern void SHFTXT(long,long);
-extern void TYPE0();
+extern void TYPE0(void);
extern void fSAVWDS(long*,long*,long*,long*,long*,long*,long*);
#define SAVWDS(W1,W2,W3,W4,W5,W6,W7) fSAVWDS(&W1,&W2,&W3,&W4,&W5,&W6,&W7)
extern long RNDVOC(long,long);
extern void BUG(long);
extern void MAPLIN(FILE *);
-extern void TYPE();
-extern void MPINIT();
+extern void TYPE(void);
+extern void MPINIT(void);
extern void fSAVEIO(long,long,long*);
#define SAVEIO(OP,IN,ARR) fSAVEIO(OP,IN,ARR)
extern void set_seed(long);
extern unsigned long get_next_lcg_value(void);
extern long randrange(long);
-
extern void score(long);
-extern long ABBNUM, AMBER, ATTACK, AXE, BACK, BATTER, BEAR,
- BIRD, BLOOD, BONUS,
- BOTTLE, CAGE, CAVE, CAVITY, CHAIN, CHASM, CHEST, CHLOC, CHLOC2,
- CLAM, CLOCK1, CLOCK2, CLOSED, CLOSNG, CLSHNT,
- COINS, CONDS, DALTLC, DETAIL,
- DKILL, DOOR, DPRSSN, DRAGON, DSEEN[], DTOTAL, DWARF, EGGS,
- EMRALD, ENTER, ENTRNC, FIND, FISSUR, FOOBAR, FOOD,
- GRATE, HINT, HINTED[], HINTLC[],
- I, INVENT, IGO, IWEST, J, JADE, K, K2, KEYS, KK,
- KNFLOC, KNIFE, KQ, L, LAMP, LIMIT, LL,
- LMWARN, LOC, LOCK, LOOK,
- MAGZIN, MAXDIE, MAXTRS, MESSAG, MIRROR, MXSCOR,
- NEWLOC, NOVICE, NUGGET, NUL, NUMDIE, OBJ,
- ODLOC[], OGRE, OIL, OLDLC2, OLDLOC, OLDOBJ, OYSTER,
- PANIC, PEARL, PILLOW, PLANT, PLANT2, PROP[], PYRAM,
- RESER, ROD, ROD2, RUBY, RUG, SAPPH, SAVED, SAY,
- SCORE, SECT, SETUP, SIGN, SNAKE, SPK, STEPS, STICK,
- STREAM, TALLY, THRESH, THROW, TK[], TRIDNT,
- TRNDEX, TRNLUZ, TROLL, TROLL2,
- TURNS, URN, V1, V2, VASE, VEND, VERB,
- VOLCAN, VRSION, WATER, WD1, WD1X, WD2, WD2X,
- WZDARK, ZZWORD;
+
+/* vocabulary items */
+extern long AMBER, ATTACK, AXE, BACK, BATTER, BEAR,
+ BIRD, BLOOD, BOTTLE, CAGE, CAVE, CAVITY, CHAIN, CHASM, CHEST,
+ CLAM, COINS, DOOR, DPRSSN, DRAGON, DWARF, EGGS,
+ EMRALD, ENTER, ENTRNC, FIND, FISSUR, FOOD, GRATE, HINT, INVENT,
+ JADE, KEYS, KNIFE, LAMP, LOCK, LOOK, MAGZIN, MESSAG, MIRROR, NUGGET, NUL,
+ OGRE, OIL, OYSTER, PANIC, PEARL, PILLOW, PLANT, PLANT2, PYRAM,
+ RESER, ROD, ROD2, RUBY, RUG, SAPPH, SAY, SECT, SIGN, SNAKE,
+ STEPS, STICK, STREAM, THROW, TRIDNT, TROLL, TROLL2,
+ URN, VASE, VEND, VOLCAN, WATER;
+/* evrything else */
+extern long I, J, K, L, SPK, V1, V2, VRSION, WD1, WD1X, WD2, WD2X;