#include <stdio.h>
+#include <stdlib.h>
#include <stdbool.h>
-#define LINESIZE 100
-#define NDWARVES 6
+#include "common.h"
-typedef struct lcg_state
-{
- unsigned long a, c, m, x;
-} lcg_state;
+#define LINESIZE 100
+#define NDWARVES 6 /* number of dwarves */
+#define PIRATE NDWARVES /* must be NDWARVES-1 when zero-origin */
+#define DALTLC LOC_NUGGET /* alternate dwarf location */
+#define MINTRS 50 /* index of lowest reasure */
+#define MAXTRS 79 /* index of highest reasure */
+#define MAXPARMS 25 /* Max parameters for speak() */
+#define INVLIMIT 7 /* inverntory limit (# of objects) */
+#define INTRANSITIVE -1 /* illegal object number */
+#define SPECIALBASE 300 /* base number of special rooms */
+#define GAMELIMIT 330 /* base limit of turns */
+#define NOVICELIMIT 1000 /* limit of turns for novice */
+#define WARNTIME 30 /* late game starts at game.limit-this */
+#define PANICTIME 15 /* time left after closing */
+#define BATTERYLIFE 2500 /* turn limit increment from batteries */
-typedef long token_t; /* word token - someday this will be a character array */
+typedef long token_t; /* word token - someday this will be char[TOKLEN+1] */
typedef long vocab_t; /* index into a vocabulary array */
-extern long ABB[], ATLOC[], BLKLIN, DFLAG, DLOC[], FIXED[], HOLDNG,
- LINK[], LNLENG, LNPOSN,
- PARMS[], PLACE[];
-extern char rawbuf[LINESIZE], INLINE[LINESIZE+1], MAP1[], MAP2[];
+struct game_t {
+ unsigned long lcg_a, lcg_c, lcg_m, lcg_x;
+ long abbnum;
+ long blklin;
+ long bonus;
+ long chloc;
+ long chloc2;
+ long clock1;
+ long clock2;
+ bool clshnt; /* has player read the clue in the endgame? */
+ bool closed; /* whether we're all the way closed */
+ bool closng; /* whether it's closing time yet */
+ long conds;
+ long detail;
+ long dflag;
+ long dkill;
+ long dtotal;
+ long foobar;
+ long holdng;
+ long iwest;
+ long knfloc;
+ long limit;
+ bool lmwarn; /* has player been warned about lamp going dim? */
+ long loc;
+ long newloc;
+ bool novice; /* asked for instructions at start-up? */
+ long numdie;
+ long oldloc;
+ long oldlc2;
+ long oldobj;
+ bool panic; /* has player found out he's trapped in the cave? */
+ long saved;
+ long tally;
+ long thresh;
+ long trndex;
+ long trnluz;
+ long turns;
+ bool wzdark; /* whether the loc he's leaving was dark */
+ long zzword;
+ long abbrev[LOCSIZ + 1];
+ long atloc[LOCSIZ + 1];
+ long dseen[NDWARVES + 1];
+ long dloc[NDWARVES + 1];
+ long odloc[NDWARVES + 1];
+ long fixed[NOBJECTS + 1];
+ long link[NOBJECTS * 2 + 1];
+ long place[NOBJECTS + 1];
+ long hinted[HNTSIZ + 1];
+ long hintlc[HNTSIZ + 1];
+ long prop[NOBJECTS + 1];
+};
+
+extern struct game_t game;
+
+extern long LNLENG, LNPOSN, PARMS[];
+extern char rawbuf[LINESIZE], INLINE[LINESIZE + 1];
+extern const char ascii_to_advent[];
+extern const char advent_to_ascii[];
extern FILE *logfp;
-extern bool oldstyle;
-extern lcg_state lcgstate;
+extern bool oldstyle, editline, prompt;
/* b is not needed for POSIX but harmless */
#define READ_MODE "rb"
#define WRITE_MODE "wb"
-
-extern void SPEAK(vocab_t);
-extern void PSPEAK(vocab_t,int);
+extern void* xmalloc(size_t size);
+extern char* xstrdup(const char*);
+extern void packed_to_token(long, char token[]);
+extern void token_to_packed(char token[], long*);
+extern void speak(const char*);
+extern bool wordeq(token_t, token_t);
+extern bool wordempty(token_t);
+extern void wordclear(token_t *);
+extern void PSPEAK(vocab_t, int);
extern void RSPEAK(vocab_t);
-extern void SETPRM(long,long,long);
-
-extern bool fGETIN(FILE *,token_t*,token_t*,token_t*,token_t*);
-#define GETIN(input,WORD1,WORD1X,WORD2,WORD2X) fGETIN(input,&WORD1,&WORD1X,&WORD2,&WORD2X)
-
-extern long YES(FILE *,vocab_t,vocab_t,vocab_t);
-extern long GETTXT(bool,bool,bool);
+extern void SETPRM(long, long, long);
+extern bool GETIN(FILE *, token_t*, token_t*, token_t*, token_t*);
+extern void echo_input(FILE*, char*, char*);
+extern char* get_input(void);
+extern bool YES(const char*, const char*, const char*);
+extern long GETTXT(bool, bool, bool);
extern token_t MAKEWD(long);
-
-extern void fPUTTXT(token_t,long*,long);
-#define PUTTXT(WORD,STATE,CASE) fPUTTXT(WORD,&STATE,CASE)
-
-extern void SHFTXT(long,long);
-extern void TYPE0(void);
-
-extern void fSAVWDS(long*,long*,long*,long*,long*,long*,long*);
-#define SAVWDS(W1,W2,W3,W4,W5,W6,W7) fSAVWDS(&W1,&W2,&W3,&W4,&W5,&W6,&W7)
-extern void fSAVARR(long*,long);
-#define SAVARR(ARR,N) fSAVARR(ARR,N)
-extern void fSAVWRD(long,long*);
-#define SAVWRD(OP,WORD) fSAVWRD(OP,&WORD)
-
-extern long VOCAB(long,long);
-extern void DSTROY(long);
+extern long VOCAB(long, long);
extern void JUGGLE(long);
-extern void MOVE(long,long);
-extern long PUT(long,long,long);
-extern void CARRY(long,long);
-extern void DROP(long,long);
+extern void MOVE(long, long);
+extern long PUT(long, long, long);
+extern void CARRY(long, long);
+extern void DROP(long, long);
extern long ATDWRF(long);
extern long SETBIT(long);
-extern bool TSTBIT(long,int);
-extern long RNDVOC(long,long);
-extern void BUG(long);
-extern void MAPLIN(FILE *);
-extern void TYPE(void);
-extern void MPINIT(void);
-
-extern void fSAVEIO(long,long,long*);
-#define SAVEIO(OP,IN,ARR) fSAVEIO(OP,IN,ARR)
+extern bool TSTBIT(long, int);
+extern long RNDVOC(long, long);
+extern bool MAPLIN(FILE *);
extern void DATIME(long*, long*);
-extern long MOD(long,long);
+enum termination {endgame, quitgame, scoregame};
extern void set_seed(long);
extern unsigned long get_next_lcg_value(void);
extern long randrange(long);
+extern long score(enum termination);
+extern void terminate(enum termination) __attribute__((noreturn));
+extern int suspend(void);
+extern int resume(void);
+extern int restore(FILE *);
+
+/*
+ * MOD(N,M) = Arithmetic modulus
+ * AT(OBJ) = true if on either side of two-placed object
+ * CNDBIT(L,N) = true if COND(L) has bit n set (bit 0 is units bit)
+ * DARK(LOC) = true if location "LOC" is dark
+ * FORCED(LOC) = true if LOC moves without asking for input (COND=2)
+ * FOREST(LOC) = true if LOC is part of the forest
+ * GSTONE(OBJ) = true if OBJ is a gemstone
+ * HERE(OBJ) = true if the OBJ is at "LOC" (or is being carried)
+ * LIQUID() = object number of liquid in bottle
+ * LIQLOC(LOC) = object number of liquid (if any) at LOC
+ * PCT(N) = true N% of the time (N integer from 0 to 100)
+ * TOTING(OBJ) = true if the OBJ is being carried */
+
+#define DESTROY(N) MOVE(N, LOC_NOWHERE)
+#define MOD(N,M) ((N) % (M))
+#define TOTING(OBJ) (game.place[OBJ] == CARRIED)
+#define AT(OBJ) (game.place[OBJ] == game.loc || game.fixed[OBJ] == game.loc)
+#define HERE(OBJ) (AT(OBJ) || TOTING(OBJ))
+#define LIQ2(PBOTL) ((1-(PBOTL))*WATER+((PBOTL)/2)*(WATER+OIL))
+#define LIQUID() (LIQ2(game.prop[BOTTLE]<0 ? -1-game.prop[BOTTLE] : game.prop[BOTTLE]))
+#define LIQLOC(LOC) (LIQ2((MOD(COND[LOC]/2*2,8)-5)*MOD(COND[LOC]/4,2)+1))
+#define CNDBIT(L,N) (TSTBIT(COND[L],N))
+#define FORCED(LOC) (COND[LOC] == 2)
+#define DARK(DUMMY) ((!CNDBIT(game.loc,LIGHT)) && (game.prop[LAMP] == 0 || !HERE(LAMP)))
+#define PCT(N) (randrange(100) < (N))
+#define GSTONE(OBJ) ((OBJ) == EMERALD || (OBJ) == RUBY || (OBJ) == AMBER || (OBJ) == SAPPH)
+#define FOREST(LOC) ((LOC) >= LOC_FOREST1 && (LOC) <= LOC_FOREST22)
+#define VOCWRD(LETTRS,SECT) (VOCAB(MAKEWD(LETTRS),SECT))
+#define SPECIAL(LOC) ((LOC) > SPECIALBASE)
+
+/* The following two functions were added to fix a bug (game.clock1 decremented
+ * while in forest). They should probably be replaced by using another
+ * "cond" bit. For now, however, a quick fix... OUTSID(LOC) is true if
+ * LOC is outside, INDEEP(LOC) is true if LOC is "deep" in the cave (hall
+ * of mists or deeper). Note special kludges for "Foof!" locs. */
+
+#define OUTSID(LOC) ((LOC) <= LOC_GRATE || FOREST(LOC) || (LOC) == PLAC[SAPPH] || (LOC) == LOC_FOOF2 || (LOC) == LOC_FOOF4)
+#define INDEEP(LOC) ((LOC) >= LOC_MISTHALL && !OUTSID(LOC) && (LOC) != LOC_FOOF1)
+
+/* vocabulary items */
+extern long AMBER, ATTACK, AXE, BACK, BATTERY, BEAR,
+ BIRD, BLOOD, BOTTLE, CAGE, CAVE, CAVITY, CHAIN, CHASM, CHEST,
+ CLAM, COINS, DOOR, DPRSSN, DRAGON, DWARF, EGGS,
+ EMERALD, ENTER, ENTRNC, FIND, FISSURE, FOOD, GRATE, HINT, INVENT,
+ JADE, KEYS, KNIFE, LAMP, LOCK, LOOK, MAGAZINE, MESSAG, MIRROR, NUGGET, NUL,
+ OGRE, OIL, OYSTER, PANIC, PEARL, PILLOW, PLANT, PLANT2, PYRAMID,
+ RESER, ROD, ROD2, RUBY, RUG, SAPPH, SAY, SIGN, SNAKE,
+ STEPS, STICK, STREAM, THROW, TRIDENT, TROLL, TROLL2,
+ URN, VASE, VEND, VOLCANO, WATER;
+
+enum speechpart {unknown, intransitive, transitive};
+
+struct command_t {
+ enum speechpart part;
+ vocab_t verb;
+ vocab_t obj;
+};
+
+void initialise(void);
+int action(FILE *input, struct command_t command);
+
+/* Phase codes for action returns.
+ * These were at one time FORTRAN line numbers.
+ * The values don't matter, but perturb their order at your peril.
+ */
+#define GO_TERMINATE 2
+#define GO_MOVE 8
+#define GO_TOP 2000
+#define GO_CLEAROBJ 2012
+#define GO_CHECKHINT 2600
+#define GO_CHECKFOO 2607
+#define GO_DIRECTION 2620
+#define GO_LOOKUP 2630
+#define GO_WORD2 2800
+#define GO_SPECIALS 1900
+#define GO_UNKNOWN 8000
+#define GO_ACTION 40000
+#define GO_DWARFWAKE 19000
+
+/* Symbols for cond bits */
+#define LIGHT 0 /* Light */
+#define OILY 1 /* If bit 2 is on: on for oil, off for water */
+#define FLUID 2 /* Liquid asset, see bit 1 */
+#define NOARRR 3 /* Pirate doesn't go here unless following player */
+#define NOBACK 4 /* Cannot use "back" to move away */
+/* Bits past 10 indicate areas of interest to "hint" routines */
+#define HBASE 10 /* Base for location hint bits */
+#define HCAVE 11 /* Trying to get into cave */
+#define HBIRD 12 /* Trying to catch bird */
+#define HSNAKE 13 /* Trying to deal with snake */
+#define HMAZE 14 /* Lost in maze */
+#define HDARK 15 /* Pondering dark room */
+#define HWITT 16 /* At Witt's End */
+#define HCLIFF 17 /* Cliff with urn */
+#define HWOODS 18 /* Lost in forest */
+#define HOGRE 19 /* Trying to deal with ogre */
+#define HJADE 20 /* Found all treasures except jade */
+
+/* Special object statuses in game.place - can also be a location number (> 0) */
+#define CARRIED -1 /* Player is toting it */
+
+/* hack to ignore GCC Unused Result */
+#define IGNORE(r) do{if (r){}}while(0)
+
+/*
+ * FIXME: These constants should be replaced by strings, at their usage sites.
+ * They are sixbit-packed representations of vocabulary words. This, and code
+ * left in misc.c, is the only place left in the runtime that knows about
+ * word packing.
+ */
+#define WORD_AXE 12405
+#define WORD_BATTERY 201202005
+#define WORD_BEAR 2050118
+#define WORD_BIRD 2091804
+#define WORD_BLOOD 212151504
+#define WORD_BOTTLE 215202012
+#define WORD_CAGE 3010705
+#define WORD_CATCH 301200308
+#define WORD_CAVITY 301220920
+#define WORD_CHASM 308011913
+#define WORD_CLAM 3120113
+#define WORD_DOOR 4151518
+#define WORD_DRAGON 418010715
+#define WORD_DWARF 423011806
+#define WORD_FISSURE 609191921
+#define WORD_FOOD 6151504
+#define WORD_GO 715
+#define WORD_GRATE 718012005
+#define WORD_KEYS 11052519
+#define WORD_KNIFE 1114090605
+#define WORD_LAMP 12011316
+#define WORD_MAGAZINE 1301070126
+#define WORD_MESSAG 1305191901
+#define WORD_MIRROR 1309181815
+#define WORD_OGRE 15071805
+#define WORD_OIL 150912
+#define WORD_OYSTER 1525192005
+#define WORD_PILLOW 1609121215
+#define WORD_PLANT 1612011420
+#define WORD_POUR 16152118
+#define WORD_RESER 1805190518
+#define WORD_ROD 181504
+#define WORD_SIGN 19090714
+#define WORD_SNAKE 1914011105
+#define WORD_STEPS 1920051619
+#define WORD_TROLL 2018151212
+#define WORD_URN 211814
+#define WORD_VEND 1755140409
+#define WORD_VOLCANO 1765120301
+#define WORD_WATER 1851200518
+#define WORD_AMBER 113020518
+#define WORD_CHAIN 308010914
+#define WORD_CHEST 308051920
+#define WORD_COINS 315091419
+#define WORD_EGGS 5070719
+#define WORD_EMERALD 513051801
+#define WORD_JADE 10010405
+#define WORD_NUGGET 7151204
+#define WORD_PEARL 1605011812
+#define WORD_PYRAMID 1625180113
+#define WORD_RUBY 18210225
+#define WORD_RUG 182107
+#define WORD_SAPPH 1901161608
+#define WORD_TRIDENT 2018090405
+#define WORD_VASE 22011905
+#define WORD_BACK 2010311
+#define WORD_CAVE 3012205
+#define WORD_DPRSSN 405161805
+#define WORD_ENTER 514200518
+#define WORD_ENTRNC 514201801
+#define WORD_LOOK 12151511
+#define WORD_NUL 14211212
+#define WORD_STREAM 1920180501
+#define WORD_FIND 6091404
+#define WORD_INVENT 914220514
+#define WORD_LOCK 12150311
+#define WORD_SAY 190125
+#define WORD_THROW 2008181523
+#define WORD_WEST 23051920
+#define WORD_YES 250519
+#define WORD_YINIT 25
-extern void score(long);
-extern long ABBNUM, AMBER, ATTACK, AXE, BACK, BATTER, BEAR,
- BIRD, BLOOD, BONUS,
- BOTTLE, CAGE, CAVE, CAVITY, CHAIN, CHASM, CHEST, CHLOC, CHLOC2,
- CLAM, CLOCK1, CLOCK2, CLOSED, CLOSNG, CLSHNT,
- COINS, CONDS, DALTLC, DETAIL,
- DKILL, DOOR, DPRSSN, DRAGON, DSEEN[], DTOTAL, DWARF, EGGS,
- EMRALD, ENTER, ENTRNC, FIND, FISSUR, FOOBAR, FOOD,
- GRATE, HINT, HINTED[], HINTLC[],
- I, INVENT, IGO, IWEST, J, JADE, K, K2, KEYS, KK,
- KNFLOC, KNIFE, KQ, L, LAMP, LIMIT, LL,
- LMWARN, LOC, LOCK, LOOK,
- MAGZIN, MAXDIE, MAXTRS, MESSAG, MIRROR, MXSCOR,
- NEWLOC, NOVICE, NUGGET, NUL, NUMDIE, OBJ,
- ODLOC[], OGRE, OIL, OLDLC2, OLDLOC, OLDOBJ, OYSTER,
- PANIC, PEARL, PILLOW, PLANT, PLANT2, PROP[], PYRAM,
- RESER, ROD, ROD2, RUBY, RUG, SAPPH, SAVED, SAY,
- SCORE, SECT, SETUP, SIGN, SNAKE, SPK, STEPS, STICK,
- STREAM, TALLY, THRESH, THROW, TK[], TRIDNT,
- TRNDEX, TRNLUZ, TROLL, TROLL2,
- TURNS, URN, V1, V2, VASE, VEND, VERB,
- VOLCAN, VRSION, WATER, WD1, WD1X, WD2, WD2X,
- WZDARK, ZZWORD;
+/* end */