#define MAXTRS 79
#define MAXPARMS 25
#define INVLIMIT 7
-#define INTRANSITIVE -1 /* illegal object number */
-
-typedef struct lcg_state
-{
- unsigned long a, c, m, x;
-} lcg_state;
+#define INTRANSITIVE -1 /* illegal object number */
+#define SPECIALBASE 300 /* base umber of special rooms */
typedef long token_t; /* word token - someday this will be char[TOKLEN+1] */
typedef long vocab_t; /* index into a vocabulary array */
struct game_t {
+ unsigned long lcg_a, lcg_c, lcg_m, lcg_x;
long abbnum;
long blklin;
long bonus;
long oldobj;
long panic;
long saved;
- long setup;
long tally;
long thresh;
long trndex;
extern const char advent_to_ascii[];
extern FILE *logfp;
extern bool oldstyle, editline, prompt;
-extern lcg_state lcgstate;
/* b is not needed for POSIX but harmless */
#define READ_MODE "rb"
#define WRITE_MODE "wb"
-extern void* xmalloc(size_t);
extern char* xstrdup(const char*);
-extern void packed_to_token(long, char token[6]);
+extern void packed_to_token(long, char token[]);
extern void newspeak(char*);
extern void PSPEAK(vocab_t,int);
extern void RSPEAK(vocab_t);
extern long YES(FILE *,vocab_t,vocab_t,vocab_t);
extern long GETTXT(bool,bool,bool);
extern token_t MAKEWD(long);
-extern void PUTTXT(token_t,long*,long);
-extern void SHFTXT(long,long);
extern void TYPE0(void);
extern long VOCAB(long,long);
extern void DSTROY(long);
#define LIQLOC(LOC) (LIQ2((MOD(COND[LOC]/2*2,8)-5)*MOD(COND[LOC]/4,2)+1))
#define CNDBIT(L,N) (TSTBIT(COND[L],N))
#define FORCED(LOC) (COND[LOC] == 2)
-#define DARK(DUMMY) ((!CNDBIT(game.loc,0)) && (game.prop[LAMP] == 0 || !HERE(LAMP)))
+#define DARK(DUMMY) ((!CNDBIT(game.loc,LIGHT)) && (game.prop[LAMP] == 0 || !HERE(LAMP)))
#define PCT(N) (randrange(100) < (N))
#define GSTONE(OBJ) ((OBJ) == EMRALD || (OBJ) == RUBY || (OBJ) == AMBER || (OBJ) == SAPPH)
#define FOREST(LOC) ((LOC) >= 145 && (LOC) <= 166)
#define VOCWRD(LETTRS,SECT) (VOCAB(MAKEWD(LETTRS),SECT))
+#define SPECIAL(LOC) ((LOC) > SPECIALBASE)
/* The following two functions were added to fix a bug (game.clock1 decremented
* while in forest). They should probably be replaced by using another
#define GO_ACTION 40000
#define GO_DWARFWAKE 19000
+/* Symbols for cond bits */
+#define LIGHT 0 /* Light */
+#define OILY 1 /* If bit 2 is on: on for oil, off for water */
+#define FLUID 2 /* Liquid asset, see bit 1 */
+#define NOARRR 3 /* Pirate doesn't go here unless following player */
+#define NOBACK 4 /* Cannot use "back" to move away */
+/* Bits past 10 indicate areas of interest to "hint" routines */
+#define HBASE 10 /* Base for location hint bitss */
+#define HCAVE 11 /* Trying to get into cave */
+#define HBIRD 12 /* Trying to catch bird */
+#define HSNAKE 13 /* Trying to deal with snake */
+#define HMAZE 14 /* Lost in maze */
+#define HDARK 15 /* Pondering dark room */
+#define HWITT 16 /* At Witt's End */
+#define HCLIFF 17 /* Cliff with urn */
+#define HWOODS 18 /* Lost in forest */
+#define HOGRE 19 /* Trying to deal with ogre */
+#define HJADE 20 /* Found all treasures except jade */
+
/* hack to ignore GCC Unused Result */
#define IGNORE(r) do{if (r){}}while(0)