#define INTRANSITIVE -1 /* illegal object number */
#define SPECIALBASE 300 /* base number of special rooms */
#define WARNTIME 30 /* late game starts at game.limit-this */
+#define PANICTIME 15 /* time left after closing */
typedef long token_t; /* word token - someday this will be char[TOKLEN+1] */
typedef long vocab_t; /* index into a vocabulary array */
#define WRITE_MODE "wb"
extern char* xstrdup(const char*);
extern void packed_to_token(long, char token[]);
-extern void newspeak(char*);
+extern void speak(const char*);
extern void PSPEAK(vocab_t,int);
extern void RSPEAK(vocab_t);
extern void SETPRM(long,long,long);
extern long YES(FILE *,vocab_t,vocab_t,vocab_t);
extern long GETTXT(bool,bool,bool);
extern token_t MAKEWD(long);
-extern void TYPE0(void);
extern long VOCAB(long,long);
extern void JUGGLE(long);
extern void MOVE(long,long);
extern long RNDVOC(long,long);
extern void BUG(long) __attribute__((noreturn));
extern bool MAPLIN(FILE *);
-extern void TYPE(void);
extern void DATIME(long*, long*);
enum termination {endgame, quitgame, scoregame};
extern void set_seed(long);
extern unsigned long get_next_lcg_value(void);
extern long randrange(long);
-extern void score(enum termination);
-extern int saveresume(FILE *, bool);
+extern long score(enum termination);
+extern void terminate(enum termination) __attribute__((noreturn));
+extern int suspend(FILE *);
+extern int resume(FILE *);
+extern int restore(FILE *);
/*
* MOD(N,M) = Arithmetic modulus
enum speechpart {unknown, intransitive, transitive};
+void initialise(void);
+int action(FILE *input, enum speechpart part, long verb, token_t obj);
+
/* Phase codes for action returns.
* These were at one time FORTRAN line numbers.
* The values don't matter, but perturb their order at your peril.