#define PANICTIME 15 // time left after closing
#define BATTERYLIFE 2500 // turn limit increment from batteries
#define WORD_NOT_FOUND -1 // "Word not found" flag value for the vocab hash functions.
+#define WORD_EMPTY 0 // "Word empty" flag value for the vocab hash functions
#define CARRIED -1 // Player is toting it
#define READ_MODE "rb" // b is not needed for POSIX but harmless
#define WRITE_MODE "wb" // b is not needed for POSIX but harmless
enum speechpart part;
vocab_t verb;
vocab_t obj;
- token_t wd1, wd1x;
- token_t wd2, wd2x;
+ token_t wd1;
+ token_t wd2;
+ long id1;
+ long id2;
+ char raw1[BUFSIZ], raw2[BUFSIZ];
};
extern struct game_t game;
extern struct settings_t settings;
-extern char* xstrdup(const char* s);
-extern void* xmalloc(size_t size);
extern void packed_to_token(long, char token[]);
-extern long token_to_packed(const char token[TOKLEN+1]);
-extern void tokenize(char*, long tokens[4]);
+extern long token_to_packed(const char token[]);
+extern void tokenize(char*, struct command_t *);
extern void vspeak(const char*, bool, va_list);
extern bool wordeq(token_t, token_t);
extern bool wordempty(token_t);
extern void wordclear(token_t *);
extern void speak(const char*, ...);
+extern void sspeak(long msg, ...);
extern void pspeak(vocab_t, enum speaktype, int, bool, ...);
extern void rspeak(vocab_t, ...);
extern void echo_input(FILE*, const char*, const char*);