/* Special object-state values - integers > 0 are object-specific */
#define STATE_NOTFOUND -1 // 'Not found" state of treasures */
-#define STATE_GROUND 0 // After discovered, before messed with
+#define STATE_FOUND 0 // After discovered, before messed with
+#define STATE_IN_CAVITY 1 // State value common to all gemstones
+
+/* Special fixed object-state values - integers > 0 are location */
+#define IS_FIXED -1
+#define IS_FREE 0
/* Map a state property value to a negative range, where the object cannot be
* picked up but the value can be recovered later. Avoid colliding with -1,
token_t wd2;
long id1;
long id2;
- char raw1[BUFSIZ], raw2[BUFSIZ];
+ char raw1[LINESIZE], raw2[LINESIZE];
};
extern struct game_t game;