#include <stdio.h>
+#include <stdlib.h>
#include <stdbool.h>
#include "common.h"
#define INTRANSITIVE -1 /* illegal object number */
#define SPECIALBASE 300 /* base number of special rooms */
#define WARNTIME 30 /* late game starts at game.limit-this */
+#define PANICTIME 15 /* time left after closing */
typedef long token_t; /* word token - someday this will be char[TOKLEN+1] */
typedef long vocab_t; /* index into a vocabulary array */
/* b is not needed for POSIX but harmless */
#define READ_MODE "rb"
#define WRITE_MODE "wb"
+extern void* xmalloc(size_t size);
extern char* xstrdup(const char*);
extern void packed_to_token(long, char token[]);
-extern void newspeak(char*);
+extern void speak(const char*);
extern void PSPEAK(vocab_t,int);
extern void RSPEAK(vocab_t);
extern void SETPRM(long,long,long);
extern bool GETIN(FILE *,token_t*,token_t*,token_t*,token_t*);
-extern long YES(FILE *,vocab_t,vocab_t,vocab_t);
+extern void echo_input(FILE*, char*, char*);
+extern char* get_input(void);
+extern bool YES(const char*, const char*, const char*);
extern long GETTXT(bool,bool,bool);
extern token_t MAKEWD(long);
-extern void TYPE0(void);
extern long VOCAB(long,long);
extern void JUGGLE(long);
extern void MOVE(long,long);
extern long SETBIT(long);
extern bool TSTBIT(long,int);
extern long RNDVOC(long,long);
-extern void BUG(long) __attribute__((noreturn));
extern bool MAPLIN(FILE *);
-extern void TYPE(void);
extern void DATIME(long*, long*);
enum termination {endgame, quitgame, scoregame};
extern void set_seed(long);
extern unsigned long get_next_lcg_value(void);
extern long randrange(long);
-extern void score(enum termination);
-extern int saveresume(FILE *, bool);
+extern long score(enum termination);
+extern void terminate(enum termination) __attribute__((noreturn));
+extern int suspend(void);
+extern int resume(void);
+extern int restore(FILE *);
/*
* MOD(N,M) = Arithmetic modulus
#define FORCED(LOC) (COND[LOC] == 2)
#define DARK(DUMMY) ((!CNDBIT(game.loc,LIGHT)) && (game.prop[LAMP] == 0 || !HERE(LAMP)))
#define PCT(N) (randrange(100) < (N))
-#define GSTONE(OBJ) ((OBJ) == EMRALD || (OBJ) == RUBY || (OBJ) == AMBER || (OBJ) == SAPPH)
+#define GSTONE(OBJ) ((OBJ) == EMERALD || (OBJ) == RUBY || (OBJ) == AMBER || (OBJ) == SAPPH)
#define FOREST(LOC) ((LOC) >= LOC_FOREST1 && (LOC) <= LOC_FOREST22)
#define VOCWRD(LETTRS,SECT) (VOCAB(MAKEWD(LETTRS),SECT))
#define SPECIAL(LOC) ((LOC) > SPECIALBASE)
#define INDEEP(LOC) ((LOC) >= LOC_MISTHALL && !OUTSID(LOC) && (LOC) != LOC_FOOF1)
/* vocabulary items */
-extern long AMBER, ATTACK, AXE, BACK, BATTER, BEAR,
+extern long AMBER, ATTACK, AXE, BACK, BATTERY, BEAR,
BIRD, BLOOD, BOTTLE, CAGE, CAVE, CAVITY, CHAIN, CHASM, CHEST,
CLAM, COINS, DOOR, DPRSSN, DRAGON, DWARF, EGGS,
- EMRALD, ENTER, ENTRNC, FIND, FISSUR, FOOD, GRATE, HINT, INVENT,
- JADE, KEYS, KNIFE, LAMP, LOCK, LOOK, MAGZIN, MESSAG, MIRROR, NUGGET, NUL,
- OGRE, OIL, OYSTER, PANIC, PEARL, PILLOW, PLANT, PLANT2, PYRAM,
+ EMERALD, ENTER, ENTRNC, FIND, FISSURE, FOOD, GRATE, HINT, INVENT,
+ JADE, KEYS, KNIFE, LAMP, LOCK, LOOK, MAGAZINE, MESSAG, MIRROR, NUGGET, NUL,
+ OGRE, OIL, OYSTER, PANIC, PEARL, PILLOW, PLANT, PLANT2, PYRAMID,
RESER, ROD, ROD2, RUBY, RUG, SAPPH, SAY, SIGN, SNAKE,
- STEPS, STICK, STREAM, THROW, TRIDNT, TROLL, TROLL2,
- URN, VASE, VEND, VOLCAN, WATER;
+ STEPS, STICK, STREAM, THROW, TRIDENT, TROLL, TROLL2,
+ URN, VASE, VEND, VOLCANO, WATER;
enum speechpart {unknown, intransitive, transitive};
+void initialise(void);
+int action(FILE *input, enum speechpart part, long verb, token_t obj);
+
/* Phase codes for action returns.
* These were at one time FORTRAN line numbers.
* The values don't matter, but perturb their order at your peril.