#define READ_MODE "rb" // b is not needed for POSIX but harmless
#define WRITE_MODE "wb" // b is not needed for POSIX but harmless
+/* Special object-state values - integers > 0 are object-specific */
+#define STATE_NOTFOUND -1 // 'Not found" state of treasures */
+#define STATE_GROUND 0 // After discovered, before messed with
+
/*
* MOD(N,M) = Arithmetic modulus
* AT(OBJ) = true if on either side of two-placed object
struct game_t {
unsigned long lcg_a, lcg_c, lcg_m, lcg_x;
long abbnum; // How often to print non-abbreviated descriptions
- long blklin;
long bonus;
long chloc;
long chloc2;
extern void packed_to_token(long, char token[]);
extern long token_to_packed(const char token[6]);
extern void tokenize(char*, long tokens[4]);
-extern void vspeak(const char*, va_list);
+extern void vspeak(const char*, bool, va_list);
extern bool wordeq(token_t, token_t);
extern bool wordempty(token_t);
extern void wordclear(token_t *);
extern void speak(const char*, ...);
-extern void pspeak(vocab_t, enum speaktype, int, ...);
+extern void pspeak(vocab_t, enum speaktype, int, bool, ...);
extern void rspeak(vocab_t, ...);
extern void echo_input(FILE*, const char*, const char*);
extern int word_count(char*);