#include <stdio.h>
#include <stdlib.h>
#include <stdbool.h>
+#include <stdarg.h>
#include "common.h"
#include "newdb.h"
#define NDWARVES 6 /* number of dwarves */
#define PIRATE NDWARVES /* must be NDWARVES-1 when zero-origin */
#define DALTLC LOC_NUGGET /* alternate dwarf location */
-#define MINTRS 50 /* index of lowest reasure */
-#define MAXTRS 79 /* index of highest reasure */
#define MAXPARMS 25 /* Max parameters for speak() */
#define INVLIMIT 7 /* inverntory limit (# of objects) */
#define INTRANSITIVE -1 /* illegal object number */
#define GAMELIMIT 330 /* base limit of turns */
#define NOVICELIMIT 1000 /* limit of turns for novice */
#define WARNTIME 30 /* late game starts at game.limit-this */
+#define FLASHTIME 50 /*turns from first warning till blinding flash */
#define PANICTIME 15 /* time left after closing */
#define BATTERYLIFE 2500 /* turn limit increment from batteries */
struct game_t {
unsigned long lcg_a, lcg_c, lcg_m, lcg_x;
- long abbnum;
+ long abbnum; /* How often to print non-abbreviated descriptions */
long blklin;
long bonus;
long chloc;
long chloc2;
- long clock1;
- long clock2;
+ long clock1; /* # turns from finding last treasure till closing */
+ long clock2; /* # turns from first warning till blinding flash */
bool clshnt; /* has player read the clue in the endgame? */
bool closed; /* whether we're all the way closed */
bool closng; /* whether it's closing time yet */
- long conds;
+ long conds; /* min value for cond(loc) if loc has any hints */
long detail;
long dflag;
long dkill;
long dtotal;
- long foobar;
- long holdng;
- long iwest;
- long knfloc;
- long limit;
+ long foobar; /* current progress in saying "FEE FIE FOE FOO". */
+ long holdng; /* number of objects being carried */
+ long iwest; /* How many times he's said "west" instead of "w" */
+ long knfloc; /* 0 if no knife here, loc if knife , -1 after caveat */
+ long limit; /* lifetime of lamp (not set here) */
bool lmwarn; /* has player been warned about lamp going dim? */
long loc;
long newloc;
bool novice; /* asked for instructions at start-up? */
- long numdie;
+ long numdie; /* number of times killed so far */
long oldloc;
long oldlc2;
long oldobj;
bool panic; /* has player found out he's trapped in the cave? */
- long saved;
+ long saved; /* point penalty for saves */
long tally;
long thresh;
long trndex;
- long trnluz;
- long turns;
+ long trnluz; /* # points lost so far due to number of turns used */
+ long turns; /* how many commands he's given (ignores yes/no) */
bool wzdark; /* whether the loc he's leaving was dark */
long zzword;
- long abbrev[LOCSIZ + 1];
- long atloc[LOCSIZ + 1];
+ bool blooded; /* has player drunk of dragon's blood? */
+ long abbrev[NLOCATIONS + 1];
+ long atloc[NLOCATIONS + 1];
long dseen[NDWARVES + 1];
long dloc[NDWARVES + 1];
long odloc[NDWARVES + 1];
long fixed[NOBJECTS + 1];
long link[NOBJECTS * 2 + 1];
long place[NOBJECTS + 1];
- long hinted[HINT_COUNT];
- long hintlc[HINT_COUNT];
+ long hinted[NHINTS];
+ long hintlc[NHINTS];
long prop[NOBJECTS + 1];
};
extern FILE *logfp;
extern bool oldstyle, editline, prompt;
+enum speaktype {touch, look, hear, study};
+
/* b is not needed for POSIX but harmless */
#define READ_MODE "rb"
#define WRITE_MODE "wb"
extern bool wordempty(token_t);
extern void wordclear(token_t *);
extern void speak(const char*, ...);
-extern void pspeak(vocab_t, int, ...);
+extern void pspeak(vocab_t, enum speaktype, int, ...);
extern void rspeak(vocab_t, ...);
extern bool GETIN(FILE *, token_t*, token_t*, token_t*, token_t*);
extern void echo_input(FILE*, char*, char*);
extern char* get_input(void);
-extern bool YES(const char*, const char*, const char*);
+extern bool yes(const char*, const char*, const char*);
extern long GETTXT(bool, bool, bool);
extern token_t MAKEWD(long);
-extern long VOCAB(long, long);
-extern void JUGGLE(long);
-extern void MOVE(long, long);
-extern long PUT(long, long, long);
-extern void CARRY(long, long);
-extern void DROP(long, long);
-extern long ATDWRF(long);
-extern long SETBIT(long);
-extern bool TSTBIT(long, int);
-extern long RNDVOC(long, long);
+extern long vocab(long, long);
+extern void juggle(long);
+extern void move(long, long);
+extern long put(long, long, long);
+extern void carry(long, long);
+extern void drop(long, long);
+extern long atdwrf(long);
+extern long setbit(long);
+extern bool tstbit(long, int);
+extern long rndvoc(long, long);
extern bool MAPLIN(FILE *);
-extern void DATIME(long*, long*);
+extern void datime(long*, long*);
enum termination {endgame, quitgame, scoregame};
extern long randrange(long);
extern long score(enum termination);
extern void terminate(enum termination) __attribute__((noreturn));
+extern int savefile(FILE *, long);
extern int suspend(void);
extern int resume(void);
extern int restore(FILE *);
-/* Symbols for cond bits - used by following macros */
-#define COND_LIT 0 /* Light */
-#define COND_OILY 1 /* If bit 2 is on: on for oil, off for water */
-#define COND_FLUID 2 /* Liquid asset, see bit 1 */
-#define COND_NOARRR 3 /* Pirate doesn't go here unless following */
-#define COND_NOBACK 4 /* Cannot use "back" to move away */
-/* Bits past 10 indicate areas of interest to "hint" routines */
-#define COND_HBASE 10 /* Base for location hint bits */
-#define COND_HCAVE 11 /* Trying to get into cave */
-#define COND_HBIRD 12 /* Trying to catch bird */
-#define COND_HSNAKE 13 /* Trying to deal with snake */
-#define COND_HMAZE 14 /* Lost in maze */
-#define COND_HDARK 15 /* Pondering dark room */
-#define COND_HWITT 16 /* At Witt's End */
-#define COND_HCLIFF 17 /* Cliff with urn */
-#define COND_HWOODS 18 /* Lost in forest */
-#define COND_HOGRE 19 /* Trying to deal with ogre */
-#define COND_HJADE 20 /* Found all treasures except jade */
-
/*
* MOD(N,M) = Arithmetic modulus
* AT(OBJ) = true if on either side of two-placed object
* PCT(N) = true N% of the time (N integer from 0 to 100)
* TOTING(OBJ) = true if the OBJ is being carried */
-#define DESTROY(N) MOVE(N, LOC_NOWHERE)
+#define DESTROY(N) move(N, LOC_NOWHERE)
#define MOD(N,M) ((N) % (M))
#define TOTING(OBJ) (game.place[OBJ] == CARRIED)
#define AT(OBJ) (game.place[OBJ] == game.loc || game.fixed[OBJ] == game.loc)
#define HERE(OBJ) (AT(OBJ) || TOTING(OBJ))
#define LIQ2(PBOTL) ((1-(PBOTL))*WATER+((PBOTL)/2)*(WATER+OIL))
#define LIQUID() (LIQ2(game.prop[BOTTLE]<0 ? -1-game.prop[BOTTLE] : game.prop[BOTTLE]))
-#define LIQLOC(LOC) (LIQ2((MOD(COND[LOC]/2*2,8)-5)*MOD(COND[LOC]/4,2)+1))
-#define CNDBIT(L,N) (TSTBIT(COND[L],N))
-#define FORCED(LOC) (COND[LOC] == 2)
-#define DARK(DUMMY) ((!CNDBIT(game.loc,COND_LIT)) && (game.prop[LAMP] == 0 || !HERE(LAMP)))
+#define LIQLOC(LOC) (LIQ2((MOD(conditions[LOC]/2*2,8)-5)*MOD(conditions[LOC]/4,2)+1))
+#define CNDBIT(L,N) (tstbit(conditions[L],N))
+#define FORCED(LOC) CNDBIT(LOC, COND_FORCED)
+#define DARK(DUMMY) ((!tstbit(conditions[game.loc],COND_LIT)) && (game.prop[LAMP] == LAMP_DARK || !HERE(LAMP)))
#define PCT(N) (randrange(100) < (N))
#define GSTONE(OBJ) ((OBJ) == EMERALD || (OBJ) == RUBY || (OBJ) == AMBER || (OBJ) == SAPPH)
-#define FOREST(LOC) ((LOC) >= LOC_FOREST1 && (LOC) <= LOC_FOREST22)
-#define VOCWRD(LETTRS,SECT) (VOCAB(MAKEWD(LETTRS),SECT))
+#define FOREST(LOC) CNDBIT(LOC, COND_FOREST)
#define SPECIAL(LOC) ((LOC) > SPECIALBASE)
+#define OUTSID(LOC) (CNDBIT(LOC, COND_ABOVE) || FOREST(LOC))
-/* The following two functions were added to fix a bug (game.clock1 decremented
- * while in forest). They should probably be replaced by using another
- * "cond" bit. For now, however, a quick fix... OUTSID(LOC) is true if
- * LOC is outside, INDEEP(LOC) is true if LOC is "deep" in the cave (hall
- * of mists or deeper). Note special kludges for "Foof!" locs. */
-
-#define OUTSID(LOC) ((LOC) <= LOC_GRATE || FOREST(LOC) || (LOC) == PLAC[SAPPH] || (LOC) == LOC_FOOF2 || (LOC) == LOC_FOOF4)
-#define INDEEP(LOC) ((LOC) >= LOC_MISTHALL && !OUTSID(LOC) && (LOC) != LOC_FOOF1)
-
-/* vocabulary items */
-extern long AMBER, ATTACK, AXE, BACK, BATTERY, BEAR,
- BIRD, BLOOD, BOTTLE, CAGE, CAVE, CAVITY, CHAIN, CHASM, CHEST,
- CLAM, COINS, DOOR, DPRSSN, DRAGON, DWARF, EGGS,
- EMERALD, ENTER, ENTRNC, FIND, FISSURE, FOOD, GRATE, HINT, INVENT,
- JADE, KEYS, KNIFE, LAMP, LOCK, LOOK, MAGAZINE, MESSAG, MIRROR, NUGGET, NUL,
- OGRE, OIL, OYSTER, PANIC, PEARL, PILLOW, PLANT, PLANT2, PYRAMID,
- RESER, ROD, ROD2, RUBY, RUG, SAPPH, SAY, SIGN, SNAKE,
- STEPS, STICK, STREAM, THROW, TRIDENT, TROLL, TROLL2,
- URN, VASE, VEND, VOLCANO, WATER;
+#define INDEEP(LOC) ((LOC) >= LOC_MISTHALL && !OUTSID(LOC))
enum speechpart {unknown, intransitive, transitive};
* left in misc.c, is the only place left in the runtime that knows about
* word packing.
*/
-#define WORD_AXE 12405
-#define WORD_BATTERY 201202005
-#define WORD_BEAR 2050118
-#define WORD_BIRD 2091804
-#define WORD_BLOOD 212151504
-#define WORD_BOTTLE 215202012
-#define WORD_CAGE 3010705
#define WORD_CATCH 301200308
-#define WORD_CAVITY 301220920
-#define WORD_CHASM 308011913
-#define WORD_CLAM 3120113
-#define WORD_DOOR 4151518
-#define WORD_DRAGON 418010715
-#define WORD_DWARF 423011806
-#define WORD_FISSURE 609191921
-#define WORD_FOOD 6151504
#define WORD_GO 715
-#define WORD_GRATE 718012005
-#define WORD_KEYS 11052519
-#define WORD_KNIFE 1114090605
-#define WORD_LAMP 12011316
-#define WORD_MAGAZINE 1301070126
-#define WORD_MESSAG 1305191901
-#define WORD_MIRROR 1309181815
-#define WORD_OGRE 15071805
-#define WORD_OIL 150912
-#define WORD_OYSTER 1525192005
-#define WORD_PILLOW 1609121215
-#define WORD_PLANT 1612011420
#define WORD_POUR 16152118
-#define WORD_RESER 1805190518
-#define WORD_ROD 181504
-#define WORD_SIGN 19090714
-#define WORD_SNAKE 1914011105
-#define WORD_STEPS 1920051619
-#define WORD_TROLL 2018151212
-#define WORD_URN 211814
-#define WORD_VEND 1755140409
-#define WORD_VOLCANO 1765120301
-#define WORD_WATER 1851200518
-#define WORD_AMBER 113020518
-#define WORD_CHAIN 308010914
-#define WORD_CHEST 308051920
-#define WORD_COINS 315091419
-#define WORD_EGGS 5070719
-#define WORD_EMERALD 513051801
-#define WORD_JADE 10010405
-#define WORD_NUGGET 7151204
-#define WORD_PEARL 1605011812
-#define WORD_PYRAMID 1625180113
-#define WORD_RUBY 18210225
-#define WORD_RUG 182107
-#define WORD_SAPPH 1901161608
-#define WORD_TRIDENT 2018090405
-#define WORD_VASE 22011905
#define WORD_BACK 2010311
#define WORD_CAVE 3012205
#define WORD_DPRSSN 405161805