-#include "misc.h"
-#include "main.h"
-#include "share.h"
+#include "advent.h"
#include "funcs.h"
-#define TRUE (0==0)
-#define FALSE (0!=0)
+/* Carry an object. Special cases for bird and cage (if bird in cage, can't
+ * take one without the other). Liquids also special, since they depend on
+ * status of bottle. Also various side effects, etc. */
-/* CARRY AN OBJECT. SPECIAL CASES FOR BIRD AND CAGE (IF BIRD IN CAGE, CAN'T
- * TAKE ONE WITHOUT THE OTHER). LIQUIDS ALSO SPECIAL, SINCE THEY DEPEND ON
- * STATUS OF BOTTLE. ALSO VARIOUS SIDE EFFECTS, ETC. */
-
-carry() {
+int carry(void) {
if(TOTING(OBJ)) return(2011);
SPK=25;
if(OBJ == PLANT && PROP[PLANT] <= 0)SPK=115;
return(2011);
}
-/* DISCARD OBJECT. "THROW" ALSO COMES HERE FOR MOST OBJECTS. SPECIAL CASES FOR
- * BIRD (MIGHT ATTACK SNAKE OR DRAGON) AND CAGE (MIGHT CONTAIN BIRD) AND VASE.
- * DROP COINS AT VENDING MACHINE FOR EXTRA BATTERIES. */
+/* Discard object. "Throw" also comes here for most objects. Special cases for
+ * bird (might attack snake or dragon) and cage (might contain bird) and vase.
+ * Drop coins at vending machine for extra batteries. */
-discard(just_do_it)long just_do_it; {
+int discard(bool just_do_it) {
if(just_do_it) goto L9021;
if(TOTING(ROD2) && OBJ == ROD && !TOTING(ROD))OBJ=ROD2;
if(!TOTING(OBJ)) return(2011);
K=2-PROP[RUG];
PROP[RUG]=K;
if(K == 2)K=PLAC[SAPPH];
- MOVE(RUG+100,K);
+ MOVE(RUG+NOBJECTS,K);
goto L9021;
L9024: if(OBJ != COINS || !HERE(VEND)) goto L9025;
L9026: if(OBJ != BEAR || !AT(TROLL)) goto L9027;
RSPEAK(163);
MOVE(TROLL,0);
- MOVE(TROLL+100,0);
+ MOVE(TROLL+NOBJECTS,0);
MOVE(TROLL2,PLAC[TROLL]);
- MOVE(TROLL2+100,FIXD[TROLL]);
+ MOVE(TROLL2+NOBJECTS,FIXD[TROLL]);
JUGGLE(CHASM);
PROP[TROLL]=2;
goto L9021;
goto L9021;
}
-/* ATTACK. ASSUME TARGET IF UNAMBIGUOUS. "THROW" ALSO LINKS HERE. ATTACKABLE
- * OBJECTS FALL INTO TWO CATEGORIES: ENEMIES (SNAKE, DWARF, ETC.) AND OTHERS
- * (BIRD, CLAM, MACHINE). AMBIGUOUS IF 2 ENEMIES, OR NO ENEMIES BUT 2 OTHERS. */
+/* Attack. Assume target if unambiguous. "Throw" also links here. Attackable
+ * objects fall into two categories: enemies (snake, dwarf, etc.) and others
+ * (bird, clam, machine). Ambiguous if 2 enemies, or no enemies but 2 others. */
-attack() {
+int attack(FILE *input) {
I=ATDWRF(LOC);
if(OBJ != 0) goto L9124;
if(I > 0)OBJ=DWARF;
- if(HERE(SNAKE))OBJ=OBJ*100+SNAKE;
- if(AT(DRAGON) && PROP[DRAGON] == 0)OBJ=OBJ*100+DRAGON;
- if(AT(TROLL))OBJ=OBJ*100+TROLL;
- if(AT(OGRE))OBJ=OBJ*100+OGRE;
- if(HERE(BEAR) && PROP[BEAR] == 0)OBJ=OBJ*100+BEAR;
- if(OBJ > 100) return(8000);
+ if(HERE(SNAKE))OBJ=OBJ*NOBJECTS+SNAKE;
+ if(AT(DRAGON) && PROP[DRAGON] == 0)OBJ=OBJ*NOBJECTS+DRAGON;
+ if(AT(TROLL))OBJ=OBJ*NOBJECTS+TROLL;
+ if(AT(OGRE))OBJ=OBJ*NOBJECTS+OGRE;
+ if(HERE(BEAR) && PROP[BEAR] == 0)OBJ=OBJ*NOBJECTS+BEAR;
+ if(OBJ > NOBJECTS) return(8000);
if(OBJ != 0) goto L9124;
/* CAN'T ATTACK BIRD OR MACHINE BY THROWING AXE. */
if(HERE(BIRD) && VERB != THROW)OBJ=BIRD;
- if(HERE(VEND) && VERB != THROW)OBJ=OBJ*100+VEND;
+ if(HERE(VEND) && VERB != THROW)OBJ=OBJ*NOBJECTS+VEND;
/* CLAM AND OYSTER BOTH TREATED AS CLAM FOR INTRANSITIVE CASE; NO HARM DONE. */
- if(HERE(CLAM) || HERE(OYSTER))OBJ=100*OBJ+CLAM;
- if(OBJ > 100) return(8000);
-L9124: if(OBJ != BIRD) goto L9125;
- SPK=137;
- if(CLOSED) return(2011);
- DSTROY(BIRD);
- PROP[BIRD]=0;
- SPK=45;
+ if(HERE(CLAM) || HERE(OYSTER))OBJ=NOBJECTS*OBJ+CLAM;
+ if(OBJ > NOBJECTS) return(8000);
+L9124: if(OBJ == BIRD) {
+ SPK=137;
+ if(CLOSED) return(2011);
+ DSTROY(BIRD);
+ PROP[BIRD]=0;
+ SPK=45;
+ }
L9125: if(OBJ != VEND) goto L9126;
PSPEAK(VEND,PROP[VEND]+2);
PROP[VEND]=3-PROP[VEND];
if(OBJ == OGRE && I > 0) goto L9128;
if(OBJ == BEAR)SPK=165+(PROP[BEAR]+1)/2;
if(OBJ != DRAGON || PROP[DRAGON] != 0) return(2011);
-/* FUN STUFF FOR DRAGON. IF HE INSISTS ON ATTACKING IT, WIN! SET PROP TO DEAD,
- * MOVE DRAGON TO CENTRAL LOC (STILL FIXED), MOVE RUG THERE (NOT FIXED), AND
- * MOVE HIM THERE, TOO. THEN DO A NULL MOTION TO GET NEW DESCRIPTION. */
+/* Fun stuff for dragon. If he insists on attacking it, win! Set PROP to dead,
+ * move dragon to central loc (still fixed), move rug there (not fixed), and
+ * move him there, too. Then do a null motion to get new description. */
RSPEAK(49);
VERB=0;
OBJ=0;
- GETIN(WD1,WD1X,WD2,WD2X);
+ GETIN(input,WD1,WD1X,WD2,WD2X);
if(WD1 != MAKEWD(25) && WD1 != MAKEWD(250519)) return(2607);
PSPEAK(DRAGON,3);
PROP[DRAGON]=1;
PROP[RUG]=0;
K=(PLAC[DRAGON]+FIXD[DRAGON])/2;
- MOVE(DRAGON+100,-1);
- MOVE(RUG+100,0);
+ MOVE(DRAGON+NOBJECTS,-1);
+ MOVE(RUG+NOBJECTS,0);
MOVE(DRAGON,K);
MOVE(RUG,K);
DROP(BLOOD,K);
- /* 9127 */ for (OBJ=1; OBJ<=100; OBJ++) {
+ for (OBJ=1; OBJ<=NOBJECTS; OBJ++) {
if(PLACE[OBJ] == PLAC[DRAGON] || PLACE[OBJ] == FIXD[DRAGON])MOVE(OBJ,K);
-L9127: /*etc*/ ;
+ /*etc*/ ;
} /* end loop */
LOC=K;
K=NUL;
RSPEAK(6);
DSTROY(OGRE);
K=0;
- /* 9129 */ for (I=1; I<=5; I++) {
- if(DLOC[I] != LOC) goto L9129;
- K=K+1;
- DLOC[I]=61;
- DSEEN[I]=FALSE;
-L9129: /*etc*/ ;
- } /* end loop */
+ for (I=1; I < PIRATE; I++) {
+ if(DLOC[I] == LOC) {
+ K=K+1;
+ DLOC[I]=61;
+ DSEEN[I]=false;
+ }
+ }
SPK=SPK+1+1/K;
- return(2011);
+ return(2011);
}
-/* THROW. SAME AS DISCARD UNLESS AXE. THEN SAME AS ATTACK EXCEPT IGNORE BIRD,
- * AND IF DWARF IS PRESENT THEN ONE MIGHT BE KILLED. (ONLY WAY TO DO SO!)
- * AXE ALSO SPECIAL FOR DRAGON, BEAR, AND TROLL. TREASURES SPECIAL FOR TROLL. */
+/* Throw. Same as discard unless axe. Then same as attack except ignore bird,
+ * and if dwarf is present then one might be killed. (Only way to do so!)
+ * Axe also special for dragon, bear, and troll. Treasures special for troll. */
-throw() {
+int throw(FILE *cmdin) {
if(TOTING(ROD2) && OBJ == ROD && !TOTING(ROD))OBJ=ROD2;
if(!TOTING(OBJ)) return(2011);
if(OBJ >= 50 && OBJ <= MAXTRS && AT(TROLL)) goto L9178;
if(OBJ == FOOD && HERE(BEAR)) goto L9177;
- if(OBJ != AXE) return(discard(FALSE));
+ if(OBJ != AXE) return(discard(false));
I=ATDWRF(LOC);
if(I > 0) goto L9172;
SPK=152;
if(AT(OGRE)) goto L9175;
if(HERE(BEAR) && PROP[BEAR] == 0) goto L9176;
OBJ=0;
- return(attack());
+ return(attack(cmdin));
L9172: SPK=48;
- if(RAN(7) < DFLAG) goto L9175;
- DSEEN[I]=FALSE;
+ if(randrange(NDWARVES+1) < DFLAG) goto L9175;
+ DSEEN[I]=false;
DLOC[I]=0;
SPK=47;
DKILL=DKILL+1;
K=NUL;
return(8);
-/* THIS'LL TEACH HIM TO THROW THE AXE AT THE BEAR! */
+/* This'll teach him to throw the axe at the bear! */
L9176: SPK=164;
DROP(AXE,LOC);
FIXED[AXE]= -1;
JUGGLE(BEAR);
return(2011);
-/* BUT THROWING FOOD IS ANOTHER STORY. */
+/* But throwing food is another story. */
L9177: OBJ=BEAR;
return(feed());
L9178: SPK=159;
-/* SNARF A TREASURE FOR THE TROLL. */
+/* Snarf a treasure for the troll. */
DROP(OBJ,0);
MOVE(TROLL,0);
- MOVE(TROLL+100,0);
+ MOVE(TROLL+NOBJECTS,0);
DROP(TROLL2,PLAC[TROLL]);
- DROP(TROLL2+100,FIXD[TROLL]);
+ DROP(TROLL2+NOBJECTS,FIXD[TROLL]);
JUGGLE(CHASM);
return(2011);
}
-/* FEED. IF BIRD, NO SEED. SNAKE, DRAGON, TROLL: QUIP. IF DWARF, MAKE HIM
- * MAD. BEAR, SPECIAL. */
+/* Feed. If bird, no seed. Snake, dragon, troll: quip. If dwarf, make him
+ * mad. Bear, special. */
-feed() {
+int feed() {
if(OBJ != BIRD) goto L9212;
SPK=100;
return(2011);
return(2011);
}
-/* FILL. BOTTLE OR URN MUST BE EMPTY, AND LIQUID AVAILABLE. (VASE IS NASTY.) */
+/* Fill. Bottle or urn must be empty, and liquid available. (Vase is nasty.) */
-fill() {
+int fill() {
if(OBJ == VASE) goto L9222;
if(OBJ == URN) goto L9224;
if(OBJ != 0 && OBJ != BOTTLE) return(2011);
RSPEAK(145);
PROP[VASE]=2;
FIXED[VASE]= -1;
- return(discard(TRUE));
+ return(discard(true));
L9224: SPK=213;
if(PROP[URN] != 0) return(2011);