if(K != GRATE) return(8);
L5110: if(K == DWARF && ATDWRF(LOC) > 0) goto L5010;
if((LIQ(0) == K && HERE(BOTTLE)) || K == LIQLOC(LOC)) goto L5010;
- if(OBJ != OIL || !HERE(URN) || PROP[URN] == 0) goto L5120;
+ if(OBJ != OIL || !HERE(URN) || game.prop[URN] == 0) goto L5120;
OBJ=URN;
goto L5010;
-L5120: if(OBJ != PLANT || !AT(PLANT2) || PROP[PLANT2] == 0) goto L5130;
+L5120: if(OBJ != PLANT || !AT(PLANT2) || game.prop[PLANT2] == 0) goto L5130;
OBJ=PLANT2;
goto L5010;
-L5130: if(OBJ != KNIFE || KNFLOC != LOC) goto L5140;
- KNFLOC= -1;
+L5130: if(OBJ != KNIFE || game.knfloc != LOC) goto L5140;
+ game.knfloc= -1;
SPK=116;
return(2011);
L5140: if(OBJ != ROD || !HERE(ROD2)) goto L5190;
/* Carry, no object given yet. OK if only one object present. */
-L8010: if(ATLOC[LOC] == 0 || LINK[ATLOC[LOC]] != 0 || ATDWRF(LOC) > 0) return(8000);
- OBJ=ATLOC[LOC];
+L8010: if(game.atloc[LOC] == 0 || game.link[game.atloc[LOC]] != 0 || ATDWRF(LOC) > 0) return(8000);
+ OBJ=game.atloc[LOC];
/* Transitive carry/drop are in separate file. */
L9040: if(OBJ == CLAM || OBJ == OYSTER) goto L9046;
if(OBJ == DOOR)SPK=111;
- if(OBJ == DOOR && PROP[DOOR] == 1)SPK=54;
+ if(OBJ == DOOR && game.prop[DOOR] == 1)SPK=54;
if(OBJ == CAGE)SPK=32;
if(OBJ == KEYS)SPK=55;
if(OBJ == GRATE || OBJ == CHAIN)SPK=31;
if(OBJ == CHAIN) goto L9048;
if(!game.closng) goto L9043;
K=130;
- if(!PANIC)game.clock2=15;
- PANIC=true;
+ if(!game.panic)game.clock2=15;
+ game.panic=true;
return(2010);
-L9043: K=34+PROP[GRATE];
- PROP[GRATE]=1;
- if(VERB == LOCK)PROP[GRATE]=0;
- K=K+2*PROP[GRATE];
+L9043: K=34+game.prop[GRATE];
+ game.prop[GRATE]=1;
+ if(VERB == LOCK)game.prop[GRATE]=0;
+ K=K+2*game.prop[GRATE];
return(2010);
/* Clam/Oyster. */
/* Chain. */
L9048: if(VERB == LOCK) goto L9049;
SPK=171;
- if(PROP[BEAR] == 0)SPK=41;
- if(PROP[CHAIN] == 0)SPK=37;
+ if(game.prop[BEAR] == 0)SPK=41;
+ if(game.prop[CHAIN] == 0)SPK=37;
if(SPK != 171) return(2011);
- PROP[CHAIN]=0;
- FIXED[CHAIN]=0;
- if(PROP[BEAR] != 3)PROP[BEAR]=2;
- FIXED[BEAR]=2-PROP[BEAR];
+ game.prop[CHAIN]=0;
+ game.fixed[CHAIN]=0;
+ if(game.prop[BEAR] != 3)game.prop[BEAR]=2;
+ game.fixed[BEAR]=2-game.prop[BEAR];
return(2011);
L9049: SPK=172;
- if(PROP[CHAIN] != 0)SPK=34;
+ if(game.prop[CHAIN] != 0)SPK=34;
if(LOC != PLAC[CHAIN])SPK=173;
if(SPK != 172) return(2011);
- PROP[CHAIN]=2;
+ game.prop[CHAIN]=2;
if(TOTING(CHAIN))DROP(CHAIN,LOC);
- FIXED[CHAIN]= -1;
+ game.fixed[CHAIN]= -1;
return(2011);
/* Light. Applicable only to lamp and urn. */
-L8070: if(HERE(LAMP) && PROP[LAMP] == 0 && LIMIT >= 0)OBJ=LAMP;
- if(HERE(URN) && PROP[URN] == 1)OBJ=OBJ*NOBJECTS+URN;
+L8070: if(HERE(LAMP) && game.prop[LAMP] == 0 && game.limit >= 0)OBJ=LAMP;
+ if(HERE(URN) && game.prop[URN] == 1)OBJ=OBJ*NOBJECTS+URN;
if(OBJ == 0 || OBJ > NOBJECTS) return(8000);
L9070: if(OBJ == URN) goto L9073;
if(OBJ != LAMP) return(2011);
SPK=184;
- if(LIMIT < 0) return(2011);
- PROP[LAMP]=1;
+ if(game.limit < 0) return(2011);
+ game.prop[LAMP]=1;
RSPEAK(39);
if(game.wzdark) return(2000);
return(2012);
L9073: SPK=38;
- if(PROP[URN] == 0) return(2011);
+ if(game.prop[URN] == 0) return(2011);
SPK=209;
- PROP[URN]=2;
+ game.prop[URN]=2;
return(2011);
/* Extinguish. Lamp, urn, dragon/volcano (nice try). */
-L8080: if(HERE(LAMP) && PROP[LAMP] == 1)OBJ=LAMP;
- if(HERE(URN) && PROP[URN] == 2)OBJ=OBJ*NOBJECTS+URN;
+L8080: if(HERE(LAMP) && game.prop[LAMP] == 1)OBJ=LAMP;
+ if(HERE(URN) && game.prop[URN] == 2)OBJ=OBJ*NOBJECTS+URN;
if(OBJ == 0 || OBJ > NOBJECTS) return(8000);
L9080: if(OBJ == URN) goto L9083;
if(OBJ == DRAGON || OBJ == VOLCAN)SPK=146;
return(2011);
-L9083: PROP[URN]=PROP[URN]/2;
+L9083: game.prop[URN]=game.prop[URN]/2;
SPK=210;
return(2011);
-L9086: PROP[LAMP]=0;
+L9086: game.prop[LAMP]=0;
RSPEAK(40);
if(DARK(0))RSPEAK(16);
return(2012);
L9090: if((!TOTING(OBJ)) && (OBJ != ROD || !TOTING(ROD2)))SPK=29;
if(OBJ != ROD || !TOTING(OBJ) || (!HERE(BIRD) && (game.closng || !AT(FISSUR))))
return(2011);
- if(HERE(BIRD))SPK=206+MOD(PROP[BIRD],2);
- if(SPK == 206 && LOC == PLACE[STEPS] && PROP[JADE] < 0) goto L9094;
+ if(HERE(BIRD))SPK=206+MOD(game.prop[BIRD],2);
+ if(SPK == 206 && LOC == game.place[STEPS] && game.prop[JADE] < 0) goto L9094;
if(game.closed) return(18999);
if(game.closng || !AT(FISSUR)) return(2011);
if(HERE(BIRD))RSPEAK(SPK);
- PROP[FISSUR]=1-PROP[FISSUR];
- PSPEAK(FISSUR,2-PROP[FISSUR]);
+ game.prop[FISSUR]=1-game.prop[FISSUR];
+ PSPEAK(FISSUR,2-game.prop[FISSUR]);
return(2012);
L9094: DROP(JADE,LOC);
- PROP[JADE]=0;
- TALLY=TALLY-1;
+ game.prop[JADE]=0;
+ game.tally=game.tally-1;
SPK=208;
return(2011);
if(!TOTING(OBJ)) return(2011);
SPK=78;
if(OBJ != OIL && OBJ != WATER) return(2011);
- if(HERE(URN) && PROP[URN] == 0) goto L9134;
- PROP[BOTTLE]=1;
- PLACE[OBJ]=0;
+ if(HERE(URN) && game.prop[URN] == 0) goto L9134;
+ game.prop[BOTTLE]=1;
+ game.place[OBJ]=0;
SPK=77;
if(!(AT(PLANT) || AT(DOOR))) return(2011);
if(AT(DOOR)) goto L9132;
SPK=112;
if(OBJ != WATER) return(2011);
- PSPEAK(PLANT,PROP[PLANT]+3);
- PROP[PLANT]=MOD(PROP[PLANT]+1,3);
- PROP[PLANT2]=PROP[PLANT];
+ PSPEAK(PLANT,game.prop[PLANT]+3);
+ game.prop[PLANT]=MOD(game.prop[PLANT]+1,3);
+ game.prop[PLANT2]=game.prop[PLANT];
K=NUL;
return(8);
-L9132: PROP[DOOR]=0;
- if(OBJ == OIL)PROP[DOOR]=1;
- SPK=113+PROP[DOOR];
+L9132: game.prop[DOOR]=0;
+ if(OBJ == OIL)game.prop[DOOR]=1;
+ SPK=113+game.prop[DOOR];
return(2011);
L9134: OBJ=URN;
if(OBJ == BLOOD) goto L9153;
if(OBJ != 0 && OBJ != WATER)SPK=110;
if(SPK == 110 || LIQ(0) != WATER || !HERE(BOTTLE)) return(2011);
- PROP[BOTTLE]=1;
- PLACE[WATER]=0;
+ game.prop[BOTTLE]=1;
+ game.place[WATER]=0;
SPK=74;
return(2011);
L9153: DSTROY(BLOOD);
- PROP[DRAGON]=2;
+ game.prop[DRAGON]=2;
OBJSND[BIRD]=OBJSND[BIRD]+3;
SPK=240;
return(2011);
/* Rub. Yields various snide remarks except for lit urn. */
L9160: if(OBJ != LAMP)SPK=76;
- if(OBJ != URN || PROP[URN] != 2) return(2011);
+ if(OBJ != URN || game.prop[URN] != 2) return(2011);
DSTROY(URN);
DROP(AMBER,LOC);
- PROP[AMBER]=1;
- TALLY=TALLY-1;
+ game.prop[AMBER]=1;
+ game.tally=game.tally-1;
DROP(CAVITY,LOC);
SPK=216;
return(2011);
/* Blast. No effect unless you've got dynamite, which is a neat trick! */
-L9230: if(PROP[ROD2] < 0 || !game.closed) return(2011);
+L9230: if(game.prop[ROD2] < 0 || !game.closed) return(2011);
game.bonus=133;
if(LOC == 115)game.bonus=134;
if(HERE(ROD2))game.bonus=135;
L8240: score(-1);
SETPRM(1,SCORE,MXSCOR);
- SETPRM(3,TURNS,TURNS);
+ SETPRM(3,game.turns,game.turns);
RSPEAK(259);
return(2012);
-/* FEE FIE FOE FOO (AND FUM). ADVANCE TO NEXT STATE IF GIVEN IN PROPER ORDER.
+/* FEE FIE FOE FOO (AND FUM). ADVANCE TO NEXT STATE IF GIVEN IN game.propER ORDER.
* LOOK UP WD1 IN SECTION 3 OF VOCAB TO DETERMINE WHICH WORD WE'VE GOT. LAST
* WORD ZIPS THE EGGS BACK TO THE GIANT ROOM (UNLESS ALREADY THERE). */
L8250: K=VOCAB(WD1,3);
SPK=42;
- if(FOOBAR == 1-K) goto L8252;
- if(FOOBAR != 0)SPK=151;
+ if(game.foobar == 1-K) goto L8252;
+ if(game.foobar != 0)SPK=151;
return(2011);
-L8252: FOOBAR=K;
+L8252: game.foobar=K;
if(K != 4) return(2009);
- FOOBAR=0;
- if(PLACE[EGGS] == PLAC[EGGS] || (TOTING(EGGS) && LOC == PLAC[EGGS]))
+ game.foobar=0;
+ if(game.place[EGGS] == PLAC[EGGS] || (TOTING(EGGS) && LOC == PLAC[EGGS]))
return(2011);
/* Bring back troll if we steal the eggs back from him before crossing. */
- if(PLACE[EGGS] == 0 && PLACE[TROLL] == 0 && PROP[TROLL] ==
- 0)PROP[TROLL]=1;
+ if(game.place[EGGS] == 0 && game.place[TROLL] == 0 && game.prop[TROLL] ==
+ 0)game.prop[TROLL]=1;
K=2;
if(HERE(EGGS))K=1;
if(LOC == PLAC[EGGS])K=0;
/* Read. Print stuff based on objtxt. Oyster (?) is special case. */
L8270: for (I=1; I<=NOBJECTS; I++) {
- if(HERE(I) && OBJTXT[I] != 0 && PROP[I] >= 0)OBJ=OBJ*NOBJECTS+I;
+ if(HERE(I) && OBJTXT[I] != 0 && game.prop[I] >= 0)OBJ=OBJ*NOBJECTS+I;
} /* end loop */
if(OBJ > NOBJECTS || OBJ == 0 || DARK(0)) return(8000);
L9270: if(DARK(0)) goto L5190;
- if(OBJTXT[OBJ] == 0 || PROP[OBJ] < 0) return(2011);
- if(OBJ == OYSTER && !CLSHNT) goto L9275;
- PSPEAK(OBJ,OBJTXT[OBJ]+PROP[OBJ]);
+ if(OBJTXT[OBJ] == 0 || game.prop[OBJ] < 0) return(2011);
+ if(OBJ == OYSTER && !game.clshnt) goto L9275;
+ PSPEAK(OBJ,OBJTXT[OBJ]+game.prop[OBJ]);
return(2012);
-L9275: CLSHNT=YES(input,192,193,54);
+L9275: game.clshnt=YES(input,192,193,54);
return(2012);
/* Break. Only works for mirror in repository and, of course, the vase. */
L9280: if(OBJ == MIRROR)SPK=148;
- if(OBJ == VASE && PROP[VASE] == 0) goto L9282;
+ if(OBJ == VASE && game.prop[VASE] == 0) goto L9282;
if(OBJ != MIRROR || !game.closed) return(2011);
SPK=197;
return(18999);
L9282: SPK=198;
if(TOTING(VASE))DROP(VASE,LOC);
- PROP[VASE]=2;
- FIXED[VASE]= -1;
+ game.prop[VASE]=2;
+ game.fixed[VASE]= -1;
return(2011);
/* Wake. Only use is to disturb the dwarves. */
L8300: SPK=201;
RSPEAK(260);
if(!YES(input,200,54,54)) return(2012);
- SAVED=SAVED+5;
+ game.saved=game.saved+5;
KK= -1;
/* This next part is shared with the "resume" code. The two cases are
* needs to be saved, include it. Overkill can't hurt. Pad the last savwds
* with junk variables to bring it up to 7 values. */
SAVWDS(game.abbnum,game.blklin,game.bonus,game.clock1,game.clock2,game.closed,game.closng);
- SAVWDS(game.detail,DFLAG,game.dkill,game.dtotal,FOOBAR,HOLDNG,IWEST);
- SAVWDS(KNFLOC,LIMIT,LL,LMWARN,LOC,NEWLOC,NUMDIE);
- SAVWDS(OBJ,game.oldlc2,game.oldloc,OLDOBJ,PANIC,SAVED,SETUP);
- SAVWDS(SPK,TALLY,THRESH,TRNDEX,TRNLUZ,TURNS,OBJTXT[OYSTER]);
+ SAVWDS(game.detail,game.dflag,game.dkill,game.dtotal,game.foobar,game.holdng,game.iwest);
+ SAVWDS(game.knfloc,game.limit,K,game.lmwarn,LOC,game.newloc,game.numdie);
+ SAVWDS(OBJ,game.oldlc2,game.oldloc,game.oldobj,game.panic,game.saved,game.setup);
+ SAVWDS(SPK,game.tally,game.thresh,game.trndex,game.trnluz,game.turns,OBJTXT[OYSTER]);
SAVWDS(VERB,WD1,WD1X,WD2,game.wzdark,game.zzword,OBJSND[BIRD]);
- SAVWDS(OBJTXT[SIGN],CLSHNT,NOVICE,K,K,K,K);
- SAVARR(ABB,LOCSIZ);
- SAVARR(ATLOC,LOCSIZ);
+ SAVWDS(OBJTXT[SIGN],game.clshnt,game.novice,K,K,K,K);
+ SAVARR(game.abbrev,LOCSIZ);
+ SAVARR(game.atloc,LOCSIZ);
SAVARR(game.dloc,NDWARVES);
SAVARR(game.dseen,NDWARVES);
- SAVARR(FIXED,NOBJECTS);
- SAVARR(HINTED,HNTSIZ);
- SAVARR(HINTLC,HNTSIZ);
- SAVARR(LINK,NOBJECTS*2);
+ SAVARR(game.fixed,NOBJECTS);
+ SAVARR(game.hinted,HNTSIZ);
+ SAVARR(game.hintlc,HNTSIZ);
+ SAVARR(game.link,NOBJECTS*2);
SAVARR(game.odloc,NDWARVES);
- SAVARR(PLACE,NOBJECTS);
- SAVARR(PROP,NOBJECTS);
+ SAVARR(game.place,NOBJECTS);
+ SAVARR(game.prop,NOBJECTS);
SAVWRD(KK,K);
if(K != 0) goto L8318;
K=NUL;
/* Resume. Read a suspended game back from a file. */
L8310: KK=1;
- if(LOC == 1 && ABB[1] == 1) goto L8305;
+ if(LOC == 1 && game.abbrev[1] == 1) goto L8305;
RSPEAK(268);
if(!YES(input,200,54,54)) return(2012);
goto L8305;
/* Fly. Snide remarks unless hovering rug is here. */
-L8320: if(PROP[RUG] != 2)SPK=224;
+L8320: if(game.prop[RUG] != 2)SPK=224;
if(!HERE(RUG))SPK=225;
if(SPK/2 == 112) return(2011);
OBJ=RUG;
L9320: if(OBJ != RUG) return(2011);
SPK=223;
- if(PROP[RUG] != 2) return(2011);
+ if(game.prop[RUG] != 2) return(2011);
game.oldlc2=game.oldloc;
game.oldloc=LOC;
- NEWLOC=PLACE[RUG]+FIXED[RUG]-LOC;
+ game.newloc=game.place[RUG]+game.fixed[RUG]-LOC;
SPK=226;
- if(PROP[SAPPH] >= 0)SPK=227;
+ if(game.prop[SAPPH] >= 0)SPK=227;
RSPEAK(SPK);
return(2);
SPK=0;
L8332: SETPRM(1,game.zzword,0);
/* 8335 */ for (I=1; I<=NOBJECTS; I++) {
- if(!HERE(I) || OBJSND[I] == 0 || PROP[I] < 0) goto L8335;
- PSPEAK(I,OBJSND[I]+PROP[I]);
+ if(!HERE(I) || OBJSND[I] == 0 || game.prop[I] < 0) goto L8335;
+ PSPEAK(I,OBJSND[I]+game.prop[I]);
SPK=0;
- if(I == BIRD && OBJSND[I]+PROP[I] == 8)DSTROY(BIRD);
+ if(I == BIRD && OBJSND[I]+game.prop[I] == 8)DSTROY(BIRD);
L8335: /*etc*/ ;
} /* end loop */
return(2011);
/* Z'ZZZ (word gets recomputed at startup; different each game). */
-L8340: if(!AT(RESER) && LOC != FIXED[RESER]-1) return(2011);
- PSPEAK(RESER,PROP[RESER]+1);
- PROP[RESER]=1-PROP[RESER];
+L8340: if(!AT(RESER) && LOC != game.fixed[RESER]-1) return(2011);
+ PSPEAK(RESER,game.prop[RESER]+1);
+ game.prop[RESER]=1-game.prop[RESER];
if(AT(RESER)) return(2012);
game.oldlc2=LOC;
- NEWLOC=0;
+ game.newloc=0;
RSPEAK(241);
return(2);