#include <stdbool.h>
#include "advent.h"
#include "database.h"
+#include "newdb.h"
/* Limit visibility of ugly globals. Eventually these should go away. */
extern long WD1, WD1X, WD2, WD2X;
* enemies, or no enemies but 2 others. */
{
int spk = ACTSPK[verb];
- int i = ATDWRF(game.loc);
+ int d = ATDWRF(game.loc);
if (obj == 0) {
- if (i > 0)
+ if (d > 0)
obj=DWARF;
if (HERE(SNAKE))obj=obj*NOBJECTS+SNAKE;
if (AT(DRAGON) && game.prop[DRAGON] == 0)obj=obj*NOBJECTS+DRAGON;
if (AT(TROLL))obj=obj*NOBJECTS+TROLL;
if (AT(OGRE))obj=obj*NOBJECTS+OGRE;
if (HERE(BEAR) && game.prop[BEAR] == 0)obj=obj*NOBJECTS+BEAR;
- if (obj > NOBJECTS) return(8000);
+ if (obj > NOBJECTS) return GO_UNKNOWN;
if (obj == 0) {
/* Can't attack bird or machine by throwing axe. */
if (HERE(BIRD) && verb != THROW)obj=BIRD;
/* Clam and oyster both treated as clam for intransitive case;
* no harm done. */
if (HERE(CLAM) || HERE(OYSTER))obj=NOBJECTS*obj+CLAM;
- if (obj > NOBJECTS) return(8000);
+ if (obj > NOBJECTS) return GO_UNKNOWN;
}
}
if (obj == BIRD) {
- spk=137;
+ spk=UNHAPPY_BIRD;
if (game.closed)
{
RSPEAK(spk);
}
DSTROY(BIRD);
game.prop[BIRD]=0;
- spk=45;
+ spk=BIRD_DEAD;
}
if (obj == VEND) {
PSPEAK(VEND,game.prop[VEND]+2);
return GO_CLEAROBJ;
}
- if (obj == 0)spk=44;
- if (obj == CLAM || obj == OYSTER)spk=150;
- if (obj == SNAKE)spk=46;
- if (obj == DWARF)spk=49;
- if (obj == DWARF && game.closed) return(19000);
- if (obj == DRAGON)spk=167;
- if (obj == TROLL)spk=157;
- if (obj == OGRE)spk=203;
- if (obj == OGRE && i > 0) {
+ if (obj == 0)spk=NO_TARGET;
+ if (obj == CLAM || obj == OYSTER)spk=SHELL_IMPERVIOUS;
+ if (obj == SNAKE)spk=SNAKE_WARNING;
+ if (obj == DWARF)spk=BARE_HANDS_QUERY;
+ if (obj == DWARF && game.closed) return GO_DWARFWAKE;
+ if (obj == DRAGON)spk=ALREADY_DEAD;
+ if (obj == TROLL)spk=ROCKY_TROLL;
+ if (obj == OGRE)spk=OGRE_DODGE;
+ if (obj == OGRE && d > 0) {
RSPEAK(spk);
- RSPEAK(6);
+ RSPEAK(KNIFE_THROWN);
DSTROY(OGRE);
- int k=0;
- for (i=1; i < PIRATE; i++) {
+ int dwarves=0;
+ for (int i=1; i < PIRATE; i++) {
if (game.dloc[i] == game.loc) {
- ++k;
- game.dloc[i]=61;
+ ++dwarves;
+ game.dloc[i] = LOC_LONGWEST;
game.dseen[i]=false;
}
}
- spk=spk+1+1/k;
- RSPEAK(spk);
- return GO_CLEAROBJ;
+ spk=spk+1+1/dwarves; /* FIXME: Arithmetic on message numbers */
}
- if (obj == BEAR)spk=165+(game.prop[BEAR]+1)/2;
- if (obj != DRAGON || game.prop[DRAGON] != 0) {RSPEAK(spk); return GO_CLEAROBJ;}
- /* Fun stuff for dragon. If he insists on attacking it, win!
- * Set game.prop to dead, move dragon to central loc (still
- * fixed), move rug there (not fixed), and move him there,
- * too. Then do a null motion to get new description. */
- RSPEAK(49);
- GETIN(input,&WD1,&WD1X,&WD2,&WD2X);
- if (WD1 != MAKEWD(25) && WD1 != MAKEWD(250519))
- return(2607);
- PSPEAK(DRAGON,3);
- game.prop[DRAGON]=1;
- game.prop[RUG]=0;
- int k=(PLAC[DRAGON]+FIXD[DRAGON])/2;
- MOVE(DRAGON+NOBJECTS,-1);
- MOVE(RUG+NOBJECTS,0);
- MOVE(DRAGON,k);
- MOVE(RUG,k);
- DROP(BLOOD,k);
- for (obj=1; obj<=NOBJECTS; obj++) {
- if (game.place[obj] == PLAC[DRAGON] || game.place[obj] == FIXD[DRAGON])
- MOVE(obj,k);
+ else if (obj == BEAR)
+ /* FIXME: Arithmetic on message numbers */
+ spk = BEAR_HANDS+(game.prop[BEAR]+1)/2;
+ else if (obj == DRAGON && game.prop[DRAGON] == 0) {
+ /* Fun stuff for dragon. If he insists on attacking it, win!
+ * Set game.prop to dead, move dragon to central loc (still
+ * fixed), move rug there (not fixed), and move him there,
+ * too. Then do a null motion to get new description. */
+ RSPEAK(BARE_HANDS_QUERY);
+ GETIN(input,&WD1,&WD1X,&WD2,&WD2X);
+ if (WD1 != MAKEWD(25) && WD1 != MAKEWD(250519))
+ return GO_CHECKFOO;
+ PSPEAK(DRAGON,3);
+ game.prop[DRAGON]=1;
+ game.prop[RUG]=0;
+ int k=(PLAC[DRAGON]+FIXD[DRAGON])/2;
+ MOVE(DRAGON+NOBJECTS,-1);
+ MOVE(RUG+NOBJECTS,0);
+ MOVE(DRAGON,k);
+ MOVE(RUG,k);
+ DROP(BLOOD,k);
+ for (obj=1; obj<=NOBJECTS; obj++) {
+ if (game.place[obj] == PLAC[DRAGON] || game.place[obj] == FIXD[DRAGON])
+ MOVE(obj,k);
+ }
+ game.loc=k;
+ return GO_MOVE;
}
- game.loc=k;
- return GO_MOVE;
+
+ RSPEAK(spk);
+ return GO_CLEAROBJ;
}
static int bigwords(long foo)
* word zips the eggs back to the giant room (unless already there). */
{
int k=VOCAB(foo,3);
- int spk=42;
+ int spk=NOTHING_HAPPENS;
if (game.foobar != 1-k) {
- if (game.foobar != 0)spk=151;
+ if (game.foobar != 0)spk=START_OVER;
RSPEAK(spk);
return GO_CLEAROBJ;
} else {
game.foobar=k;
if (k != 4) {
- RSPEAK(54);
+ RSPEAK(OK_MAN);
return GO_CLEAROBJ;
}
game.foobar=0;
if (game.place[EGGS]==PLAC[EGGS] || (TOTING(EGGS) && game.loc==PLAC[EGGS])) {
RSPEAK(spk);
return GO_CLEAROBJ;
+ } else {
+ /* Bring back troll if we steal the eggs back from him before
+ * crossing. */
+ if (game.place[EGGS]==0 && game.place[TROLL]==0 && game.prop[TROLL]==0)
+ game.prop[TROLL]=1;
+ k=2;
+ if (HERE(EGGS))k=1;
+ if (game.loc == PLAC[EGGS])k=0;
+ MOVE(EGGS,PLAC[EGGS]);
+ PSPEAK(EGGS,k);
+ return GO_CLEAROBJ;
}
- /* Bring back troll if we steal the eggs back from him before
- * crossing. */
- if (game.place[EGGS]==0 && game.place[TROLL]==0 && game.prop[TROLL]==0)
- game.prop[TROLL]=1;
- k=2;
- if (HERE(EGGS))k=1;
- if (game.loc == PLAC[EGGS])k=0;
- MOVE(EGGS,PLAC[EGGS]);
- PSPEAK(EGGS,k);
- return GO_CLEAROBJ;
}
}
static int bivalve(token_t verb, token_t obj)
/* Clam/oyster actions */
{
- int spk, k=0;
- if (obj == OYSTER)k=1;
- spk=124+k;
- if (TOTING(obj))spk=120+k;
- if (!TOTING(TRIDNT))spk=122+k;
- if (verb == LOCK)spk=61;
- if (spk == 124) {
+ int spk;
+ bool is_oyster = (obj == OYSTER);
+ spk= is_oyster ? OYSTER_OPENS : PEARL_FALLS;
+ if (TOTING(obj))spk= is_oyster ? DROP_OYSTER : DROP_CLAM;
+ if (!TOTING(TRIDNT))spk= is_oyster ? OYSTER_OPENER : CLAM_OPENER;
+ if (verb == LOCK)spk=HUH_MAN;
+ if (spk == PEARL_FALLS) {
DSTROY(CLAM);
DROP(OYSTER,game.loc);
- DROP(PEARL,105);
+ DROP(PEARL,LOC_CULDESAC);
}
RSPEAK(spk);
return GO_CLEAROBJ;
{
if (game.prop[ROD2] < 0 || !game.closed)
{
- RSPEAK(67);
+ RSPEAK(REQUIRES_DYNAMITE);
return GO_CLEAROBJ;
}
game.bonus=133;
- if (game.loc == 115)
+ if (game.loc == LOC_NE)
game.bonus=134;
if (HERE(ROD2))
game.bonus=135;
RSPEAK(game.bonus);
- score(0);
+ score(endgame);
+ return GO_CLEAROBJ; /* pacify compiler - we never get here */
}
static int vbreak(token_t verb, token_t obj)
/* Break. Only works for mirror in repository and, of course, the vase. */
{
int spk = ACTSPK[verb];
- if (obj == MIRROR)spk=148;
+ if (obj == MIRROR)spk=TOO_FAR;
if (obj == VASE && game.prop[VASE] == 0) {
if (TOTING(VASE))DROP(VASE,game.loc);
game.prop[VASE]=2;
game.fixed[VASE]= -1;
- spk=198;
+ spk=BREAK_VASE;
} else {
if (obj == MIRROR && game.closed) {
- RSPEAK(197);
- return(190000);
+ RSPEAK(BREAK_MIRROR);
+ return GO_DWARFWAKE;
}
}
RSPEAK(spk);
{
game.abbnum=10000;
game.detail=3;
- RSPEAK(156);
+ RSPEAK(BRIEF_CONFIRM);
return GO_CLEAROBJ;
}
if(game.atloc[game.loc] == 0 ||
game.link[game.atloc[game.loc]] != 0 ||
ATDWRF(game.loc) > 0)
- return(8000);
+ return GO_UNKNOWN;
obj=game.atloc[game.loc];
}
- if (TOTING(obj)) {RSPEAK(24); return GO_CLEAROBJ;}
- spk=25;
- if (obj == PLANT && game.prop[PLANT] <= 0)spk=115;
- if (obj == BEAR && game.prop[BEAR] == 1)spk=169;
- if (obj == CHAIN && game.prop[BEAR] != 0)spk=170;
- if (obj == URN)spk=215;
- if (obj == CAVITY)spk=217;
- if (obj == BLOOD)spk=239;
- if (obj == RUG && game.prop[RUG] == 2)spk=222;
- if (obj == SIGN)spk=196;
+ if (TOTING(obj)) {RSPEAK(ALREADY_CARRYING); return GO_CLEAROBJ;}
+ spk=YOU_JOKING;
+ if (obj == PLANT && game.prop[PLANT] <= 0)spk=DEEP_ROOTS;
+ if (obj == BEAR && game.prop[BEAR] == 1)spk=BEAR_CHAINED;
+ if (obj == CHAIN && game.prop[BEAR] != 0)spk=STILL_LOCKED;
+ if (obj == URN)spk=URN_NOBUDGE;
+ if (obj == CAVITY)spk=DOUGHNUT_HOLES;
+ if (obj == BLOOD)spk=FEW_DROPS;
+ if (obj == RUG && game.prop[RUG] == 2)spk=RUG_HOVERS;
+ if (obj == SIGN)spk=HAND_PASSTHROUGH;
if (obj == MESSAG) {
- spk=190;
- return GO_CLEAROBJ;
+ RSPEAK(REMOVE_MESSAGE);
DSTROY(MESSAG);
+ return GO_CLEAROBJ;
}
if (game.fixed[obj] != 0) {
RSPEAK(spk);
if (!HERE(BOTTLE) || LIQUID() != obj) {
if (TOTING(BOTTLE) && game.prop[BOTTLE] == 1)
return(fill(verb, BOTTLE));
- if (game.prop[BOTTLE] != 1)spk=105;
- if (!TOTING(BOTTLE))spk=104;
+ if (game.prop[BOTTLE] != 1)spk=BOTTLE_FULL;
+ if (!TOTING(BOTTLE))spk=NO_CONTAINER;
RSPEAK(spk);
return GO_CLEAROBJ;
}
obj = BOTTLE;
}
- spk=92;
+ spk=CARRY_LIMIT;
if (game.holdng >= INVLIMIT) {
RSPEAK(spk);
return GO_CLEAROBJ;
else if (obj == BIRD && game.prop[BIRD] != 1 && -1-game.prop[BIRD] != 1) {
if (game.prop[BIRD] == 2) {
DSTROY(BIRD);
- RSPEAK(238);
+ RSPEAK(BIRD_CRAP);
return GO_CLEAROBJ;
}
- if (!TOTING(CAGE))spk=27;
- if (TOTING(ROD))spk=26;
- if (spk/2 == 13) {
+ if (!TOTING(CAGE))spk=CANNOT_CARRY;
+ if (TOTING(ROD))spk=BIRD_EVADES;
+ if (spk == CANNOT_CARRY || spk == BIRD_EVADES) {
RSPEAK(spk);
return GO_CLEAROBJ;
}
game.prop[obj]=0;
game.prop[CAVITY]=1;
}
- RSPEAK(54);
+ RSPEAK(OK_MAN);
return GO_CLEAROBJ;
}
{
int spk;
if (verb != LOCK) {
- spk=171;
- if (game.prop[BEAR] == 0)spk=41;
- if (game.prop[CHAIN] == 0)spk=37;
- if (spk != 171) {RSPEAK(spk); return GO_CLEAROBJ;}
+ spk=CHAIN_UNLOCKED;
+ if (game.prop[BEAR] == 0)spk=BEAR_BLOCKS;
+ if (game.prop[CHAIN] == 0)spk=ALREADY_UNLOCKED;
+ if (spk != CHAIN_UNLOCKED) {RSPEAK(spk); return GO_CLEAROBJ;}
game.prop[CHAIN]=0;
game.fixed[CHAIN]=0;
if (game.prop[BEAR] != 3)game.prop[BEAR]=2;
game.fixed[BEAR]=2-game.prop[BEAR];
} else {
- spk=172;
- if (game.prop[CHAIN] != 0)spk=34;
- if (game.loc != PLAC[CHAIN])spk=173;
- if (spk != 172) {RSPEAK(spk); return GO_CLEAROBJ;}
+ spk=CHAIN_LOCKED;
+ if (game.prop[CHAIN] != 0)spk=ALREADY_LOCKED;
+ if (game.loc != PLAC[CHAIN])spk=NO_LOCKSITE;
+ if (spk != CHAIN_LOCKED) {
+ RSPEAK(spk);
+ return GO_CLEAROBJ;
+ }
game.prop[CHAIN]=2;
if (TOTING(CHAIN))DROP(CHAIN,game.loc);
game.fixed[CHAIN]= -1;
if (TOTING(ROD2) && obj == ROD && !TOTING(ROD))obj=ROD2;
if (!TOTING(obj)) {RSPEAK(spk); return GO_CLEAROBJ;}
if (obj == BIRD && HERE(SNAKE)) {
- RSPEAK(30);
- if (game.closed) return(19000);
+ RSPEAK(BIRD_ATTACKS);
+ if (game.closed) return GO_DWARFWAKE;
DSTROY(SNAKE);
/* Set game.prop for use by travel options */
game.prop[SNAKE]=1;
} else if ((GSTONE(obj) && AT(CAVITY) && game.prop[CAVITY] != 0)) {
- RSPEAK(218);
+ RSPEAK(GEM_FITS);
game.prop[obj]=1;
game.prop[CAVITY]=0;
if (HERE(RUG) && ((obj == EMRALD && game.prop[RUG] != 2) || (obj == RUBY &&
game.prop[RUG] == 2))) {
- spk=219;
- if (TOTING(RUG))spk=220;
- if (obj == RUBY)spk=221;
+ spk=RUG_RISES;
+ if (TOTING(RUG))spk=RUG_WIGGLES;
+ if (obj == RUBY)spk=RUG_SETTLES;
RSPEAK(spk);
- if (spk != 220) {
+ if (spk != RUG_WIGGLES) {
int k = 2-game.prop[RUG];
game.prop[RUG] = k;
if (k == 2) k = PLAC[SAPPH];
PSPEAK(BATTER,0);
return GO_CLEAROBJ;
} else if (obj == BIRD && AT(DRAGON) && game.prop[DRAGON] == 0) {
- RSPEAK(154);
+ RSPEAK(BIRD_BURNT);
DSTROY(BIRD);
game.prop[BIRD]=0;
return GO_CLEAROBJ;
} else if (obj == BEAR && AT(TROLL)) {
- RSPEAK(163);
+ RSPEAK(TROLL_SCAMPERS);
MOVE(TROLL,0);
MOVE(TROLL+NOBJECTS,0);
MOVE(TROLL2,PLAC[TROLL]);
JUGGLE(CHASM);
game.prop[TROLL]=2;
} else if (obj != VASE || game.loc == PLAC[PILLOW]) {
- RSPEAK(54);
+ RSPEAK(OK_MAN);
} else {
game.prop[VASE]=2;
if (AT(PILLOW))game.prop[VASE]=0;
{
int spk = ACTSPK[verb];
if (obj == 0 && LIQLOC(game.loc) != WATER && (LIQUID() != WATER || !HERE(BOTTLE)))
- return(8000);
+ return GO_UNKNOWN;
if (obj != BLOOD) {
- if (obj != 0 && obj != WATER)spk=110;
- if (spk == 110 || LIQUID() != WATER || !HERE(BOTTLE)) {
- RSPEAK(spk);
- return GO_CLEAROBJ;
+ if (obj != 0 && obj != WATER)spk=RIDICULOUS_ATTEMPT;
+ if (spk != RIDICULOUS_ATTEMPT && LIQUID() == WATER && HERE(BOTTLE)) {
+ game.prop[BOTTLE]=1;
+ game.place[WATER]=0;
+ spk=BOTTLE_EMPTY;
}
- game.prop[BOTTLE]=1;
- game.place[WATER]=0;
- spk=74;
} else {
DSTROY(BLOOD);
game.prop[DRAGON]=2;
OBJSND[BIRD]=OBJSND[BIRD]+3;
- spk=240;
+ spk=HEAD_BUZZES;
}
RSPEAK(spk);
return GO_CLEAROBJ;
int spk = ACTSPK[verb];
if (obj == INTRANSITIVE) {
if (!HERE(FOOD))
- return(8000);
+ return GO_UNKNOWN;
DSTROY(FOOD);
- spk=72;
+ spk=THANKS_DELICIOUS;
} else {
if (obj == FOOD) {
DSTROY(FOOD);
- spk=72;
+ spk=THANKS_DELICIOUS;
}
if (obj == BIRD || obj == SNAKE || obj == CLAM || obj == OYSTER || obj ==
DWARF || obj == DRAGON || obj == TROLL || obj == BEAR || obj ==
- OGRE)spk=71;
+ OGRE)spk=LOST_APPETITE;
}
RSPEAK(spk);
return GO_CLEAROBJ;
if (obj == INTRANSITIVE) {
if (HERE(LAMP) && game.prop[LAMP] == 1)obj=LAMP;
if (HERE(URN) && game.prop[URN] == 2)obj=obj*NOBJECTS+URN;
- if (obj == INTRANSITIVE || obj == 0 || obj > NOBJECTS) return(8000);
+ if (obj == INTRANSITIVE || obj == 0 || obj > NOBJECTS) return GO_UNKNOWN;
}
if (obj == URN) {
game.prop[URN]=game.prop[URN]/2;
- spk=210;
- RSPEAK(spk);
- return GO_CLEAROBJ;
+ spk=URN_DARK;
}
else if (obj == LAMP) {
game.prop[LAMP]=0;
- RSPEAK(40);
- if (DARK(game.loc))
- RSPEAK(16);
- return GO_CLEAROBJ;
+ RSPEAK(LAMP_OFF);
+ spk = DARK(game.loc) ? PITCH_DARK : ARB_0;
}
else if (obj == DRAGON || obj == VOLCAN)
- spk=146;
+ spk=BEYOND_POWER;
RSPEAK(spk);
return GO_CLEAROBJ;
}
{
int spk = ACTSPK[verb];
if (obj == BIRD) {
- RSPEAK(100);
+ RSPEAK(BIRD_PINING);
return GO_CLEAROBJ;
}
else if (obj == SNAKE || obj == DRAGON || obj == TROLL) {
- int spk=102;
- if (obj == DRAGON && game.prop[DRAGON] != 0)spk=110;
- if (obj == TROLL)spk=182;
+ spk=NOTHING_EDIBLE;
+ if (obj == DRAGON && game.prop[DRAGON] != 0)spk=RIDICULOUS_ATTEMPT;
+ if (obj == TROLL)spk=TROLL_VICES;
if (obj == SNAKE && !game.closed && HERE(BIRD)) {
DSTROY(BIRD);
game.prop[BIRD]=0;
- spk = 101;
+ spk = BIRD_DEVOURED;
}
}
else if (obj == DWARF) {
if (HERE(FOOD)) {
game.dflag += 2;
- spk = 103;
+ spk = REALLY_MAD;
}
}
else if (obj == BEAR) {
- if (game.prop[BEAR] == 0)spk=102;
- if (game.prop[BEAR] == 3)spk=110;
+ if (game.prop[BEAR] == 0)spk=NOTHING_EDIBLE;
+ if (game.prop[BEAR] == 3)spk=RIDICULOUS_ATTEMPT;
if (HERE(FOOD)) {
DSTROY(FOOD);
game.prop[BEAR]=1;
game.fixed[AXE]=0;
game.prop[AXE]=0;
- spk=168;
+ spk=BEAR_TAMED;
}
}
else if (obj == OGRE) {
if (HERE(FOOD))
- spk=202;
+ spk=OGRE_FULL;
} else {
- spk=14;
+ spk=AM_GAME;
}
RSPEAK(spk);
return GO_CLEAROBJ;
int k;
int spk = ACTSPK[verb];
if (obj == VASE) {
- spk=29;
- if (LIQLOC(game.loc) == 0)spk=144;
+ spk=ARENT_CARRYING;
+ if (LIQLOC(game.loc) == 0)spk=FILL_INVALID;
if (LIQLOC(game.loc) == 0 || !TOTING(VASE)) {
RSPEAK(spk);
return GO_CLEAROBJ;
}
- RSPEAK(145);
- game.prop[VASE]=2;
+ RSPEAK(SHATTER_VASE);
+ game.prop[VASE] = 2;
game.fixed[VASE]= -1;
return(discard(verb, obj, true));
}
-
- if (obj == URN){
- spk=213;
+ else if (obj == URN) {
+ spk=FULL_URN;
if (game.prop[URN] != 0) {RSPEAK(spk); return GO_CLEAROBJ;}
- spk=144;
+ spk=FILL_INVALID;
k=LIQUID();
if (k == 0 || !HERE(BOTTLE)) {RSPEAK(spk); return GO_CLEAROBJ;}
game.place[k]=0;
game.prop[BOTTLE]=1;
if (k == OIL)game.prop[URN]=1;
- spk=211+game.prop[URN];
+ spk=WATER_URN+game.prop[URN];
RSPEAK(spk);
return GO_CLEAROBJ;
}
-
- if (obj != 0 && obj != BOTTLE) {
+ else if (obj != 0 && obj != BOTTLE) {
RSPEAK(spk);
return GO_CLEAROBJ;
}
- if (obj == 0 && !HERE(BOTTLE))
- return(8000);
- spk=107;
+ else if (obj == 0 && !HERE(BOTTLE))
+ return GO_UNKNOWN;
+ spk=BOTTLED_WATER;
if (LIQLOC(game.loc) == 0)
- spk=106;
+ spk=NO_LIQUID;
if (HERE(URN) && game.prop[URN] != 0)
- spk=214;
+ spk=URN_NOPOUR;
if (LIQUID() != 0)
- spk=105;
- if (spk != 107)
- {RSPEAK(spk); return GO_CLEAROBJ;}
- game.prop[BOTTLE]=MOD(COND[game.loc],4)/2*2;
- k=LIQUID();
- if (TOTING(BOTTLE))
- game.place[k]= -1;
- if (k == OIL)
- spk=108;
+ spk=BOTTLE_FULL;
+ if (spk == 107) {
+ game.prop[BOTTLE]=MOD(COND[game.loc],4)/2*2;
+ k=LIQUID();
+ if (TOTING(BOTTLE))
+ game.place[k] = -1;
+ if (k == OIL)
+ spk=BOTTLED_OIL;
+ }
RSPEAK(spk);
return GO_CLEAROBJ;
}
(LIQUID() == obj && AT(BOTTLE)) ||
obj == LIQLOC(game.loc) ||
(obj == DWARF && ATDWRF(game.loc) > 0))
- spk=94;
- if (game.closed)spk=138;
- if (TOTING(obj))spk=24;
+ spk=YOU_HAVEIT;
+ if (game.closed)spk=NEEDED_NEreplace;
+ if (TOTING(obj))spk=ALREADY_CARRYING;
RSPEAK(spk);
return GO_CLEAROBJ;
}
{
int spk = ACTSPK[verb];
if (obj == INTRANSITIVE) {
- if (game.prop[RUG] != 2)spk=224;
- if (!HERE(RUG))spk=225;
- if (spk/2 == 112) {
+ if (game.prop[RUG] != 2)spk=RUG_NOTHING2;
+ if (!HERE(RUG))spk=FLAP_ARMS;
+ if (spk == RUG_NOTHING2 || spk == FLAP_ARMS) {
RSPEAK(spk);
return GO_CLEAROBJ;
}
RSPEAK(spk);
return GO_CLEAROBJ;
}
- spk=223;
+ spk=RUG_NOTHING1;
if (game.prop[RUG] != 2) {RSPEAK(spk); return GO_CLEAROBJ;}
game.oldlc2=game.oldloc;
game.oldloc=game.loc;
game.newloc=game.place[RUG]+game.fixed[RUG]-game.loc;
- spk=226;
- if (game.prop[SAPPH] >= 0)spk=227;
+ spk=RUG_GOES;
+ if (game.prop[SAPPH] >= 0)
+ spk=RUG_RETURNS;
RSPEAK(spk);
return GO_TERMINATE;
}
-
-static int inven(token_t obj)
+
+static int inven(void)
/* Inventory. If object, treat same as find. Else report on current burden. */
{
- int i;
- int spk=98;
- for (i=1; i<=NOBJECTS; i++) {
+ int spk=NO_CARRY;
+ for (int i=1; i<=NOBJECTS; i++) {
if (i == BEAR || !TOTING(i))
continue;
- if (spk == 98)
- RSPEAK(99);
+ if (spk == NO_CARRY)
+ RSPEAK(NOW_HOLDING);
game.blklin=false;
PSPEAK(i,-1);
game.blklin=true;
- spk=0;
+ spk=ARB_0;
}
if (TOTING(BEAR))
- spk=141;
+ spk=TAME_BEAR;
RSPEAK(spk);
return GO_CLEAROBJ;
}
if (obj == INTRANSITIVE) {
if (HERE(LAMP) && game.prop[LAMP] == 0 && game.limit >= 0)obj=LAMP;
if (HERE(URN) && game.prop[URN] == 1)obj=obj*NOBJECTS+URN;
- if (obj == INTRANSITIVE || obj == 0 || obj > NOBJECTS) return(8000);
+ if (obj == INTRANSITIVE || obj == 0 || obj > NOBJECTS) return GO_UNKNOWN;
}
if (obj == URN) {
- spk=38;
+ spk=URN_EMPTY;
if (game.prop[URN] == 0)
{RSPEAK(spk); return GO_CLEAROBJ;}
- spk=209;
+ spk=URN_LIT;
game.prop[URN]=2;
RSPEAK(spk);
return GO_CLEAROBJ;
RSPEAK(spk);
return GO_CLEAROBJ;
}
- spk=184;
+ spk=LAMP_OUT;
if (game.limit < 0) {
RSPEAK(spk);
return GO_CLEAROBJ;
}
game.prop[LAMP]=1;
- RSPEAK(39);
+ RSPEAK(LAMP_ON);
if (game.wzdark)
return GO_TOP;
else
return GO_CLEAROBJ;
- }
+ }
}
static int listen(void)
/* Listen. Intransitive only. Print stuff based on objsnd/locsnd. */
{
- int i, k;
- int spk=228;
+ int k;
+ int spk=ALL_SILENT;
k=LOCSND[game.loc];
if (k != 0) {
RSPEAK(labs(k));
if (k < 0) return GO_CLEAROBJ;
- spk=0;
+ spk=ARB_0;
}
SETPRM(1,game.zzword,0);
- for (i=1; i<=NOBJECTS; i++) {
+ for (int i=1; i<=NOBJECTS; i++) {
if (!HERE(i) || OBJSND[i] == 0 || game.prop[i] < 0)
continue;
PSPEAK(i,OBJSND[i]+game.prop[i]);
- spk=0;
+ spk=ARB_0;
if (i == BIRD && OBJSND[i]+game.prop[i] == 8)
DSTROY(BIRD);
}
static int lock(token_t verb, token_t obj)
/* Lock, unlock, no object given. Assume various things if present. */
{
- int k;
int spk = ACTSPK[verb];
if (obj == INTRANSITIVE) {
- spk=28;
+ spk=NOTHING_LOCKED;
if (HERE(CLAM))obj=CLAM;
if (HERE(OYSTER))obj=OYSTER;
if (AT(DOOR))obj=DOOR;
if (AT(GRATE))obj=GRATE;
- if (obj != 0 && HERE(CHAIN)) return(8000);
+ if (obj != 0 && HERE(CHAIN)) return GO_UNKNOWN;
if (HERE(CHAIN))obj=CHAIN;
if (obj == 0) {RSPEAK(spk); return GO_CLEAROBJ;}
}
* and for chain. */
if (obj == CLAM || obj == OYSTER)
return bivalve(verb, obj);
- if (obj == DOOR)spk=111;
- if (obj == DOOR && game.prop[DOOR] == 1)spk=54;
- if (obj == CAGE)spk=32;
- if (obj == KEYS)spk=55;
- if (obj == GRATE || obj == CHAIN)spk=31;
- if (spk != 31 || !HERE(KEYS)) {
- RSPEAK(spk);
- return GO_CLEAROBJ;
- }
- if (obj == CHAIN)
- return chain(verb);
- if (game.closng) {
- spk=130;
- if (!game.panic)game.clock2=15;
- game.panic=true;
- RSPEAK(spk);
- return GO_CLEAROBJ;
+ if (obj == DOOR)spk=RUSTY_DOOR;
+ if (obj == DOOR && game.prop[DOOR] == 1)spk=OK_MAN;
+ if (obj == CAGE)spk=NO_LOCK;
+ if (obj == KEYS)spk=CANNOT_UNLOCK;
+ if (obj == GRATE || obj == CHAIN) {
+ spk=NO_KEYS;
+ if (HERE(KEYS)) {
+ if (obj == CHAIN)
+ return chain(verb);
+ if (game.closng) {
+ spk=EXIT_CLOSED;
+ if (!game.panic)game.clock2=15;
+ game.panic=true;
+ } else {
+ spk=game.prop[GRATE] ? GRATE_LOCKED : ALREADY_LOCKED;
+ game.prop[GRATE]=1;
+ if (verb == LOCK)game.prop[GRATE]=0;
+ spk=game.prop[GRATE] ? GRATE_UNLOCKED : GRATE_LOCKED;
+ }
+ }
}
- spk=34+game.prop[GRATE];
- game.prop[GRATE]=1;
- if (verb == LOCK)game.prop[GRATE]=0;
- spk=spk+2*game.prop[GRATE];
RSPEAK(spk);
return GO_CLEAROBJ;
}
{
int spk = ACTSPK[verb];
if (obj == BOTTLE || obj == 0)obj=LIQUID();
- if (obj == 0) return(8000);
+ if (obj == 0) return GO_UNKNOWN;
if (!TOTING(obj)) {RSPEAK(spk); return GO_CLEAROBJ;}
- spk=78;
+ spk=CANT_POUR;
if (obj != OIL && obj != WATER) {RSPEAK(spk); return GO_CLEAROBJ;}
if (HERE(URN) && game.prop[URN] == 0)
return fill(verb, URN);
game.prop[BOTTLE]=1;
game.place[obj]=0;
- spk=77;
+ spk=GROUND_WET;
if (!(AT(PLANT) || AT(DOOR)))
{RSPEAK(spk); return GO_CLEAROBJ;}
if (!AT(DOOR)) {
- spk=112;
+ spk=SHAKING_LEAVES;
if (obj != WATER) {RSPEAK(spk); return GO_CLEAROBJ;}
PSPEAK(PLANT,game.prop[PLANT]+3);
game.prop[PLANT]=MOD(game.prop[PLANT]+1,3);
} else {
game.prop[DOOR]=0;
if (obj == OIL)game.prop[DOOR]=1;
- spk=113+game.prop[DOOR];
+ spk=RUSTED_HINGES+game.prop[DOOR];
RSPEAK(spk);
return GO_CLEAROBJ;
}
static int quit(FILE *input)
/* Quit. Intransitive only. Verify intent and exit if that's what he wants. */
{
- if (YES(input,22,54,54))
- score(1);
+ if (YES(input,REALLY_QUIT,OK_MAN,OK_MAN))
+ score(quitgame);
return GO_CLEAROBJ;
}
static int read(FILE *input, token_t verb, token_t obj)
/* Read. Print stuff based on objtxt. Oyster (?) is special case. */
{
- int i;
int spk = ACTSPK[verb];
if (obj == INTRANSITIVE) {
obj = 0;
- for (i=1; i<=NOBJECTS; i++) {
+ for (int i=1; i<=NOBJECTS; i++) {
if (HERE(i) && OBJTXT[i] != 0 && game.prop[i] >= 0)
obj = obj * NOBJECTS + i;
}
- if (obj > NOBJECTS || obj == 0 || DARK(game.loc)) return(8000);
+ if (obj > NOBJECTS || obj == 0 || DARK(game.loc)) return GO_UNKNOWN;
}
if (DARK(game.loc)) {
SETPRM(1,WD1,WD1X);
- RSPEAK(256);
+ RSPEAK(NO_SEE);
return GO_CLEAROBJ;
}
if (OBJTXT[obj] == 0 || game.prop[obj] < 0) {
return GO_CLEAROBJ;
}
if (obj == OYSTER && !game.clshnt) {
- game.clshnt=YES(input,192,193,54);
+ game.clshnt=YES(input,CLUE_QUERY,WAYOUT_CLUE,OK_MAN);
return GO_CLEAROBJ;
}
PSPEAK(obj,OBJTXT[obj]+game.prop[obj]);
/* Z'ZZZ (word gets recomputed at startup; different each game). */
{
if (!AT(RESER) && game.loc != game.fixed[RESER]-1) {
- RSPEAK(75);
+ RSPEAK(RUB_NOGO);
return GO_CLEAROBJ;
+ } else {
+ PSPEAK(RESER,game.prop[RESER]+1);
+ game.prop[RESER]=1-game.prop[RESER];
+ if (AT(RESER))
+ return GO_CLEAROBJ;
+ else {
+ game.oldlc2=game.loc;
+ game.newloc=0;
+ RSPEAK(NOT_BRIGHT);
+ return GO_TERMINATE;
+ }
}
- PSPEAK(RESER,game.prop[RESER]+1);
- game.prop[RESER]=1-game.prop[RESER];
- if (AT(RESER)) return GO_CLEAROBJ;
- game.oldlc2=game.loc;
- game.newloc=0;
- RSPEAK(241);
- return GO_TERMINATE;
}
static int rub(token_t verb, token_t obj)
/* Rub. Yields various snide remarks except for lit urn. */
{
int spk = ACTSPK[verb];
- if (obj != LAMP)spk=76;
- if (obj != URN || game.prop[URN] != 2) {RSPEAK(spk); return GO_CLEAROBJ;}
- DSTROY(URN);
- DROP(AMBER,game.loc);
- game.prop[AMBER]=1;
- --game.tally;
- DROP(CAVITY,game.loc);
- spk=216;
+ if (obj != LAMP)
+ spk=PECULIAR_NOTHING;
+ if (obj == URN && game.prop[URN] == 2) {
+ DSTROY(URN);
+ DROP(AMBER,game.loc);
+ game.prop[AMBER]=1;
+ --game.tally;
+ DROP(CAVITY,game.loc);
+ spk=URN_GENIES;
+ }
RSPEAK(spk);
return GO_CLEAROBJ;
}
if (WD2 > 0)
WD1=WD2;
int wd=VOCAB(WD1,-1);
+ /* FIXME: Magic numbers */
if (wd == 62 || wd == 65 || wd == 71 || wd == 2025 || wd == 2034) {
WD2=0;
- return(2630);
+ return GO_LOOKUP;
}
- RSPEAK(258);
+ RSPEAK(OKEY_DOKEY);
return GO_CLEAROBJ;
}
RSPEAK(spk);
return GO_CLEAROBJ;
}
- if (obj >= 50 && obj <= MAXTRS && AT(TROLL)) {
- spk=159;
+ if (obj >= MINTRS && obj <= MAXTRS && AT(TROLL)) {
+ spk=TROLL_SATISFIED;
/* Snarf a treasure for the troll. */
DROP(obj,0);
MOVE(TROLL,0);
int i=ATDWRF(game.loc);
if (i <= 0) {
if (AT(DRAGON) && game.prop[DRAGON] == 0) {
- spk=152;
+ spk=DRAGON_SCALES;
return throw_support(spk);
}
if (AT(TROLL)) {
- spk=158;
+ spk=TROLL_RETURNS;
return throw_support(spk);
}
if (AT(OGRE)) {
- spk=203;
+ spk=OGRE_DODGE;
return throw_support(spk);
}
if (HERE(BEAR) && game.prop[BEAR] == 0) {
/* This'll teach him to throw the axe at the bear! */
- spk=164;
+ spk=AXE_LOST;
DROP(AXE,game.loc);
game.fixed[AXE]= -1;
game.prop[AXE]=1;
}
if (randrange(NDWARVES+1) < game.dflag) {
- spk=48;
+ spk=DWARF_DODGES;
return throw_support(spk);
}
game.dseen[i]=false;
game.dloc[i]=0;
- spk=47;
+ spk=KILLED_DWARF;
++game.dkill;
- if (game.dkill == 1)spk=149;
+ if (game.dkill == 1)spk=DWARF_SMOKE;
return throw_support(spk);
}
static int vscore(void)
/* Score. Call scoring routine but tell it to return. */
{
- score(-1);
+ score(scoregame);
return GO_CLEAROBJ;
}
static int wake(token_t verb, token_t obj)
/* Wake. Only use is to disturb the dwarves. */
{
- if (obj != DWARF || !game.closed) {RSPEAK(ACTSPK[verb]); return GO_CLEAROBJ;}
- RSPEAK(199);
- return(19000);
+ if (obj != DWARF || !game.closed)
+ {
+ RSPEAK(ACTSPK[verb]);
+ return GO_CLEAROBJ;
+ }
+ RSPEAK(PROD_DWARF);
+ return GO_DWARFWAKE;
}
static int wave(token_t verb, token_t obj)
/* Wave. No effect unless waving rod at fissure or at bird. */
{
int spk = ACTSPK[verb];
- if ((!TOTING(obj)) && (obj != ROD || !TOTING(ROD2)))spk=29;
+ if ((!TOTING(obj)) && (obj != ROD || !TOTING(ROD2)))spk=ARENT_CARRYING;
if (obj != ROD ||
!TOTING(obj) ||
(!HERE(BIRD) && (game.closng || !AT(FISSUR)))) {
RSPEAK(spk);
return GO_CLEAROBJ;
}
- if (HERE(BIRD))spk=206+MOD(game.prop[BIRD],2);
+ if (HERE(BIRD))spk=FREE_FLY+MOD(game.prop[BIRD],2);
if (spk == 206 && game.loc == game.place[STEPS] && game.prop[JADE] < 0) {
DROP(JADE,game.loc);
game.prop[JADE]=0;
--game.tally;
- spk=208;
+ spk=NECKLACE_FLY;
RSPEAK(spk);
return GO_CLEAROBJ;
} else {
if (game.closed) {
RSPEAK(spk);
- return(19000);
+ return GO_DWARFWAKE;
}
if (game.closng || !AT(FISSUR)) {RSPEAK(spk); return GO_CLEAROBJ;}
if (HERE(BIRD))RSPEAK(spk);
* unless verb is "say", which snarfs arbitrary second word.
*/
{
- int kk;
token_t spk=ACTSPK[verb];
if (part == unknown)
if (HERE(obj))
/* FALL THROUGH */;
else if (obj == GRATE) {
- if (game.loc == 1 || game.loc == 4 || game.loc == 7)
+ if (game.loc == LOC_START || game.loc == LOC_VALLEY || game.loc == LOC_SLIT)
obj=DPRSSN;
- if (game.loc > 9 && game.loc < 15)
+ /* FIXME: Arithmetic on location numbers */
+ if (game.loc > LOC_BELOWGRATE && game.loc < LOC_MISTHALL)
obj=ENTRNC;
if (obj != GRATE)
return GO_MOVE;
}
else if (obj == KNIFE && game.knfloc == game.loc) {
game.knfloc= -1;
- spk=116;
+ spk=KNIVES_VANISH;
RSPEAK(spk);
return GO_CLEAROBJ;
}
/* FALL THROUGH */;
else {
SETPRM(1,WD1,WD1X);
- RSPEAK(256);
+ RSPEAK(NO_SEE);
return GO_CLEAROBJ;
}
if (WD2 > 0)
- return(2800);
+ return GO_WORD2;
if (verb != 0)
part = transitive;
}
case intransitive:
if (WD2 > 0 && verb != SAY) return(2800);
if (verb == SAY)obj=WD2;
- if (obj == 0) {
+ if (obj == 0 || obj == INTRANSITIVE) {
/* Analyse an intransitive verb (ie, no object given yet). */
- switch (verb-1) {
- case 0: /* CARRY */ return carry(verb, INTRANSITIVE);
- case 1: /* DROP */ return(8000);
- case 2: /* SAY */ return(8000);
+ switch (verb-1) {
+ case 0: /* CARRY */ return carry(verb, INTRANSITIVE);
+ case 1: /* DROP */ return GO_UNKNOWN;
+ case 2: /* SAY */ return GO_UNKNOWN;
case 3: /* UNLOC */ return lock(verb, INTRANSITIVE);
- case 4: /* NOTHI */ {RSPEAK(54); return(20012);}
+ case 4: /* NOTHI */ {RSPEAK(OK_MAN); return(GO_CLEAROBJ);}
case 5: /* LOCK */ return lock(verb, INTRANSITIVE);
case 6: /* LIGHT */ return light(verb, INTRANSITIVE);
case 7: /* EXTIN */ return extinguish(verb, INTRANSITIVE);
- case 8: /* WAVE */ return(8000);
- case 9: /* CALM */ return(8000);
+ case 8: /* WAVE */ return GO_UNKNOWN;
+ case 9: /* CALM */ return GO_UNKNOWN;
case 10: /* WALK */ {RSPEAK(spk); return GO_CLEAROBJ;}
case 11: /* ATTAC */ return attack(input, verb, obj);
case 12: /* POUR */ return pour(verb, obj);
case 13: /* EAT */ return eat(verb, INTRANSITIVE);
case 14: /* DRINK */ return drink(verb, obj);
- case 15: /* RUB */ return(8000);
- case 16: /* TOSS */ return(8000);
+ case 15: /* RUB */ return GO_UNKNOWN;
+ case 16: /* TOSS */ return GO_UNKNOWN;
case 17: /* QUIT */ return quit(input);
- case 18: /* FIND */ return(8000);
- case 19: /* INVEN */ return inven(obj);
- case 20: /* FEED */ return(8000);
+ case 18: /* FIND */ return GO_UNKNOWN;
+ case 19: /* INVEN */ return inven();
+ case 20: /* FEED */ return GO_UNKNOWN;
case 21: /* FILL */ return fill(verb, obj);
case 22: /* BLAST */ return blast();
case 23: /* SCOR */ return vscore();
case 24: /* FOO */ return bigwords(WD1);
case 25: /* BRIEF */ return brief();
case 26: /* READ */ return read(input, verb, INTRANSITIVE);
- case 27: /* BREAK */ return(8000);
- case 28: /* WAKE */ return(8000);
+ case 27: /* BREAK */ return GO_UNKNOWN;
+ case 28: /* WAKE */ return GO_UNKNOWN;
case 29: /* SUSP */ return saveresume(input, false);
case 30: /* RESU */ return saveresume(input, true);
case 31: /* FLY */ return fly(verb, INTRANSITIVE);
case 1: /* DROP */ return discard(verb, obj, false);
case 2: /* SAY */ return say();
case 3: /* UNLOC */ return lock(verb, obj);
- case 4: /* NOTHI */ {RSPEAK(54); return(20012);}
+ case 4: /* NOTHI */ {RSPEAK(OK_MAN); return(GO_CLEAROBJ);}
case 5: /* LOCK */ return lock(verb, obj);
case 6: /* LIGHT */ return light(verb, obj);
case 7: /* EXTI */ return extinguish(verb, obj);
case unknown:
/* Unknown verb, couldn't deduce object - might need hint */
SETPRM(1,WD1,WD1X);
- RSPEAK(255);
+ RSPEAK(WHAT_DO);
return GO_CHECKHINT;
default:
BUG(99);