if (game.loc == LOC_START ||
game.loc == LOC_VALLEY ||
game.loc == LOC_SLIT) {
- command->obj = DPRSSN;
+ command->obj = DEPRESSION;
}
if (game.loc == LOC_COBBLE ||
game.loc == LOC_DEBRIS ||
game.loc == LOC_AWKWARD ||
game.loc == LOC_BIRD ||
game.loc == LOC_PITTOP) {
- command->obj = ENTRNC;
+ command->obj = ENTRANCE;
}
} else if (command->obj == DWARF && atdwrf(game.loc) > 0)
/* FALL THROUGH */;