if (obj == BIRD) {
spk = UNHAPPY_BIRD;
if (game.closed) {
- RSPEAK(spk);
+ rspeak(spk);
return GO_CLEAROBJ;
}
DESTROY(BIRD);
game.prop[BIRD] = 0;
spk = BIRD_DEAD;
} else if (obj == VEND) {
- PSPEAK(VEND, game.prop[VEND] + 2);
+ pspeak(VEND, game.prop[VEND] + 2);
game.prop[VEND] = 3 - game.prop[VEND];
return GO_CLEAROBJ;
}
if (obj == TROLL)spk = ROCKY_TROLL;
if (obj == OGRE)spk = OGRE_DODGE;
if (obj == OGRE && ATDWRF(game.loc) > 0) {
- RSPEAK(spk);
- RSPEAK(KNIFE_THROWN);
+ rspeak(spk);
+ rspeak(KNIFE_THROWN);
DESTROY(OGRE);
int dwarves = 0;
for (int i = 1; i < PIRATE; i++) {
* Set game.prop to dead, move dragon to central loc (still
* fixed), move rug there (not fixed), and move him there,
* too. Then do a null motion to get new description. */
- RSPEAK(BARE_HANDS_QUERY);
+ rspeak(BARE_HANDS_QUERY);
GETIN(input, &command->wd1, &command->wd1x, &command->wd2, &command->wd2x);
if (command->wd1 != MAKEWD(WORD_YINIT) && command->wd1 != MAKEWD(WORD_YES))
return GO_CHECKFOO;
- PSPEAK(DRAGON, 3);
+ pspeak(DRAGON, 3);
game.prop[DRAGON] = 1;
game.prop[RUG] = 0;
int k = (PLAC[DRAGON] + FIXD[DRAGON]) / 2;
return GO_MOVE;
}
- RSPEAK(spk);
+ rspeak(spk);
return GO_CLEAROBJ;
}
int k = VOCAB(foo, 3);
int spk = NOTHING_HAPPENS;
if (game.foobar != 1 - k) {
- if (game.foobar != 0)spk = START_OVER;
- RSPEAK(spk);
+ if (game.foobar != 0 && game.loc == LOC_GIANTROOM)spk = START_OVER;
+ rspeak(spk);
return GO_CLEAROBJ;
} else {
game.foobar = k;
if (k != 4) {
- RSPEAK(OK_MAN);
+ rspeak(OK_MAN);
return GO_CLEAROBJ;
}
game.foobar = 0;
if (game.place[EGGS] == PLAC[EGGS] || (TOTING(EGGS) && game.loc == PLAC[EGGS])) {
- RSPEAK(spk);
+ rspeak(spk);
return GO_CLEAROBJ;
} else {
/* Bring back troll if we steal the eggs back from him before
if (HERE(EGGS))k = 1;
if (game.loc == PLAC[EGGS])k = 0;
MOVE(EGGS, PLAC[EGGS]);
- PSPEAK(EGGS, k);
+ pspeak(EGGS, k);
return GO_CLEAROBJ;
}
}
DROP(OYSTER, game.loc);
DROP(PEARL, LOC_CULDESAC);
}
- RSPEAK(spk);
+ rspeak(spk);
return GO_CLEAROBJ;
}
/* Blast. No effect unless you've got dynamite, which is a neat trick! */
{
if (game.prop[ROD2] < 0 || !game.closed)
- RSPEAK(REQUIRES_DYNAMITE);
+ rspeak(REQUIRES_DYNAMITE);
else {
game.bonus = VICTORY_MESSAGE;
if (game.loc == LOC_NE)
game.bonus = DEFEAT_MESSAGE;
if (HERE(ROD2))
game.bonus = SPLATTER_MESSAGE;
- RSPEAK(game.bonus);
+ rspeak(game.bonus);
terminate(endgame);
}
}
spk = BREAK_VASE;
} else {
if (obj == MIRROR && game.closed) {
- RSPEAK(BREAK_MIRROR);
+ rspeak(BREAK_MIRROR);
return GO_DWARFWAKE;
}
}
- RSPEAK(spk);
+ rspeak(spk);
return GO_CLEAROBJ;
}
{
game.abbnum = 10000;
game.detail = 3;
- RSPEAK(BRIEF_CONFIRM);
+ rspeak(BRIEF_CONFIRM);
return GO_CLEAROBJ;
}
}
if (TOTING(obj)) {
- RSPEAK(ALREADY_CARRYING);
+ rspeak(ALREADY_CARRYING);
return GO_CLEAROBJ;
}
spk = YOU_JOKING;
if (obj == RUG && game.prop[RUG] == 2)spk = RUG_HOVERS;
if (obj == SIGN)spk = HAND_PASSTHROUGH;
if (obj == MESSAG) {
- RSPEAK(REMOVE_MESSAGE);
+ rspeak(REMOVE_MESSAGE);
DESTROY(MESSAG);
return GO_CLEAROBJ;
}
if (game.fixed[obj] != 0) {
- RSPEAK(spk);
+ rspeak(spk);
return GO_CLEAROBJ;
}
if (obj == WATER || obj == OIL) {
else {
if (game.prop[BOTTLE] != 1)spk = BOTTLE_FULL;
if (!TOTING(BOTTLE))spk = NO_CONTAINER;
- RSPEAK(spk);
+ rspeak(spk);
return GO_CLEAROBJ;
}
}
spk = CARRY_LIMIT;
if (game.holdng >= INVLIMIT) {
- RSPEAK(spk);
+ rspeak(spk);
return GO_CLEAROBJ;
} else if (obj == BIRD && game.prop[BIRD] != 1 && -1 - game.prop[BIRD] != 1) {
if (game.prop[BIRD] == 2) {
DESTROY(BIRD);
- RSPEAK(BIRD_CRAP);
+ rspeak(BIRD_CRAP);
return GO_CLEAROBJ;
}
if (!TOTING(CAGE))spk = CANNOT_CARRY;
if (TOTING(ROD))spk = BIRD_EVADES;
if (spk == CANNOT_CARRY || spk == BIRD_EVADES) {
- RSPEAK(spk);
+ rspeak(spk);
return GO_CLEAROBJ;
}
game.prop[BIRD] = 1;
game.prop[obj] = 0;
game.prop[CAVITY] = 1;
}
- RSPEAK(OK_MAN);
+ rspeak(OK_MAN);
return GO_CLEAROBJ;
}
if (game.prop[BEAR] == 0)spk = BEAR_BLOCKS;
if (game.prop[CHAIN] == 0)spk = ALREADY_UNLOCKED;
if (spk != CHAIN_UNLOCKED) {
- RSPEAK(spk);
+ rspeak(spk);
return GO_CLEAROBJ;
}
game.prop[CHAIN] = 0;
if (game.prop[CHAIN] != 0)spk = ALREADY_LOCKED;
if (game.loc != PLAC[CHAIN])spk = NO_LOCKSITE;
if (spk != CHAIN_LOCKED) {
- RSPEAK(spk);
+ rspeak(spk);
return GO_CLEAROBJ;
}
game.prop[CHAIN] = 2;
if (TOTING(CHAIN))DROP(CHAIN, game.loc);
game.fixed[CHAIN] = -1;
}
- RSPEAK(spk);
+ rspeak(spk);
return GO_CLEAROBJ;
}
if (!just_do_it) {
if (TOTING(ROD2) && obj == ROD && !TOTING(ROD))obj = ROD2;
if (!TOTING(obj)) {
- RSPEAK(spk);
+ rspeak(spk);
return GO_CLEAROBJ;
}
if (obj == BIRD && HERE(SNAKE)) {
- RSPEAK(BIRD_ATTACKS);
+ rspeak(BIRD_ATTACKS);
if (game.closed) return GO_DWARFWAKE;
DESTROY(SNAKE);
/* Set game.prop for use by travel options */
game.prop[SNAKE] = 1;
} else if ((GSTONE(obj) && AT(CAVITY) && game.prop[CAVITY] != 0)) {
- RSPEAK(GEM_FITS);
+ rspeak(GEM_FITS);
game.prop[obj] = 1;
game.prop[CAVITY] = 0;
if (HERE(RUG) && ((obj == EMERALD && game.prop[RUG] != 2) || (obj == RUBY &&
spk = RUG_RISES;
if (TOTING(RUG))spk = RUG_WIGGLES;
if (obj == RUBY)spk = RUG_SETTLES;
- RSPEAK(spk);
+ rspeak(spk);
if (spk != RUG_WIGGLES) {
int k = 2 - game.prop[RUG];
game.prop[RUG] = k;
} else if (obj == COINS && HERE(VEND)) {
DESTROY(COINS);
DROP(BATTERY, game.loc);
- PSPEAK(BATTERY, 0);
+ pspeak(BATTERY, 0);
return GO_CLEAROBJ;
} else if (obj == BIRD && AT(DRAGON) && game.prop[DRAGON] == 0) {
- RSPEAK(BIRD_BURNT);
+ rspeak(BIRD_BURNT);
DESTROY(BIRD);
game.prop[BIRD] = 0;
return GO_CLEAROBJ;
} else if (obj == BEAR && AT(TROLL)) {
- RSPEAK(TROLL_SCAMPERS);
+ rspeak(TROLL_SCAMPERS);
MOVE(TROLL, 0);
MOVE(TROLL + NOBJECTS, 0);
MOVE(TROLL2, PLAC[TROLL]);
JUGGLE(CHASM);
game.prop[TROLL] = 2;
} else if (obj != VASE || game.loc == PLAC[PILLOW]) {
- RSPEAK(OK_MAN);
+ rspeak(OK_MAN);
} else {
game.prop[VASE] = 2;
if (AT(PILLOW))game.prop[VASE] = 0;
- PSPEAK(VASE, game.prop[VASE] + 1);
+ pspeak(VASE, game.prop[VASE] + 1);
if (game.prop[VASE] != 0)game.fixed[VASE] = -1;
}
}
OBJSND[BIRD] = OBJSND[BIRD] + 3;
spk = HEAD_BUZZES;
}
- RSPEAK(spk);
+ rspeak(spk);
return GO_CLEAROBJ;
}
DWARF || obj == DRAGON || obj == TROLL || obj == BEAR || obj ==
OGRE)spk = LOST_APPETITE;
}
- RSPEAK(spk);
+ rspeak(spk);
return GO_CLEAROBJ;
}
spk = URN_DARK;
} else if (obj == LAMP) {
game.prop[LAMP] = 0;
- RSPEAK(LAMP_OFF);
+ rspeak(LAMP_OFF);
spk = DARK(game.loc) ? PITCH_DARK : NO_MESSAGE;
} else if (obj == DRAGON || obj == VOLCANO)
spk = BEYOND_POWER;
- RSPEAK(spk);
+ rspeak(spk);
return GO_CLEAROBJ;
}
{
int spk = ACTSPK[verb];
if (obj == BIRD) {
- RSPEAK(BIRD_PINING);
+ rspeak(BIRD_PINING);
return GO_CLEAROBJ;
} else if (obj == SNAKE || obj == DRAGON || obj == TROLL) {
spk = NOTHING_EDIBLE;
} else {
spk = AM_GAME;
}
- RSPEAK(spk);
+ rspeak(spk);
return GO_CLEAROBJ;
}
spk = ARENT_CARRYING;
if (LIQLOC(game.loc) == 0)spk = FILL_INVALID;
if (LIQLOC(game.loc) == 0 || !TOTING(VASE)) {
- RSPEAK(spk);
+ rspeak(spk);
return GO_CLEAROBJ;
}
- RSPEAK(SHATTER_VASE);
+ rspeak(SHATTER_VASE);
game.prop[VASE] = 2;
game.fixed[VASE] = -1;
return (discard(verb, obj, true));
} else if (obj == URN) {
spk = FULL_URN;
if (game.prop[URN] != 0) {
- RSPEAK(spk);
+ rspeak(spk);
return GO_CLEAROBJ;
}
spk = FILL_INVALID;
k = LIQUID();
if (k == 0 || !HERE(BOTTLE)) {
- RSPEAK(spk);
+ rspeak(spk);
return GO_CLEAROBJ;
}
game.place[k] = LOC_NOWHERE;
game.prop[BOTTLE] = 1;
if (k == OIL)game.prop[URN] = 1;
spk = WATER_URN + game.prop[URN];
- RSPEAK(spk);
+ rspeak(spk);
return GO_CLEAROBJ;
} else if (obj != 0 && obj != BOTTLE) {
- RSPEAK(spk);
+ rspeak(spk);
return GO_CLEAROBJ;
} else if (obj == 0 && !HERE(BOTTLE))
return GO_UNKNOWN;
if (k == OIL)
spk = BOTTLED_OIL;
}
- RSPEAK(spk);
+ rspeak(spk);
return GO_CLEAROBJ;
}
spk = YOU_HAVEIT;
if (game.closed)spk = NEEDED_NEARBY;
if (TOTING(obj))spk = ALREADY_CARRYING;
- RSPEAK(spk);
+ rspeak(spk);
return GO_CLEAROBJ;
}
if (game.prop[RUG] != 2)spk = RUG_NOTHING2;
if (!HERE(RUG))spk = FLAP_ARMS;
if (spk == RUG_NOTHING2 || spk == FLAP_ARMS) {
- RSPEAK(spk);
+ rspeak(spk);
return GO_CLEAROBJ;
}
obj = RUG;
}
if (obj != RUG) {
- RSPEAK(spk);
+ rspeak(spk);
return GO_CLEAROBJ;
}
spk = RUG_NOTHING1;
if (game.prop[RUG] != 2) {
- RSPEAK(spk);
+ rspeak(spk);
return GO_CLEAROBJ;
}
game.oldlc2 = game.oldloc;
spk = RUG_GOES;
if (game.prop[SAPPH] >= 0)
spk = RUG_RETURNS;
- RSPEAK(spk);
+ rspeak(spk);
return GO_TERMINATE;
}
if (i == BEAR || !TOTING(i))
continue;
if (spk == NO_CARRY)
- RSPEAK(NOW_HOLDING);
+ rspeak(NOW_HOLDING);
game.blklin = false;
- PSPEAK(i, -1);
+ pspeak(i, -1);
game.blklin = true;
spk = NO_MESSAGE;
}
if (TOTING(BEAR))
spk = TAME_BEAR;
- RSPEAK(spk);
+ rspeak(spk);
return GO_CLEAROBJ;
}
if (obj == URN) {
if (game.prop[URN] == 0) {
- RSPEAK(URN_EMPTY);
+ rspeak(URN_EMPTY);
} else {
game.prop[URN] = 2;
- RSPEAK(URN_LIT);
+ rspeak(URN_LIT);
}
return GO_CLEAROBJ;
} else {
if (obj != LAMP) {
- RSPEAK(spk);
+ rspeak(spk);
return GO_CLEAROBJ;
}
spk = LAMP_OUT;
if (game.limit < 0) {
- RSPEAK(spk);
+ rspeak(spk);
return GO_CLEAROBJ;
}
game.prop[LAMP] = 1;
- RSPEAK(LAMP_ON);
+ rspeak(LAMP_ON);
if (game.wzdark)
return GO_TOP;
else
int spk = ALL_SILENT;
k = LOCSND[game.loc];
if (k != 0) {
- RSPEAK(labs(k));
+ rspeak(labs(k));
if (k < 0) return GO_CLEAROBJ;
spk = NO_MESSAGE;
}
- SETPRM(1, game.zzword, 0);
for (int i = 1; i <= NOBJECTS; i++) {
if (!HERE(i) || OBJSND[i] == 0 || game.prop[i] < 0)
continue;
- PSPEAK(i, OBJSND[i] + game.prop[i]);
+ pspeak(i, OBJSND[i] + game.prop[i], game.zzword);
spk = NO_MESSAGE;
if (i == BIRD && OBJSND[i] + game.prop[i] == 8)
DESTROY(BIRD);
}
- RSPEAK(spk);
+ rspeak(spk);
return GO_CLEAROBJ;
}
if (obj != 0 && HERE(CHAIN)) return GO_UNKNOWN;
if (HERE(CHAIN))obj = CHAIN;
if (obj == 0 || obj == INTRANSITIVE) {
- RSPEAK(spk);
+ rspeak(spk);
return GO_CLEAROBJ;
}
}
if (!game.panic)game.clock2 = PANICTIME;
game.panic = true;
} else {
- spk = game.prop[GRATE] ? GRATE_LOCKED : ALREADY_LOCKED;
- game.prop[GRATE] = 1;
- if (verb == LOCK)game.prop[GRATE] = 0;
+ game.prop[GRATE] = (verb == LOCK) ? 0 : 1;
spk = game.prop[GRATE] ? GRATE_UNLOCKED : GRATE_LOCKED;
}
}
}
- RSPEAK(spk);
+ rspeak(spk);
return GO_CLEAROBJ;
}
if (obj == BOTTLE || obj == 0)obj = LIQUID();
if (obj == 0) return GO_UNKNOWN;
if (!TOTING(obj)) {
- RSPEAK(spk);
+ rspeak(spk);
return GO_CLEAROBJ;
}
spk = CANT_POUR;
if (obj != OIL && obj != WATER) {
- RSPEAK(spk);
+ rspeak(spk);
return GO_CLEAROBJ;
}
if (HERE(URN) && game.prop[URN] == 0)
game.place[obj] = LOC_NOWHERE;
spk = GROUND_WET;
if (!(AT(PLANT) || AT(DOOR))) {
- RSPEAK(spk);
+ rspeak(spk);
return GO_CLEAROBJ;
}
if (!AT(DOOR)) {
spk = SHAKING_LEAVES;
if (obj != WATER) {
- RSPEAK(spk);
+ rspeak(spk);
return GO_CLEAROBJ;
}
- PSPEAK(PLANT, game.prop[PLANT] + 3);
+ pspeak(PLANT, game.prop[PLANT] + 3);
game.prop[PLANT] = MOD(game.prop[PLANT] + 1, 3);
game.prop[PLANT2] = game.prop[PLANT];
return GO_MOVE;
game.prop[DOOR] = 0;
if (obj == OIL)game.prop[DOOR] = 1;
spk = RUSTED_HINGES + game.prop[DOOR];
- RSPEAK(spk);
+ rspeak(spk);
return GO_CLEAROBJ;
}
}
return GO_CLEAROBJ;
}
-static int read(struct command_t *command)
+static int read(struct command_t command)
/* Read. Print stuff based on objtxt. Oyster (?) is special case. */
{
- if (command->obj == INTRANSITIVE) {
- command->obj = 0;
+ if (command.obj == INTRANSITIVE) {
+ command.obj = 0;
for (int i = 1; i <= NOBJECTS; i++) {
if (HERE(i) && OBJTXT[i] != 0 && game.prop[i] >= 0)
- command->obj = command->obj * NOBJECTS + i;
+ command.obj = command.obj * NOBJECTS + i;
}
- if (command->obj > NOBJECTS || command->obj == 0 || DARK(game.loc)) return GO_UNKNOWN;
+ if (command.obj > NOBJECTS || command.obj == 0 || DARK(game.loc))
+ return GO_UNKNOWN;
}
if (DARK(game.loc)) {
- SETPRM(1, command->wd1, command->wd1x);
- RSPEAK(NO_SEE);
- return GO_CLEAROBJ;
- }
- if (OBJTXT[command->obj] == 0 || game.prop[command->obj] < 0) {
- RSPEAK(ACTSPK[command->verb]);
- return GO_CLEAROBJ;
- }
- if (command->obj == OYSTER && !game.clshnt) {
+ rspeak(NO_SEE, command.wd1, command.wd1x);
+ } else if (OBJTXT[command.obj] == 0 || game.prop[command.obj] < 0) {
+ rspeak(ACTSPK[command.verb]);
+ } else if (command.obj == OYSTER && !game.clshnt) {
game.clshnt = YES(arbitrary_messages[CLUE_QUERY], arbitrary_messages[WAYOUT_CLUE], arbitrary_messages[OK_MAN]);
- return GO_CLEAROBJ;
- }
- PSPEAK(command->obj, OBJTXT[command->obj] + game.prop[command->obj]);
+ } else
+ pspeak(command.obj, OBJTXT[command.obj] + game.prop[command.obj]);
return GO_CLEAROBJ;
}
/* Z'ZZZ (word gets recomputed at startup; different each game). */
{
if (!AT(RESER) && game.loc != game.fixed[RESER] - 1) {
- RSPEAK(NOTHING_HAPPENS);
+ rspeak(NOTHING_HAPPENS);
return GO_CLEAROBJ;
} else {
- PSPEAK(RESER, game.prop[RESER] + 1);
+ pspeak(RESER, game.prop[RESER] + 1);
game.prop[RESER] = 1 - game.prop[RESER];
if (AT(RESER))
return GO_CLEAROBJ;
else {
game.oldlc2 = game.loc;
game.newloc = 0;
- RSPEAK(NOT_BRIGHT);
+ rspeak(NOT_BRIGHT);
return GO_TERMINATE;
}
}
DROP(CAVITY, game.loc);
spk = URN_GENIES;
}
- RSPEAK(spk);
+ rspeak(spk);
return GO_CLEAROBJ;
}
static int say(struct command_t *command)
/* Say. Echo WD2 (or WD1 if no WD2 (SAY WHAT?, etc.).) Magic words override. */
{
- /* FIXME: ugly use of globals */
- SETPRM(1, command->wd2, command->wd2x);
- if (command->wd2 <= 0)
- SETPRM(1, command->wd1, command->wd1x);
- if (command->wd2 > 0)
+ long a = command->wd1, b = command->wd1x;
+ if (command->wd2 > 0) {
+ a = command->wd2;
+ b = command->wd2x;
command->wd1 = command->wd2;
+ }
int wd = VOCAB(command->wd1, -1);
/* FIXME: Magic numbers */
if (wd == 62 || wd == 65 || wd == 71 || wd == 2025 || wd == 2034) {
- command->wd2 = 0;
+ /* FIXME: scribbles on the interpreter's command block */
+ wordclear(&command->wd2);
return GO_LOOKUP;
}
- RSPEAK(OKEY_DOKEY);
+ rspeak(OKEY_DOKEY, a, b);
return GO_CLEAROBJ;
}
static int throw_support(long spk)
{
- RSPEAK(spk);
+ rspeak(spk);
DROP(AXE, game.loc);
return GO_MOVE;
}
int spk = ACTSPK[command->verb];
if (TOTING(ROD2) && command->obj == ROD && !TOTING(ROD))command->obj = ROD2;
if (!TOTING(command->obj)) {
- RSPEAK(spk);
+ rspeak(spk);
return GO_CLEAROBJ;
}
if (command->obj >= MINTRS && command->obj <= MAXTRS && AT(TROLL)) {
DROP(TROLL2, PLAC[TROLL]);
DROP(TROLL2 + NOBJECTS, FIXD[TROLL]);
JUGGLE(CHASM);
- RSPEAK(spk);
+ rspeak(spk);
return GO_CLEAROBJ;
}
if (command->obj == FOOD && HERE(BEAR)) {
game.fixed[AXE] = -1;
game.prop[AXE] = 1;
JUGGLE(BEAR);
- RSPEAK(AXE_LOST);
+ rspeak(AXE_LOST);
return GO_CLEAROBJ;
}
- command->obj = 0;
+ command->obj = 0;
return (attack(cmdin, command));
}
/* Wake. Only use is to disturb the dwarves. */
{
if (obj != DWARF || !game.closed) {
- RSPEAK(ACTSPK[verb]);
+ rspeak(ACTSPK[verb]);
return GO_CLEAROBJ;
} else {
- RSPEAK(PROD_DWARF);
+ rspeak(PROD_DWARF);
return GO_DWARFWAKE;
}
}
if (obj != ROD ||
!TOTING(obj) ||
(!HERE(BIRD) && (game.closng || !AT(FISSURE)))) {
- RSPEAK(spk);
+ rspeak(spk);
return GO_CLEAROBJ;
}
if (HERE(BIRD))spk = FREE_FLY + MOD(game.prop[BIRD], 2);
game.prop[JADE] = 0;
--game.tally;
spk = NECKLACE_FLY;
- RSPEAK(spk);
+ rspeak(spk);
return GO_CLEAROBJ;
} else {
if (game.closed) {
- RSPEAK(spk);
+ rspeak(spk);
return GO_DWARFWAKE;
}
if (game.closng || !AT(FISSURE)) {
- RSPEAK(spk);
+ rspeak(spk);
return GO_CLEAROBJ;
}
- if (HERE(BIRD))RSPEAK(spk);
+ if (HERE(BIRD))rspeak(spk);
game.prop[FISSURE] = 1 - game.prop[FISSURE];
- PSPEAK(FISSURE, 2 - game.prop[FISSURE]);
+ pspeak(FISSURE, 2 - game.prop[FISSURE]);
return GO_CLEAROBJ;
}
}
if (game.loc == LOC_COBBLE || game.loc == LOC_DEBRIS || game.loc == LOC_AWKWARD ||
game.loc == LOC_BIRD || game.loc == LOC_PITTOP)
command->obj = ENTRNC;
- if (command->obj != GRATE)
- return GO_MOVE;
} else if (command->obj == DWARF && ATDWRF(game.loc) > 0)
/* FALL THROUGH */;
else if ((LIQUID() == command->obj && HERE(BOTTLE)) || command->obj == LIQLOC(game.loc))
} else if (command->obj == KNIFE && game.knfloc == game.loc) {
game.knfloc = -1;
spk = KNIVES_VANISH;
- RSPEAK(spk);
+ rspeak(spk);
return GO_CLEAROBJ;
} else if (command->obj == ROD && HERE(ROD2)) {
command->obj = ROD2;
} else if ((command->verb == FIND || command->verb == INVENT) && command->wd2 <= 0)
/* FALL THROUGH */;
else {
- SETPRM(1, command->wd1, command->wd1x);
- RSPEAK(NO_SEE);
+ rspeak(NO_SEE, command->wd1, command->wd1x);
return GO_CLEAROBJ;
}
case 3: /* UNLOC */
return lock(command->verb, INTRANSITIVE);
case 4: { /* NOTHI */
- RSPEAK(OK_MAN);
+ rspeak(OK_MAN);
return (GO_CLEAROBJ);
}
case 5: /* LOCK */
case 9: /* CALM */
return GO_UNKNOWN;
case 10: { /* WALK */
- RSPEAK(spk);
+ rspeak(spk);
return GO_CLEAROBJ;
}
case 11: /* ATTAC */
return brief();
case 26: /* READ */
command->obj = INTRANSITIVE;
- return read(command);
+ return read(*command);
case 27: /* BREAK */
return GO_UNKNOWN;
case 28: /* WAKE */
case 3: /* UNLOC */
return lock(command->verb, command->obj);
case 4: { /* NOTHI */
- RSPEAK(OK_MAN);
+ rspeak(OK_MAN);
return (GO_CLEAROBJ);
}
case 5: /* LOCK */
case 8: /* WAVE */
return wave(command->verb, command->obj);
case 9: { /* CALM */
- RSPEAK(spk);
+ rspeak(spk);
return GO_CLEAROBJ;
}
case 10: { /* WALK */
- RSPEAK(spk);
+ rspeak(spk);
return GO_CLEAROBJ;
}
case 11: /* ATTAC */
case 16: /* TOSS */
return throw(input, command);
case 17: { /* QUIT */
- RSPEAK(spk);
+ rspeak(spk);
return GO_CLEAROBJ;
}
case 18: /* FIND */
blast();
return GO_CLEAROBJ;
case 23: { /* SCOR */
- RSPEAK(spk);
+ rspeak(spk);
return GO_CLEAROBJ;
}
case 24: { /* FOO */
- RSPEAK(spk);
+ rspeak(spk);
return GO_CLEAROBJ;
}
case 25: { /* BRIEF */
- RSPEAK(spk);
+ rspeak(spk);
return GO_CLEAROBJ;
}
case 26: /* READ */
- return read(command);
+ return read(*command);
case 27: /* BREAK */
return vbreak(command->verb, command->obj);
case 28: /* WAKE */
return wake(command->verb, command->obj);
case 29: { /* SUSP */
- RSPEAK(spk);
+ rspeak(spk);
return GO_CLEAROBJ;
}
case 30: { /* RESU */
- RSPEAK(spk);
+ rspeak(spk);
return GO_CLEAROBJ;
}
case 31: /* FLY */
return fly(command->verb, command->obj);
case 32: { /* LISTE */
- RSPEAK(spk);
+ rspeak(spk);
return GO_CLEAROBJ;
}
case 33: /* ZZZZ */
BUG(TRANSITIVE_ACTION_VERB_EXCEEDS_GOTO_LIST);
case unknown:
/* Unknown verb, couldn't deduce object - might need hint */
- SETPRM(1, command->wd1, command->wd1x);
- RSPEAK(WHAT_DO);
+ rspeak(WHAT_DO, command->wd1, command->wd1x);
return GO_CHECKHINT;
default:
BUG(SPEECHPART_NOT_TRANSITIVE_OR_INTRANSITIVE_OR_UNKNOWN);