= Open Adventure TODO =
-* Find the extra 5 treasures.
+The FORTRANish mess that once was is now mostly idiomatic C. Some issues
+remain to be cleaned up:
-* Make more regression tests from walkthroughs.
+* The remaining shared globals: K, SPK, WD1, WD1X, WD2, WD2X. These are used
+ rather promiscuously to pass around information that ought to be function
+ arguments in a modern language. K and SPK are particular offenders
+
+* Remaining unstructured gotos in playermove() and do_command().
+
+* The way return values from handlers such as 2012 trigger side effects
+ based on global state such as K and SPK is nasty.
-* Translate the FORTRANish mess to actual C.
-* Inline the database so the code doesn't need an external file.