= Open Adventure TODO =
-* Use a real pseudorandom-number generator with a seed rather than just
- time-sampling.
+The FORTRANish mess that once was is now mostly idiomatic C. Some issues
+remain to be cleaned up:
-* Add command log replay. Note that the replay log needs to begin
- with the random-number seed.
+* The remaining shared globals: WD1, WD1X, WD2, WD2X. These are used
+ rather promiscuously to pass around information that ought to be function
+ arguments in a modern language.
-* Use that feature to make regression tests from walkthroughs.
+* Remaining unstructured gotos in do_command().
-* Translate the FORTRANish mess to actual C.
+* The program is still pretty much typeless - full of magic numbers being
+ sliced and diced in cryptic ways. Some attempt has been made to introduce
+ semantic types, but the job is barely started.
-* Inline the database so the code doesn't need an external file.
+We are aware that the lamp currently used as the project logo is a
+hurricane lamp, not a proper miner's lamp. Submissions of potential
+replacement images would be welcome.