= Open Adventure TODO = The FORTRANish mess that once was is now mostly idiomatic C. Some issues remain to be cleaned up: * The remaining shared globals: WD1, WD1X, WD2, WD2X. These are used rather promiscuously to pass around information that ought to be function arguments in a modern language. * Remaining unstructured gotos in playermove() and do_command(). The goto L12 in playermove() is particularly horrible, jumping backwards into the middle of a loop. * The program is still pretty much typeless - full of magic numbers being sliced and diced in cryptic ways. Some attempt has been made to introduce semantic types, but the job is barely started.