1 ## Test many nonlethal failure conditions
2 # This variant elicits the prompt to go back for batteries
3 # See comments in this log
4 #NOCOMPARE Relies on "waste"
229 # Here we are at the Shell Room. Fail to carry out bivalves
238 # OK, bivalve-carry test is done
283 # Bear-verb test. Try feeding without food before feeding with
328 # We'll need these when the game times out
331 # Back to fissure to vanish the bridge and then test OVER
347 # Next, buy batteries but don't take them.
366 # Battery warning happens here.
369 # We now have 2500 more turns of life. Into the maze...
371 # Show that trying to back up in the maze fails
376 # Out of maze. Drink where nothing is eligible.
382 # If we go to hall of mists we'll meet a killer dwarf with the drop on us
396 # Coverage of LOC_SMALLPIT and LOC_SMALLPITBRINK
402 # Coverage of LOC_THREEJUNCTION, LOC_WINDOW2, LOC_SECRET2, LOC_TOPSTALACTITE,
403 # LOC_NECKBROKE. Only accessible via stalactite from big maze or by random
404 # exit from Bedquilt.
427 # Reincarnation, cover LOC_SEWER
446 # Timewarp forward to test exhaustion of replacement batteries
449 # MISSING_BATTERIES is uttered