3 Found Tom Almy's C sources - yeah! Hmm, not too playable - I've got
4 used to that nice text-based GUI I've seen on an IBM S/370 port, and the
5 command-line control gets me quite annoyed. But that's a good starting
6 point for some improvements - the sources are finally here! I was about
7 to start writing an S/370 emulator to get it a go, and now here are
8 the sources - what a great finding.
12 Added a text-based interface which makes the game much more playable.
13 Initially I made it for DOS using conio.h. Later I decided to make a
14 linux port, and I ported it using a linux-conio package. I had to patch
15 linux-conio a lot, so you have to use my version. The colors are still
17 I also fixed an uncountable amount of bugs and added some features, I
18 can't remember now which ones.
22 I dusted off the game and finally got around to move it to autoconf.
23 For building with Borland C under DOS, use the build_bc.bat file.
25 It turned out Tom Almy also did a linux port and made some bug-fixing
26 work, although to the much smaller extent than I did. I contacted him
27 and notified about my port, but he expressed no interest. :(
31 I've found out that Eric S Raymond (ESR) took over the development
32 of the Tom Almy's sources. He could use mine instead as they are
33 much more advanced, but oh well... Now I have to find out the way
34 to incorporate my mods into his version and hope that he can do
35 the better work on that game than I could (which is most likely
38 OK, the changes were incorporated, however Eric removed the conio
39 port and therefore the game can no longer be compiled with bcc/DOS.
40 The DJGPP port might still be possible in the future.
42 -- Stas Sergeev <stsp@users.sourceforge.net>